Exemplo n.º 1
0
    /*
     *
     */
    public List <Operation> CreateMoveOperations(List <GameObject> objects, Vector3 transMatrix)
    {
        List <Operation> operations = new List <Operation>();

        foreach (GameObject anObj in objects)
        {
            if (anObj.transform.childCount > 0)
            {
                //
                //When selecting multiple voxels or polygon
                //
                if (anObj.transform.childCount == 1)
                {
                    //When selecting polygon

                    /*
                     * foreach (Transform child in anObj.transform) {
                     *      string[] posIDs = ObjLoadHelper.GetEmptyVoxels(child.gameObject);
                     *      //Debug.Log ("posID(emptyVoxel)" + posIDs [posIDs.Length-1]);
                     *      operations.Add (new Operation (this.controller.socket.getID(), Operation.MOVE_POLYGON, "{\"gid\": \"" + anObj.name +
                     *              "\", \"posIDs\": \"" + Util.GetCommaLineFrom (posIDs) +
                     *              "\", \"transMatrix\": \"" + ChainXModel.CreatePosID (transMatrix) + "\"}")
                     *      );
                     * }
                     */
                }
                else
                {
                    //When selecting multiple voxels
                    List <string> posIDs           = new List <string> ();
                    List <string> destPosIDs       = new List <string> ();
                    List <string> destTextureTypes = new List <string> ();
                    foreach (Transform child in anObj.transform)
                    {
                        //Debug.Assert (Util.CreatePosID (child.position) == child.name);
                        Vector3 destPosition = Util.SplitPosID(child.name) + transMatrix;
                        posIDs.Add(child.name);
                        destPosIDs.Add(Util.CreatePosID(destPosition));
                        Voxel aVoxel = this.controller.cv.getVoxel(child.name);
                        destTextureTypes.Add(aVoxel.getTextureType().ToString());
                    }

                    string      posIDsLine     = Util.GetCommaLineFrom(posIDs);
                    string      destPosIDsLine = Util.GetCommaLineFrom(destPosIDs);
                    Operation[] ops            = new Operation[4];
                    ops[0] = new Operation(
                        this.controller.socket.getID(), Operation.LEAVE_ALL,
                        "{\"gid\": \"" + anObj.name + "\", \"posIDs\": \"" + posIDsLine + "\"}"
                        );
                    ops[1] = new Operation(
                        this.controller.socket.getID(), Operation.DELETE_ALL,
                        "{\"gid\": \"" + anObj.name + "\", \"posIDs\": \"" + posIDsLine + "\"}"
                        );
                    ops[2] = new Operation(
                        this.controller.socket.getID(), Operation.INSERT_ALL,
                        "{\"gid\": \"" + anObj.name +
                        "\", \"textureTypes\": \"" + Util.GetCommaLineFrom(destTextureTypes) +
                        "\", \"posIDs\": \"" + destPosIDsLine + "\"}"
                        );
                    ops[3] = new Operation(
                        this.controller.socket.getID(), Operation.JOIN_ALL,
                        "{\"gid\": \"" + anObj.name + "\", \"posIDs\": \"" + destPosIDsLine + "\"}"
                        );
                    long ts = ops[0].getTimestamp();
                    for (int i = 0; i < ops.Length; i++)
                    {
                        ops[i].setTimestamp(ts + i);                         //できる限り1に近づけないと間に入り込まれる
                        operations.Add(ops[i]);
                    }
                }
            }
            else
            {
                //Debug.Log (anObj.name);
                //Debug.Log (anObj.transform.childCount);
                operations.Add(new Operation(
                                   this.controller.socket.getID(),
                                   Operation.MOVE,
                                   "{\"posID\": \"" + anObj.name +
                                   "\", \"transMatrix\": \"" + ChainXModel.CreatePosID(transMatrix) + "\"}")
                               );
            }
        }
        return(operations);
    }
Exemplo n.º 2
0
    /*
     * PaintToolのVoxelまたはグループVoxelが選択されていて、マウスクリックされたときに呼ばれる。
     * ペイントさせ方は、ぶつかったオブジェクト(Plane)よりも手前のオブジェクトを
     * 「後ろ側から手前に」辿っていき、Voxelを挿入する。
     */
    private void paintVoxels()
    {
        string paintToolName = this.model.getCurrentPaintTool();

