public override bool Use() { Player player = Game.Player; GameMap map = Game.Map; if (EffectCode == 0) { player.Health = Math.Min(player.Health + 10, player.MaxHealth); Game.MessageLog.Add($"{player.Name} a utilise une potion de sante et gagne 10 hp"); return(true); } else if (EffectCode == 1) { player.AffectSpeed(5, 7); Game.MessageLog.Add($"{player.Name} a utilise une potion de vitesse et double sa vitesse pour 5 tours"); return(true); } else if (EffectCode == 2) { Game.MessageLog.Add($"{player.Name} a utilise une potion de degats"); CellSelection.StartShochWaveEffect(player.Coord, 5); IEnumerable <ICell> surroundingCells = map.GetCellsInCircle(Game.Player.X, Game.Player.Y, 5); if (surroundingCells != null) { foreach (ICell cell in surroundingCells) { Monster monster = map.GetMonsterAt(cell.X, cell.Y); if (monster != null && Game.Map.IsInFov(cell.X, cell.Y)) { Game.CommandSystem.ResolveDamage(monster, 3); } } } return(true); } return(false); }