public override void Enter(CharControlMotor player) { player.GroundExit(); player.EnableCollision(false); player.attacking = false; player.Death = true; player.disableSkinRotation = true; player.disableCameraFollow = true; player.velocity = Vector3.zero; player.velocity.y = player.stats.diePushUp; player.PlayAudio(player.audios.death); }
private Transform Player; //Read-only public override void Enter(CharControlMotor player) { player.EnableCollision(false); }
public override void Exit(CharControlMotor player) { player.EnableCollision(true); }