        List <Operation> ops = new List <Operation>();
        Ray        ray       = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit       = new RaycastHit();

        if (Physics.Raycast(ray, out hit))
        {
            if (paintToolName.IndexOf(ChainXModel.PAINT_TOOL_VOXEL_ID) > -1)
            {
                //
                //単位Voxelをペイントする
                //
                float   distance      = hit.distance - 0.5f; //ヒットしたRayより少し手前のPointをたどる
                Vector3 hitPointShort = ChainXModel.GetRoundIntPoint(ray.GetPoint(distance));
                int     textureType   = int.Parse(this.paintTool.GetComponent <Text>().text);
                ops.Add(new Operation(this.socket.getID(), Operation.INSERT,
                                      "{\"posID\": \"" + ChainXModel.CreatePosID(hitPointShort) +
                                      "\", \"textureType\":\"" + textureType + "\"}"
                                      ));
            }
            else if (paintToolName.IndexOf(ChainXModel.PAINT_TOOL_GROUP_ID) > -1)
            {
                //
                //グループVoxelsをペイントする
                //
                float   cursor_d      = hit.distance - 0.5f;
                Vector3 hitPointShort = ChainXModel.GetRoundIntPoint(ray.GetPoint(cursor_d));

                //もっともヒットポイントに近いオブジェクトをグループVoxelsの中から見つける
                GameObject closeObjToHitPoint = null;
                float      minDistance        = float.MaxValue;
                GameObject groupObj           = GameObject.Find(paintToolName);
                foreach (Transform aPart in groupObj.transform)
                {
                    float d = Vector3.Distance(aPart.gameObject.transform.position, hitPointShort);
                    if (d < minDistance)
                    {
                        minDistance        = d;
                        closeObjToHitPoint = aPart.gameObject;
                    }
                }

                bool    put_enable;
                Vector3 diffV        = Vector3.zero;
                string  posIDs       = "";
                string  textureTypes = "";
                while (cursor_d > 0)
                {
                    posIDs        = "";
                    textureTypes  = "";
                    hitPointShort = ChainXModel.GetRoundIntPoint(ray.GetPoint(cursor_d));
                    diffV         = hitPointShort - closeObjToHitPoint.transform.position;
                    put_enable    = true;
                    foreach (Transform aPart in groupObj.transform)
                    {
                        Vector3 movingV = aPart.gameObject.transform.position + diffV;
                        if (GameObject.Find(Util.CreatePosID(movingV)) != null)
                        {
                            put_enable = false;
                            break;
                        }
                        posIDs       += Util.CreatePosID(movingV) + Const.SPLIT_CHAR;
                        textureTypes += aPart.gameObject.GetComponent <Text>().text + Const.SPLIT_CHAR;
                    }
                    if (put_enable)
                    {
                        break;
                    }
                    cursor_d--;
                }
                posIDs       = posIDs.TrimEnd(Const.SPLIT_CHAR);
                textureTypes = textureTypes.TrimEnd(Const.SPLIT_CHAR);
                this.selectedObjects.Remove(groupObj);

                string gid = ChainXModel.CreateGID();
                ops.Add(new Operation(this.socket.getID(), Operation.INSERT_ALL,
                                      "{\"posIDs\": \"" + posIDs +
                                      "\", \"gid\": \"" + gid +
                                      "\", \"textureTypes\":\"" + textureTypes + "\"}")
                        );
                ops.Add(new Operation(this.socket.getID(), Operation.JOIN_ALL,
                                      "{\"posIDs\": \"" + posIDs +
                                      "\", \"gid\": \"" + gid + "\"}")
                        );
            }

            long ts = ops[0].getTimestamp();
            for (int i = 0; i < ops.Count; i++)
            {
                ops[i].setTimestamp(ts + i);                 //できる限り1に近づけないと間に入り込まれる
                this.ApplyChainVoxel(ops[i]);
            }
            //Debug.DrawLine(ray.origin, hitPointShort, Color.red, 60.0f, true); //レーザービーム
        }
    }
Exemplo n.º 3
0
    /**
     * Test an Operation class
     */
    public static void Test()
    {
        int numberOfTest = Const.TEST_QUALITY;

        //
        // A test for Operation.CombinePosition().
        //
        for (int t = 0; t < numberOfTest; ++t)
        {
            Vector3 posIDVector       = Util.CreateRandomVector3(-10000, 10000);
            Vector3 transMatrixVector = Util.CreateRandomTransMatrix();
            Debug.Assert(
                ChainXModel.CreatePosID(posIDVector + transMatrixVector)
                == Operation.CombinePosition(
                    ChainXModel.CreatePosID(posIDVector), ChainXModel.CreatePosID(transMatrixVector)
                    )
                );
        }

