Exemplo n.º 1
0
        /// <summary>
        /// Find the innermost enclosing shell EdgeRing containing the argument EdgeRing, if any.
        /// The innermost enclosing ring is the <i>smallest</i> enclosing ring.
        /// The algorithm used depends on the fact that:
        /// ring A contains ring B iff envelope(ring A) contains envelope(ring B).
        /// This routine is only safe to use if the chosen point of the hole
        /// is known to be properly contained in a shell
        /// (which is guaranteed to be the case if the hole does not touch its shell).
        /// </summary>
        /// <param name="testEr"></param>
        /// <param name="shellList"></param>
        /// <returns>Containing EdgeRing, if there is one, OR
        /// null if no containing EdgeRing is found.</returns>
        private static EdgeRing FindEdgeRingContaining(EdgeRing testEr, IEnumerable shellList)
        {
            ILinearRing teString = testEr.LinearRing;
            IEnvelope   testEnv  = teString.EnvelopeInternal;
            Coordinate  testPt   = teString.Coordinates[0];

            EdgeRing  minShell = null;
            IEnvelope minEnv   = null;

            for (IEnumerator it = shellList.GetEnumerator(); it.MoveNext();)
            {
                EdgeRing    tryShell = (EdgeRing)it.Current;
                ILinearRing tryRing  = tryShell.LinearRing;
                IEnvelope   tryEnv   = tryRing.EnvelopeInternal;
                if (minShell != null)
                {
                    minEnv = minShell.LinearRing.EnvelopeInternal;
                }
                bool isContained = false;
                if (tryEnv.Contains(testEnv) && CgAlgorithms.IsPointInRing(testPt, tryRing.Coordinates))
                {
                    isContained = true;
                }
                // check if this new containing ring is smaller than the current minimum ring
                if (isContained)
                {
                    if (minShell == null || minEnv.Contains(tryEnv))
                    {
                        minShell = tryShell;
                    }
                }
            }
            return(minShell);
        }
Exemplo n.º 2
0
        /// <summary>
        /// This routine checks to see if a shell is properly contained in a hole.
        /// It assumes that the edges of the shell and hole do not
        /// properly intersect.
        /// </summary>
        /// <param name="shell"></param>
        /// <param name="hole"></param>
        /// <param name="graph"></param>
        /// <returns>
        /// <c>null</c> if the shell is properly contained, or
        /// a Coordinate which is not inside the hole if it is not.
        /// </returns>
        private static Coordinate CheckShellInsideHole(LinearRing shell, LinearRing hole, GeometryGraph graph)
        {
            IList <Coordinate> shellPts = shell.Coordinates;
            IList <Coordinate> holePts  = hole.Coordinates;
            // TODO: improve performance of this - by sorting pointlists?
            Coordinate shellPt = FindPointNotNode(shellPts, hole, graph);

            // if point is on shell but not hole, check that the shell is inside the hole
            if (shellPt != null)
            {
                bool insideHole = CgAlgorithms.IsPointInRing(shellPt, holePts);
                if (!insideHole)
                {
                    return(shellPt);
                }
            }
            Coordinate holePt = FindPointNotNode(holePts, shell, graph);

            // if point is on hole but not shell, check that the hole is outside the shell
            if (holePt != null)
            {
                bool insideShell = CgAlgorithms.IsPointInRing(holePt, shellPts);
                return(insideShell ? holePt : null);
            }
            throw new ShellHoleIdentityException();
        }
Exemplo n.º 3
0
        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        public virtual bool IsNonNested()
        {
            for (int i = 0; i < _rings.Count; i++)
            {
                LinearRing         innerRing    = (LinearRing)_rings[i];
                IList <Coordinate> innerRingPts = innerRing.Coordinates;

                for (int j = 0; j < _rings.Count; j++)
                {
                    LinearRing         searchRing    = (LinearRing)_rings[j];
                    IList <Coordinate> searchRingPts = searchRing.Coordinates;

                    if (innerRing == searchRing)
                    {
                        continue;
                    }

                    if (!innerRing.EnvelopeInternal.Intersects(searchRing.EnvelopeInternal))
                    {
                        continue;
                    }

