Exemplo n.º 1
0
        /// <summary>
        /// Checks if the game is finished
        /// </summary>
        private void CheckGame()
        {
            CellInfo[] Row1 = new CellInfo[3];
            CellInfo[] Row2 = new CellInfo[3];
            CellInfo[] Row3 = new CellInfo[3];

            CellInfo[] Col1 = new CellInfo[3];
            CellInfo[] Col2 = new CellInfo[3];
            CellInfo[] Col3 = new CellInfo[3];

            CellInfo[] Dia1 = new CellInfo[3];
            CellInfo[] Dia2 = new CellInfo[3];

            //Winner Text String. Contains if a player won or its a tie
            String WinText = "";

            for (int i = 0; i < 3; i++)
            {
                Row1[i] = GameResult[0, i];
                Row2[i] = GameResult[1, i];
                Row3[i] = GameResult[2, i];

                Col1[i] = GameResult[i, 0];
                Col2[i] = GameResult[i, 1];
                Col3[i] = GameResult[i, 2];

                Dia1[i] = GameResult[i, i];
                Dia2[i] = GameResult[i, 2 - i];
            }

            //Check Row
            if (Row1.All(Element => Element == CellInfo.X) || Row1.All(Element => Element == CellInfo.O))
            {
                WinText            = Row1[0] == CellInfo.X ? "Player 1 Wins!" : "Player 2 Wins!";
                Button1.Background = Button4.Background = Button7.Background = Brushes.LightGreen;
                GameEnded          = true;
            }
            if (Row2.All(Element => Element == CellInfo.X) || Row2.All(Element => Element == CellInfo.O))
            {
                WinText            = Row2[0] == CellInfo.X ? "Player 1 Wins!" : "Player 2 Wins!";
                Button2.Background = Button5.Background = Button8.Background = Brushes.LightGreen;
                GameEnded          = true;
            }
            if (Row3.All(Element => Element == CellInfo.X) || Row3.All(Element => Element == CellInfo.O))
            {
                WinText            = Row3[0] == CellInfo.X ? "Player 1 Wins!" : "Player 2 Wins!";
                Button3.Background = Button6.Background = Button9.Background = Brushes.LightGreen;
                GameEnded          = true;
            }

            //Check Coloumn
            if (Col1.All(Element => Element == CellInfo.X) || Col1.All(Element => Element == CellInfo.O))
            {
                WinText            = Col1[0] == CellInfo.X ? "Player 1 Wins!" : "Player 2 Wins!";
                Button1.Background = Button2.Background = Button3.Background = Brushes.LightGreen;
                GameEnded          = true;
            }
            if (Col2.All(Element => Element == CellInfo.X) || Col2.All(Element => Element == CellInfo.O))
            {
                WinText            = Col2[0] == CellInfo.X ? "Player 1 Wins!" : "Player 2 Wins!";
                Button4.Background = Button5.Background = Button6.Background = Brushes.LightGreen;
                GameEnded          = true;
            }
            if (Col3.All(Element => Element == CellInfo.X) || Col3.All(Element => Element == CellInfo.O))
            {
                WinText            = Col3[0] == CellInfo.X ? "Player 1 Wins!" : "Player 2 Wins!";
                Button7.Background = Button8.Background = Button9.Background = Brushes.LightGreen;
                GameEnded          = true;
            }

            //Check Diagonal
            if (Dia1.All(Element => