Exemplo n.º 1
0
            public override void Init(StoC_0x7B_TrainerWindow pak)
            {
                countRows = pak.ReadByte();
                m_skills  = new ChampionSkill[countRows];

                for (int i = 0; i < countRows; i++)
                {
                    ChampionSkill skill = new ChampionSkill();
                    skill.index       = pak.ReadByte();
                    skill.countSpells = pak.ReadByte();
                    skill.m_spells    = new ChampionSpell[skill.countSpells];
                    for (int index = 0; index < skill.countSpells; index++)
                    {
                        ChampionSpell spell = new ChampionSpell();
                        spell.index              = pak.ReadByte();
                        spell.type               = pak.ReadByte();
                        spell.icon               = pak.ReadShortLowEndian();
                        spell.name               = pak.ReadPascalString();
                        spell.aviability         = pak.ReadByte();
                        spell.stickedSkillsCount = pak.ReadByte();
                        if (spell.stickedSkillsCount > 0)
                        {
                            spell.stickedSkills = new byte[spell.stickedSkillsCount];
                        }
                        for (int k = 0; k < spell.stickedSkillsCount; k++)
                        {
                            spell.stickedSkills[k] = pak.ReadByte();
                        }
                        skill.m_spells[index] = spell;
                    }
                    m_skills[i] = skill;
                }
            }
Exemplo n.º 2
0
 void Awake()
 {
     if (prop == null)
     {
         prop = GetComponent <ChampionProp>();
     }
     if (skillLogic == null)
     {
         skillLogic = GetComponent <ChampionSkill>();
     }
     if (neutralAI == null)
     {
         neutralAI = GetComponent <NeutralAI>();
     }
 }
Exemplo n.º 3
0
 public override void MakeString(TextWriter text, bool flagsDescription)
 {
     for (int i = 0; i < countRows; i++)
     {
         ChampionSkill skill = (ChampionSkill)m_skills[i];
         text.Write("\n\tskillIndex:{0,-3} countSpells:{1,-2}",
                    skill.index, skill.countSpells);
         for (int j = 0; j < skill.countSpells; j++)
         {
             ChampionSpell spell = (ChampionSpell)skill.m_spells[j];
             text.Write("\n\tindex:{0,-3} type:{1,-2} icon:0x{2:X4} aviability:{4} stickedSkillsCount:{5} \"{3}\" ",
                        spell.index, spell.type, spell.icon, spell.name, spell.aviability, spell.stickedSkillsCount);
             for (int k = 0; k < spell.stickedSkillsCount; k++)
             {
                 text.Write(" [{0}]:0x{1:X2}", k, spell.stickedSkills[k]);
             }
         }
     }
 }
            public override void Init(StoC_0x7B_TrainerWindow pak)
            {
                countRows = pak.ReadByte();
                m_skills = new ChampionSkill[countRows];

                for (int i = 0; i < countRows; i++)
                {
                    ChampionSkill skill = new ChampionSkill();
                    skill.index = pak.ReadByte();
                    skill.countSpells = pak.ReadByte();
                    skill.m_spells = new ChampionSpell[skill.countSpells];
                    for (int index = 0; index < skill.countSpells; index++)
                    {
                        ChampionSpell spell = new ChampionSpell();
                        spell.index = pak.ReadByte();
                        spell.type = pak.ReadByte();
                        spell.icon = pak.ReadShortLowEndian();
                        spell.name = pak.ReadPascalString();
                        spell.aviability = pak.ReadByte();
                        spell.stickedSkillsCount = pak.ReadByte();
                        if (spell.stickedSkillsCount > 0)
                            spell.stickedSkills = new byte[spell.stickedSkillsCount];
                        for (int k = 0; k < spell.stickedSkillsCount; k++)
                        {
                            spell.stickedSkills[k] = pak.ReadByte();
                        }
                        skill.m_spells[index] = spell;
                    }
                    m_skills[i] = skill;
                }
            }