                    Coordinate innerRingPt = IsValidOp.FindPointNotNode(innerRingPts, searchRing, _graph);
                    Assert.IsTrue(innerRingPt != null, "Unable to find a ring point not a node of the search ring");

                    bool isInside = CgAlgorithms.IsPointInRing(innerRingPt, searchRingPts);
                    if (isInside)
                    {
                        _nestedPt = innerRingPt;
                        return(false);
                    }
                }
            }
            return(true);
        }
Exemplo n.º 4
0
        /// <summary>
        /// Check if a shell is incorrectly nested within a polygon.  This is the case
        /// if the shell is inside the polygon shell, but not inside a polygon hole.
        /// (If the shell is inside a polygon hole, the nesting is valid.)
        /// The algorithm used relies on the fact that the rings must be properly contained.
        /// E.g. they cannot partially overlap (this has been previously checked by
        /// <c>CheckRelateConsistency</c>).
        /// </summary>
        private void CheckShellNotNested(LinearRing shell, Polygon p, GeometryGraph graph)
        {
            IList <Coordinate> shellPts = shell.Coordinates;
            // test if shell is inside polygon shell
            LinearRing         polyShell = (LinearRing)p.ExteriorRing;
            IList <Coordinate> polyPts   = polyShell.Coordinates;
            Coordinate         shellPt   = FindPointNotNode(shellPts, polyShell, graph);

            // if no point could be found, we can assume that the shell is outside the polygon
            if (shellPt == null)
            {
                return;
            }
            bool insidePolyShell = CgAlgorithms.IsPointInRing(shellPt, polyPts);

            if (!insidePolyShell)
            {
                return;
            }
            // if no holes, this is an error!
            if (p.NumHoles <= 0)
            {
                _validErr = new TopologyValidationError(TopologyValidationErrorType.NestedShells, shellPt);
                return;
            }

            /*
             * Check if the shell is inside one of the holes.
             * This is the case if one of the calls to checkShellInsideHole
             * returns a null coordinate.
             * Otherwise, the shell is not properly contained in a hole, which is an error.
             */
            Coordinate badNestedPt = null;

            for (int i = 0; i < p.NumHoles; i++)
            {
                LinearRing hole = (LinearRing)p.GetInteriorRingN(i);
                badNestedPt = CheckShellInsideHole(shell, hole, graph);
                if (badNestedPt == null)
                {
                    return;
                }
            }
            _validErr = new TopologyValidationError(TopologyValidationErrorType.NestedShells, badNestedPt);
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="innerRing"></param>
        /// <param name="searchRing"></param>
        /// <returns></returns>
        private bool IsInside(ILinearRing innerRing, ILinearRing searchRing)
        {
            IList <Coordinate> innerRingPts  = innerRing.Coordinates;
            IList <Coordinate> searchRingPts = searchRing.Coordinates;

            if (!innerRing.EnvelopeInternal.Intersects(searchRing.EnvelopeInternal))
            {
                return(false);
            }
            Coordinate innerRingPt = IsValidOp.FindPointNotNode(innerRingPts, searchRing, _graph);

            Assert.IsTrue(innerRingPt != null, "Unable to find a ring point not a node of the search ring");
            bool isInside = CgAlgorithms.IsPointInRing(innerRingPt, searchRingPts);

            if (isInside)
            {
                _nestedPt = new Coordinate(innerRingPt);
                return(true);
            }
            return(false);
        }
Exemplo n.º 6
0
        /// <summary>
        /// Find the innermost enclosing shell EdgeRing containing the argument EdgeRing, if any.
        /// The innermost enclosing ring is the <i>smallest</i> enclosing ring.
        /// The algorithm used depends on the fact that:
        /// ring A contains ring B iff envelope(ring A) contains envelope(ring B).
        /// This routine is only safe to use if the chosen point of the hole
        /// is known to be properly contained in a shell
        /// (which is guaranteed to be the case if the hole does not touch its shell).
        /// </summary>
        /// <param name="testEr">The EdgeRing to test.</param>
        /// <param name="shellList">The list of shells to test.</param>
        /// <returns>Containing EdgeRing, if there is one, OR
        /// null if no containing EdgeRing is found.</returns>
        public static EdgeRing FindEdgeRingContaining(EdgeRing testEr, IList shellList)
        {
            ILinearRing teString = testEr.Ring;
            IEnvelope   testEnv  = teString.EnvelopeInternal;

