public async Task <Result> Connect() { this.IsConnected = false; await this.OBSCommandTimeoutWrapper((cancellationToken) => { this.OBSWebsocket.Disconnected -= OBSWebsocket_Disconnected; this.OBSWebsocket.Connect(ChannelSession.Settings.OBSStudioServerIP, ChannelSession.Settings.OBSStudioServerPassword); if (this.OBSWebsocket.IsConnected) { this.OBSWebsocket.Disconnected += OBSWebsocket_Disconnected; this.IsConnected = true; return(true); } return(false); }, ConnectTimeoutInMilliseconds); if (this.IsConnected) { await this.StartReplayBuffer(); this.Connected(this, new EventArgs()); ChannelSession.ReconnectionOccurred("OBS"); ChannelSession.Services.Telemetry.TrackService("OBS Studio"); return(new Result()); } return(new Result(Resources.OBSWebSocketFailed)); }
public async Task <Result> Connect() { this.IsConnected = false; try { if (await this.TestConnection()) { await this.StartReplayBuffer(); this.Connected(this, new EventArgs()); ChannelSession.ReconnectionOccurred("Streamlabs OBS"); this.IsConnected = true; ChannelSession.Services.Telemetry.TrackService("Streamlabs OBS"); return(new Result()); } } catch (UnauthorizedAccessException) { if (!ChannelSession.IsElevated) { return(new Result(Resources.StreamlabsOBSAdminMaybe)); } } return(new Result(Resources.StreamlabsOBSFailed)); }
public async Task <Result> Connect() { this.IsConnected = false; try { if (await this.TestConnection()) { await this.StartReplayBuffer(); this.Connected(this, new EventArgs()); ChannelSession.ReconnectionOccurred("Streamlabs OBS"); this.IsConnected = true; ChannelSession.Services.Telemetry.TrackService("Streamlabs OBS"); return(new Result()); } } catch (UnauthorizedAccessException) { if (!ChannelSession.IsElevated) { return(new Result("Streamlabs OBS might be running as administrator and Mix It Up is not. Try running Mix It Up as an Administrator before connecting.")); } } return(new Result("Streamlabs OBS could not be reached.")); }
private async void SignalRConnection_Connected(object sender, EventArgs e) { ChannelSession.ReconnectionOccurred(MixItUp.Base.Resources.WebhookEvents); var twitchUserOAuthToken = ChannelSession.TwitchUserConnection.Connection.GetOAuthTokenCopy(); await this.Authenticate(twitchUserOAuthToken?.accessToken); }
private async void InteractiveClient_OnDisconnectOccurred(object sender, WebSocketCloseStatus e) { ChannelSession.DisconnectionOccurred("Interactive"); do { await Task.Delay(2500); }while (!await this.Connect(this.Game, this.Version)); ChannelSession.ReconnectionOccurred("Interactive"); }
private async void BotClient_OnDisconnectOccurred(object sender, WebSocketCloseStatus e) { ChannelSession.DisconnectionOccurred("Bot Chat"); do { await Task.Delay(2500); }while (!await this.ConnectBot()); ChannelSession.ReconnectionOccurred("Bot Chat"); }
private async void Socket_OnDisconnected(object sender, EventArgs e) { ChannelSession.DisconnectionOccurred("Streamlabs"); do { await Task.Delay(5000); }while (!await this.ConnectSocket()); ChannelSession.ReconnectionOccurred("Streamlabs"); }
private async void ConstellationClient_OnDisconnectOccurred(object sender, WebSocketCloseStatus e) { ChannelSession.DisconnectionOccurred("Constellation"); do { await this.Disconnect(); await Task.Delay(2000); } while (!await this.Connect()); ChannelSession.ReconnectionOccurred("Constellation"); }
private async void StreamerClient_OnDisconnectOccurred(object sender, WebSocketCloseStatus e) { ChannelSession.DisconnectionOccurred("Streamer Chat"); // Force background tasks to stop before reconnecting this.backgroundThreadCancellationTokenSource.Cancel(); do { await Task.Delay(2500); }while (!await this.Connect()); ChannelSession.ReconnectionOccurred("Streamer Chat"); }
private async void InteractiveClient_OnDisconnectOccurred(object sender, WebSocketCloseStatus e) { ChannelSession.DisconnectionOccurred("Interactive"); InteractiveGameListingModel game = ChannelSession.Interactive.Client.InteractiveGame; do { await this.Disconnect(); await Task.Delay(2000); } while (!await this.Connect(game)); ChannelSession.ReconnectionOccurred("Interactive"); }
private async void XSplitServer_Disconnected(object sender, System.EventArgs e) { await this.Dispatcher.Invoke <Task>(async() => { ChannelSession.DisconnectionOccurred("XSplit"); do { await this.DisconnectXSplitService(); await Task.Delay(2000); } while (!await this.ConnectXSplitService()); ChannelSession.ReconnectionOccurred("XSplit"); }); }
private async void PubSub_OnDisconnectOccurred(object sender, System.Net.WebSockets.WebSocketCloseStatus e) { ChannelSession.DisconnectionOccurred("Twitch PubSub"); Result result; await this.Disconnect(); do { await Task.Delay(2500); result = await this.Connect(); }while (!result.Success); ChannelSession.ReconnectionOccurred("Twitch PubSub"); }
private async void BotClient_OnDisconnectOccurred(object sender, WebSocketCloseStatus closeStatus) { ChannelSession.DisconnectionOccurred("Twitch Bot Chat"); Result result; await this.DisconnectBot(); do { await Task.Delay(2500); result = await this.ConnectBot(); }while (!result.Success); ChannelSession.ReconnectionOccurred("Twitch Bot Chat"); }
private async void Websocket_OnDisconnectOccurred(object sender, System.Net.WebSockets.WebSocketCloseStatus e) { ChannelSession.DisconnectionOccurred(MixItUp.Base.Resources.VTubeStudio); Result result = new Result(); do { await this.Disconnect(); await Task.Delay(5000); result = await this.InitializeInternal(); }while (!result.Success); ChannelSession.ReconnectionOccurred(MixItUp.Base.Resources.VTubeStudio); }
private void OverlayServer_OnWebSocketConnectedOccurred(object sender, EventArgs e) { ChannelSession.ReconnectionOccurred("Overlay"); }
private void PubSub_OnReconnectReceived(object sender, System.EventArgs e) { ChannelSession.ReconnectionOccurred("Twitch PubSub"); }
private void XSplitService_OnConnectedOccurred(object sender, EventArgs e) { ChannelSession.ReconnectionOccurred("XSplit"); this.Connected(sender, e); }
private void GameWisp_OnWebSocketConnectedOccurred(object sender, EventArgs e) { ChannelSession.ReconnectionOccurred("GameWisp"); }
private void StreamlabsOBSService_Connected(object sender, EventArgs e) { ChannelSession.ReconnectionOccurred("Streamlabs OBS"); }
private void XSplitServer_Connected(object sender, EventArgs e) { ChannelSession.ReconnectionOccurred("XSplit"); }
private void OBSWebsocket_Connected(object sender, EventArgs e) { ChannelSession.ReconnectionOccurred("OBS"); }
public void WebSocketConnectedOccurred() { ChannelSession.ReconnectionOccurred("TreatStream"); this.OnWebSocketConnectedOccurred(this, new EventArgs()); }
private void TipeeeStream_OnWebSocketConnectedOccurred(object sender, EventArgs e) { ChannelSession.ReconnectionOccurred("Tipeee Stream"); }