Exemplo n.º 1
0
        public void SendChangeLightBlinkIntervalRequest(float blinkInterval)
        {
            var msg = new ChangeLightBlinkIntervalMsg();

            msg.EntityId             = m_light.EntityId;
            msg.BlinkIntervalSeconds = blinkInterval;

            Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request);
        }
Exemplo n.º 2
0
        static void ChangeLightBlinkIntervalRequest(ref ChangeLightBlinkIntervalMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            if (entity is MyLightingBlock)
            {
                Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
            }
        }
Exemplo n.º 3
0
        static void ChangeLightBlinkIntervalSuccess(ref ChangeLightBlinkIntervalMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            var light = entity as MyLightingBlock;

            if (light != null)
            {
                light.BlinkIntervalSeconds = msg.BlinkIntervalSeconds;
            }
        }
Exemplo n.º 4
0
 static void ChangeLightBlinkIntervalSuccess(ref ChangeLightBlinkIntervalMsg msg, MyNetworkClient sender)
 {
     MyEntity entity;
     MyEntities.TryGetEntityById(msg.EntityId, out entity);
     var light = entity as MyLightingBlock;
     if (light != null)
     {
         light.BlinkIntervalSeconds = msg.BlinkIntervalSeconds;
     }
 }
Exemplo n.º 5
0
 static void ChangeLightBlinkIntervalRequest(ref ChangeLightBlinkIntervalMsg msg, MyNetworkClient sender)
 {
     MyEntity entity;
     MyEntities.TryGetEntityById(msg.EntityId, out entity);
     if (entity is MyLightingBlock)
     {
         Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
     }
 }
Exemplo n.º 6
0
        public void SendChangeLightBlinkIntervalRequest(float blinkInterval)
        {
            var msg = new ChangeLightBlinkIntervalMsg();

            msg.EntityId = m_light.EntityId;
            msg.BlinkIntervalSeconds = blinkInterval;

            Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request);
        }