            EdgeRing  minShell = null;
            IEnvelope minEnv   = null;

            for (IEnumerator it = shellList.GetEnumerator(); it.MoveNext();)
            {
                EdgeRing    tryShell = (EdgeRing)it.Current;
                ILinearRing tryRing  = tryShell.Ring;
                IEnvelope   tryEnv   = tryRing.EnvelopeInternal;
                if (minShell != null)
                {
                    minEnv = minShell.Ring.EnvelopeInternal;
                }
                bool isContained = false;
                // the hole envelope cannot equal the shell envelope
                if (tryEnv.Equals(testEnv))
                {
                    continue;
                }

                Coordinate testPt = PtNotInList(teString.Coordinates, tryRing.Coordinates);
                if (tryEnv.Contains(testEnv) && CgAlgorithms.IsPointInRing(testPt, tryRing.Coordinates))
                {
                    isContained = true;
                }
                // check if this new containing ring is smaller than the current minimum ring
                if (isContained)
                {
                    if (minShell == null || minEnv.Contains(tryEnv))
                    {
                        minShell = tryShell;
                    }
                }
            }
            return(minShell);
        }
Exemplo n.º 7
0
        /// <summary>
        /// This method will cause the ring to be computed.
        /// It will also check any holes, if they have been assigned.
        /// </summary>
        /// <param name="p"></param>
        public virtual bool ContainsPoint(Coordinate p)
        {
            ILinearRing shell = LinearRing;
            IEnvelope   env   = shell.EnvelopeInternal;

            if (!env.Contains(p))
            {
                return(false);
            }
            if (!CgAlgorithms.IsPointInRing(p, shell.Coordinates))
            {
                return(false);
            }
            for (IEnumerator i = _holes.GetEnumerator(); i.MoveNext();)
            {
                EdgeRing hole = (EdgeRing)i.Current;
                if (hole.ContainsPoint(p))
                {
                    return(false);
                }
            }
            return(true);
        }
Exemplo n.º 8
0
        private void ReadPolygonShape(Shape shape)
        {
            _envelope = shape.Range.Extent.ToEnvelope();
            List <ILinearRing> shells = new List <ILinearRing>();
            List <ILinearRing> holes  = new List <ILinearRing>();

            foreach (PartRange part in shape.Range.Parts)
            {
                List <Coordinate> coords = new List <Coordinate>();
                int i = part.StartIndex;
                foreach (Vertex d in part)
                {
                    Coordinate c = new Coordinate(d.X, d.Y);
                    if (shape.M != null && shape.M.Length > 0)
                    {
                        c.M = shape.M[i];
                    }
                    if (shape.Z != null && shape.Z.Length > 0)
                    {
                        c.Z = shape.Z[i];
                    }
                    i++;
                    coords.Add(c);
                }
                LinearRing ring = new LinearRing(coords);
                if (shape.Range.Parts.Count == 1)
                {
                    shells.Add(ring);
                }
                else
                {
                    if (CgAlgorithms.IsCounterClockwise(ring.Coordinates))
                    {
                        holes.Add(ring);
                    }
                    else
                    {
                        shells.Add(ring);
                    }
                    //if (part.IsHole())
                    //{
                    //    holes.Add(ring);
                    //}
                    //else
                    //{
                    //    shells.Add(ring);
                    //}
                }
            }
            if (shells.Count == 0 && holes.Count > 0)
            {
                shells = holes;
                holes  = new List <ILinearRing>();
            }
            //// Now we have a list of all shells and all holes
            List <ILinearRing>[] holesForShells = new List <ILinearRing> [shells.Count];
            for (int i = 0; i < shells.Count; i++)
            {
                holesForShells[i] = new List <ILinearRing>();
            }

