Exemplo n.º 1
0
        static void ChangeAutoAcceptRequest(ref ChangeAutoAcceptMsg msg, MyNetworkClient sender)
        {
            var faction = MySession.Static.Factions.TryGetFactionById(msg.FactionId);

            if (faction != null && faction.IsLeader(msg.PlayerId))
            {
                Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
            }
        }
Exemplo n.º 2
0
        void SendChangeAutoAccept(long factionId, long playerId, bool autoAcceptMember, bool autoAcceptPeace)
        {
            var msg = new ChangeAutoAcceptMsg();

            msg.FactionId        = factionId;
            msg.PlayerId         = playerId;
            msg.AutoAcceptMember = autoAcceptMember;
            msg.AutoAcceptPeace  = autoAcceptPeace;
            Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request);
        }
Exemplo n.º 3
0
        static void ChangeAutoAcceptSuccess(ref ChangeAutoAcceptMsg msg, MyNetworkClient sender)
        {
            MySession.Static.Factions[msg.FactionId].AutoAcceptMember = msg.AutoAcceptMember;
            MySession.Static.Factions[msg.FactionId].AutoAcceptPeace  = msg.AutoAcceptPeace;

            var handler = MySession.Static.Factions.FactionAutoAcceptChanged;

            if (handler != null)
            {
                handler(msg.FactionId, msg.AutoAcceptMember, msg.AutoAcceptPeace);
            }
        }