Exemplo n.º 1
0
        private CheckerMove[] SearchMoveAround(byte x, byte y, CellState[][] field, Team team)
        {
            var possibleMoves = new List <CheckerMove>();

            foreach (var i in _dx)
            {
                foreach (var j in _dy)
                {
                    if (CanMove(x, y, i, j, field, team))
                    {
                        var step = 1;

                        do
                        {
                            possibleMoves.Add(new CheckerMove
                            {
                                FromPoint = new CellPoint(x, y),
                                ToPoint   = new CellPoint((byte)(x + step * i), (byte)(y + step * j))
                            });

                            step++;
                        } while (IsQueen(field[y][x]) &&
                                 CellPoint.IsValidCellPoint(x + step * i, y + step * j) &&
                                 IsEmptyCell(field[y + step * j][x + step * i]));
                    }
                }
            }

            return(possibleMoves.ToArray());
        }
Exemplo n.º 2
0
        public void SearchAttackMoves(byte x, byte y, CellState[][] field, Team team, CheckerMoveTreeNode parent)
        {
            parent.ChildMoves = new List <CheckerMoveTreeNode>();

            foreach (var i in _dx)
            {
                foreach (var j in _dy)
                {
                    var c = 1;
                    if (IsQueen(field[y][x]))
                    {
                        while (CellPoint.IsValidCellPoint(x + c * i, y + c * j) && IsEmptyCell(field[y + c * j][x + c * i]))
                        {
                            c++;
                        }
                    }

                    if (CheckAttackMove(x, y, i, j, c, field, team))
                    {
                        var step = 1;
                        do
                        {
                            var node = new CheckerMoveTreeNode
                            {
                                Move = new CheckerMove
                                {
                                    FromPoint = new CellPoint(x, y),
                                    ToPoint   = new CellPoint((byte)(x + (c + step) * i), (byte)(y + (c + step) * j))
                                }
                            };

                            SearchAttackMoves(
                                node.Move.ToPoint.X,
                                node.Move.ToPoint.Y,
                                RefreshedField(field, x, y, i, j, c, step),
                                team,
                                node);

                            parent.ChildMoves.Add(node);
                            step++;
                        } while (IsQueen(field[y][x]) &&
                                 CellPoint.IsValidCellPoint(x + (c + 1 * step) * i, y + (c + 1 * step) * j) &&
                                 IsEmptyCell(field[y + (c + 1 * step) * j][x + (c + 1 * step) * i]));
                    }
                }
            }
        }
Exemplo n.º 3
0
        private static bool CanMove(byte x, byte y, int dirrectionX, int dirrectionY, CellState[][] field, Team team)
        {
            var targetX = x + dirrectionX;
            var targetY = y + dirrectionY;

            if (!CellPoint.IsValidCellPoint(targetX, targetY) || !IsEmptyCell(field[targetY][targetX]))
            {
                return(false);
            }

            if (IsQueen(field[y][x]))
            {
                return(true);
            }

            return(team == Team.White && targetY < y ||
                   team == Team.Black && targetY > y);
        }
Exemplo n.º 4
0
        private bool CheckAttackMove(byte x, byte y, int dirrectionX, int dirrectionY, int cofficient, CellState[][] field, Team team)
        {
            int victomCellX = x + cofficient * dirrectionX;
            int victomCellY = y + cofficient * dirrectionY;

            int nextCellX = victomCellX + 1 * dirrectionX;
            int nextCellY = victomCellY + 1 * dirrectionY;

            if (CellPoint.IsValidCellPoint(victomCellX, victomCellY) &&
                CellPoint.IsValidCellPoint(nextCellX, nextCellY))
            {
                if (IsEnemyChecker(field[victomCellY][victomCellX], team) &&
                    IsEmptyCell(field[nextCellY][nextCellX]))
                {
                    return(true);
                }
            }
            return(false);
        }