            // Find holes
            for (int i = 0; i < holes.Count; i++)
            {
                ILinearRing testRing = holes[i];
                ILinearRing minShell = null;
                IEnvelope   minEnv   = null;
                IEnvelope   testEnv  = testRing.EnvelopeInternal;
                Coordinate  testPt   = testRing.Coordinates[0];
                ILinearRing tryRing;
                for (int j = 0; j < shells.Count; j++)
                {
                    tryRing = shells[j];
                    IEnvelope tryEnv = tryRing.EnvelopeInternal;
                    if (minShell != null)
                    {
                        minEnv = minShell.EnvelopeInternal;
                    }
                    bool isContained = false;

                    if (tryEnv.Contains(testEnv) &&
                        (CgAlgorithms.IsPointInRing(testPt, tryRing.Coordinates) ||
                         (PointInList(testPt, tryRing.Coordinates))))
                    {
                        isContained = true;
                    }

                    // Check if this new containing ring is smaller than the current minimum ring
                    if (isContained)
                    {
                        if (minShell == null || minEnv.Contains(tryEnv))
                        {
                            minShell = tryRing;
                        }
                        holesForShells[j].Add(holes[i]);
                    }
                }
            }

            var polygons = new Polygon[shells.Count];

            for (int i = 0; i < shells.Count; i++)
            {
                polygons[i] = new Polygon(shells[i], holesForShells[i].ToArray());
            }

            if (polygons.Length == 1)
            {
                _basicGeometry = polygons[0];
            }
            else
            {
                // It's a multi part
                _basicGeometry = new MultiPolygon(polygons);
            }
        }
Exemplo n.º 9
0
        /// <summary>
        /// Creates a Polygon or MultiPolygon from this Polygon shape.
        /// </summary>
        /// <param name="factory">The IGeometryFactory to use to create the new IGeometry.</param>
        /// <returns>The IPolygon or IMultiPolygon created from this shape.</returns>
        protected IGeometry FromPolygon(IGeometryFactory factory)
        {
            if (factory == null)
            {
                factory = Geometry.DefaultFactory;
            }
            List <ILinearRing> shells = new List <ILinearRing>();
            List <ILinearRing> holes  = new List <ILinearRing>();

            foreach (PartRange part in _shapeRange.Parts)
            {
                List <Coordinate> coords = new List <Coordinate>();
                int i = part.StartIndex;
                foreach (Vertex d in part)
                {
                    Coordinate c = new Coordinate(d.X, d.Y);
                    if (M != null && M.Length > 0)
                    {
                        c.M = M[i];
                    }
                    if (Z != null && Z.Length > 0)
                    {
                        c.Z = Z[i];
                    }
                    i++;
                    coords.Add(c);
                }
                ILinearRing ring = factory.CreateLinearRing(coords);
                if (_shapeRange.Parts.Count == 1)
                {
                    shells.Add(ring);
                }
                else
                {
                    if (CgAlgorithms.IsCounterClockwise(ring.Coordinates))
                    {
                        holes.Add(ring);
                    }
                    else
                    {
                        shells.Add(ring);
                    }
                }
            }
            //// Now we have a list of all shells and all holes
            List <ILinearRing>[] holesForShells = new List <ILinearRing> [shells.Count];
            for (int i = 0; i < shells.Count; i++)
            {
                holesForShells[i] = new List <ILinearRing>();
            }

