public void updateMap(Chainfo C) // use to set map { Mapinfo M = MGM.getmap(C.X, C.Y); if (M.Character_C.Contains(C.me)) { M.Character_C.Remove(C.me); } }
public void Updatemove(Chainfo C) { Mapinfo M = MGM.getmap(C.X, C.Y); M.Character_C.Add(C.me); Vector3 V = M.gameObject.transform.position; C.gameObject.transform.position = V; C.Myposition = M; }