// Update is called once per frame void Update() { if ((Vector3.Distance(pot.position, potLocation.position) < trigDis)) { print("Pot is where it should be"); potPlace = true; } else { potPlace = false; } if (potPlace == true) { } if (potPlace == false) { } if ((Vector3.Distance(cup.position, cupLocation.position) < trigDis)) { print("cup is where it should be"); cupPlace = true; } else { cupPlace = false; } if (cupPlace == true) { } if (cupPlace == false) { } if ((Vector3.Distance(kettle.position, kettleLocation.position) < trigDis)) { print("kettle is where it should be"); kettlePlace = true; } else { kettlePlace = false; } if (kettlePlace == true) { StartCoroutine(Boiling()); } if (kettlePlace == false) { } if (KBoiled == true) { steam.SetActive(true); } /*else { * steam.SetActive (false); * }*/ if ((Vector3.Distance(teaBag.position, pot.position) < trigDis2)) { if (Input.GetMouseButtonDown(0)) { StartCoroutine(TeaInPot()); } print("tea in pot"); } if (teaInPot == true && KBoiled == true) { if ((Vector3.Distance(kettle.position, pot.position) < trigDis2)) { //DD.GetComponent<DragDrop1> ().teaPlace = true; print("kettle in spot"); if (Input.GetMouseButtonDown(0)) { StartCoroutine(Brewing()); print("check teaBrewing"); } } /* * if ((Vector3.Distance (kettle.position, pot.position) < trigDis2)){ * DD.GetComponent<DragDrop1> ().teaPlace = false; * }*/ } if (teaBrewing == true) { StartCoroutine(Brewing()); //print ("check teaBrewing"); } if (teaBrewed == true) { print("tea is brewed"); if ((Vector3.Distance(cup.position, pot.position) < trigDis2)) { print("tea is ready to pour"); if (Input.GetMouseButtonDown(0)) { teaDone = true; Tea.SetActive(true); acheive3.SetActive(true); } } } if (teaDone == true) { Done.SetActive(true); if ((Vector3.Distance(cup.position, honey.position) < trigDis2)) { print("Honey Near Tea"); if (Input.GetMouseButtonDown(0)) { print("Honey is in the tea"); //Tea.GetComponent<ChangeColor> ().ColorChange(); ChangeColor Col = Tea.GetComponent <ChangeColor>(); Col.ColorChange(Color.yellow); //StartCoroutine ("Changing"); } } if ((Vector3.Distance(cup.position, milk.position) < trigDis2)) { print("Milk Near Tea"); if (Input.GetMouseButtonDown(0)) { print("Milk is in the tea"); //ChangeColor Col = Tea.GetComponent<ChangeColor>(); //Col.ColorChange(Color.white); milkTea.SetActive(true); } } } }