        //
        // Jsonへの変換とその逆ができているかをチェック
        // Operationへの初期値の値の変化がないかをチェック at CreateRandomOperation()
        //
        string    json = "";
        Operation o1, o2;

        for (int t = 0; t < numberOfTest; ++t)
        {
            o1   = Operation.CreateRandomOperation();
            json = Operation.ToJson(o1);
            o2   = Operation.FromJson(json);
            Debug.Assert(o1.getSID() == o2.getSID());
            Debug.Assert(o1.getOpType() == o2.getOpType());
            Debug.Assert(o1.getTimestamp() == o2.getTimestamp());

            switch (o1.getOpType())
            {
            case Operation.INSERT:
                Debug.Assert(o1.getPosID() == o2.getPosID());
                Debug.Assert(o1.getTextureType() == o2.getTextureType());
                break;

            case Operation.DELETE:
                Debug.Assert(o1.getPosID() == o2.getPosID());
                break;

            case Operation.MOVE:
                Debug.Assert(o1.getPosID() == o2.getPosID());
                Debug.Assert(o1.getTransMatrix() == o2.getTransMatrix());
                Debug.Assert(o1.getDestPosID() == o2.getDestPosID());
                break;

            case Operation.CREATE:
                Debug.Assert(o1.getGID() == o2.getGID());
                break;

            case Operation.JOIN:
            case Operation.LEAVE:
                Debug.Assert(o1.getGID() == o2.getGID());
                Debug.Assert(o1.getPosID() == o2.getPosID());
                break;

            case Operation.JOIN_ALL:
            case Operation.LEAVE_ALL:
                Debug.Assert(o1.getGID() == o2.getGID());
                Debug.Assert(Util.GetCommaLineFrom(o1.getPosIDs()) == Util.GetCommaLineFrom(o2.getPosIDs()));
                break;

            case Operation.MOVE_ALL:
                Debug.Assert(Util.GetCommaLineFrom(o1.getPosIDs()) == Util.GetCommaLineFrom(o2.getPosIDs()));
                Debug.Assert(o1.getTransMatrix() == o2.getTransMatrix());
                Debug.Assert(Util.GetCommaLineFrom(o1.getDestPosIDs())
                             == Util.GetCommaLineFrom(o2.getDestPosIDs()));
                Debug.Assert(o1.getGID() == o2.getGID());
                break;

            case Operation.INSERT_ALL:
                Debug.Assert(Util.GetCommaLineFrom(o1.getPosIDs()) == Util.GetCommaLineFrom(o2.getPosIDs()));
                Debug.Assert(o1.getTextureType() == o2.getTextureType());
                Debug.Assert(o1.getGID() == o2.getGID());
                break;

            case Operation.DELETE_ALL:
                Debug.Assert(Util.GetCommaLineFrom(o1.getPosIDs()) == Util.GetCommaLineFrom(o2.getPosIDs()));
                Debug.Assert(o1.getGID() == o2.getGID());
                break;

            case Operation.INSERT_POLYGON:
                Debug.Assert(Util.GetCommaLineFrom(o1.getPosIDs()) == Util.GetCommaLineFrom(o2.getPosIDs()));
                Debug.Assert(o1.getObjPath() == o2.getObjPath());
                Debug.Assert(o1.getGID() == o2.getGID());
                break;

            case Operation.DELETE_POLYGON:
                Debug.Assert(Util.GetCommaLineFrom(o1.getPosIDs()) == Util.GetCommaLineFrom(o2.getPosIDs()));
                Debug.Assert(o1.getGID() == o2.getGID());
                break;

            case Operation.MOVE_POLYGON:
                Debug.Assert(Util.GetCommaLineFrom(o1.getPosIDs()) == Util.GetCommaLineFrom(o2.getPosIDs()));
                Debug.Assert(o1.getTransMatrix() == o2.getTransMatrix());
                Debug.Assert(Util.GetCommaLineFrom(o1.getDestPosIDs())
                             == Util.GetCommaLineFrom(o2.getDestPosIDs()));
                Debug.Assert(o1.getGID() == o2.getGID());
                break;

            default:
                throw new System.InvalidOperationException(
                          String.Format("Operation{0} at CreateRandomOperation()",
                                        o1.getOpType())
                          );
            }
        }
        Debug.Log("End an Operation class test");
    }