private void Awake() { _gridBehaviour = FindObjectOfType <GridBehavior>(); player = GameObject.FindGameObjectWithTag("Player"); chancesGenerator = FindObjectOfType <ChancesGenerator>(); oresPrefabsFromResources = Resources.LoadAll <GameObject>("OresPrefabs").ToList(); }
private void MineStart() { playerGO = GameObject.FindGameObjectWithTag("Player"); generateLevel = FindObjectOfType <GenerateLevel>(); _gridBehavior = FindObjectOfType <GridBehavior>(); oreGenerator = FindObjectOfType <OreGenerator>(); _nextLevelLoadController = FindObjectOfType <NextLevelLoadController>(); progressBar = FindObjectOfType <ProgressBar>(); _chancesGenerator = FindObjectOfType <ChancesGenerator>(); }