void Update()
    {
        // Speed controllers
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            actualMuti = 1;
        }
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            actualMuti = 2;
        }
        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            actualMuti = 3;
        }
        if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            actualMuti = 4;
        }
        if (Input.GetKeyDown(KeyCode.Alpha0))
        {
            actualMuti = 10;
        }

        // Unselect target
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            deselectAgent();
        }

        // Force procreate
        if (Input.GetKeyDown(KeyCode.P))
        {
            center.procreateRule();
        }

        // Add resources x100
        if (Input.GetKeyDown(KeyCode.U))
        {
            warehouse.food  += 100;
            warehouse.wood  += 100;
            warehouse.stone += 100;
        }
    }
 public void HandleClick()
 {
     center.procreateRule();
 }