//changes the sprite and displays losses
    internal void FillIconWhenGameIsOver(CharAttributes Attributes)
    {
        //displays the sprite of the hero who participated in the battle
        heroImage.sprite = Attributes.heroSprite;
        //displays losses
        if (Attributes.Calculatelosses() != 0)
        {
            losses = "- " + Attributes.Calculatelosses();
        }

        stackText.text = losses;
    }
Exemplo n.º 2
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    // cambia el sprite y muestra pérdidas
    internal void FillIconWhenGameIsOver(CharAttributes Attributes)
    {
        // muestra el sprite del héroe que participó en la batalla
        heroImage.sprite = Attributes.heroSprite;
        // muestra pérdidas
        if (Attributes.Calculatelosses() != 0)
        {
            losses = "- " + Attributes.Calculatelosses();
        }

        stackText.text = losses;
    }