void Start() { mainCamera = Camera.main; CellarCamera = GetComponent <Camera>(); mainListener = mainCamera.GetComponent <AudioListener>(); CellarListener = GetComponent <AudioListener>(); //초기화 mainListener.enabled = true; CellarListener.enabled = false; Fade_script = FindObjectOfType <FadeManager>(); actionController = mainCamera.GetComponent <ActionController_02_VER2>(); //플레이어 move playerController = GameObject.FindObjectOfType <Player_HJ>(); Side_Controller = GameObject.FindObjectOfType <FirstPersonCamera>(); _animator = playerModeling.GetComponent <Animator>(); // - 지하실문 스크립트, 문 외곽선을 위해 cellar_script = GameObject.FindObjectOfType <CellarDoorCollider>(); //게임매니저 gameMgr_script = GameObject.FindObjectOfType <GameMgr>(); }
void Start() { particleRing = Ring_Particle.GetComponentInChildren <ParticleSystem>(); item_layerMask = (1 << LayerMask.NameToLayer("Item")) + (1 << LayerMask.NameToLayer("Doll")); //배치퍼즐 location_layerMask = (1 << LayerMask.NameToLayer("Display")); displayManager_script = GameObject.FindObjectOfType <DisplayManager_2stage>(); displayManager_script2 = GameObject.FindObjectOfType <DisplayManager_3stage>(); displayManager_script2.enabled = false; actionController_3stage_script = FindObjectOfType <ActionController_03>(); //손전등 FlashlightItem.SetActive(false); flash_script = FlashlightItem.GetComponent <Flashlight_PRO>(); flash_script.enabled = false; flash_end = FindObjectOfType <OnTrigger_Flash>(); //모닥불 Fire_script = GameObject.FindObjectOfType <AddSoundManager>(); //라이트 _lightOn_script = GameObject.FindObjectOfType <LightOn_3stage>(); //외곽선 OutlineController = GameObject.FindObjectOfType <DrawOutline_HJ>(); //웬디 wendyAI_Script = GameObject.FindObjectOfType <WendyAI>(); //장애물,벽 obstacleReader_script = GameObject.FindObjectOfType <ObstacleReader>(); // 쪽지 매니저 notemager = FindObjectOfType <NoteManger>(); //지하실 _cellarManager = GameObject.FindObjectOfType <Cellar_Manager>(); //지하실 보기 _cellarDoor_script = GameObject.FindObjectOfType <CellarDoorCollider>(); //지하실쳐다봐야열리게 lookingBasement_script = GameObject.FindObjectOfType <LookingBasement>(); }