            // Find holes
            foreach (ILinearRing t in holes)
            {
                ILinearRing testRing = t;
                ILinearRing minShell = null;
                IEnvelope   minEnv   = null;
                IEnvelope   testEnv  = testRing.EnvelopeInternal;
                Coordinate  testPt   = testRing.Coordinates[0];
                ILinearRing tryRing;
                for (int j = 0; j < shells.Count; j++)
                {
                    tryRing = shells[j];
                    IEnvelope tryEnv = tryRing.EnvelopeInternal;
                    if (minShell != null)
                    {
                        minEnv = minShell.EnvelopeInternal;
                    }
                    bool isContained = false;

                    if (tryEnv.Contains(testEnv) &&
                        (CgAlgorithms.IsPointInRing(testPt, tryRing.Coordinates) ||
                         (PointInList(testPt, tryRing.Coordinates))))
                    {
                        isContained = true;
                    }

                    // Check if this new containing ring is smaller than the current minimum ring
                    if (isContained)
                    {
                        if (minShell == null || minEnv.Contains(tryEnv))
                        {
                            minShell = tryRing;
                        }
                        holesForShells[j].Add(t);
                    }
                }
            }

            IPolygon[] polygons = new Polygon[shells.Count];
            for (int i = 0; i < shells.Count; i++)
            {
                polygons[i] = factory.CreatePolygon(shells[i], holesForShells[i].ToArray());
            }

            if (polygons.Length == 1)
            {
                return(polygons[0]);
            }
            // It's a multi part
            return(factory.CreateMultiPolygon(polygons));
        }
Exemplo n.º 10
0
        /// <summary>
        /// Creates a Polygon or MultiPolygon from this Polygon shape.
        /// </summary>
        /// <param name="factory">The IGeometryFactory to use to create the new IGeometry.</param>
        /// <returns>The IPolygon or IMultiPolygon created from this shape.</returns>
        protected IGeometry FromPolygon(IGeometryFactory factory)
        {
            if (factory == null)
            {
                factory = Geometry.DefaultFactory;
            }
            List <ILinearRing> shells = new List <ILinearRing>();
            List <ILinearRing> holes  = new List <ILinearRing>();

            foreach (var part in _shapeRange.Parts)
            {
                var coords = GetCoordinates(part);
                var ring   = factory.CreateLinearRing(coords);
                if (_shapeRange.Parts.Count == 1)
                {
                    shells.Add(ring);
                }
                else
                {
                    if (CgAlgorithms.IsCounterClockwise(ring.Coordinates))
                    {
                        holes.Add(ring);
                    }
                    else
                    {
                        shells.Add(ring);
                    }
                }
            }
            //// Now we have a list of all shells and all holes
            List <ILinearRing>[] holesForShells = new List <ILinearRing> [shells.Count];
            for (int i = 0; i < shells.Count; i++)
            {
                holesForShells[i] = new List <ILinearRing>();
            }

            // Find holes
            foreach (ILinearRing t in holes)
            {
                ILinearRing testRing = t;
                ILinearRing minShell = null;
                IEnvelope   minEnv   = null;
                IEnvelope   testEnv  = testRing.EnvelopeInternal;
                Coordinate  testPt   = testRing.Coordinates[0];
                for (int j = 0; j < shells.Count; j++)
                {
                    ILinearRing tryRing = shells[j];
                    IEnvelope   tryEnv  = tryRing.EnvelopeInternal;
                    if (minShell != null)
                    {
                        minEnv = minShell.EnvelopeInternal;
                    }
                    var isContained = tryEnv.Contains(testEnv) &&
                                      (CgAlgorithms.IsPointInRing(testPt, tryRing.Coordinates) ||
                                       (PointInList(testPt, tryRing.Coordinates)));

                    // Check if this new containing ring is smaller than the current minimum ring
                    if (isContained)
                    {
                        if (minShell == null || minEnv.Contains(tryEnv))
                        {
                            minShell = tryRing;
                        }
                        holesForShells[j].Add(t);
                    }
                }
            }

            var polygons = new IPolygon[shells.Count];

            for (int i = 0; i < shells.Count; i++)
            {
                polygons[i] = factory.CreatePolygon(shells[i], holesForShells[i].ToArray());
            }

            if (polygons.Length == 1)
            {
                return(polygons[0]);
            }
            // It's a multi part
            return(factory.CreateMultiPolygon(polygons));
        }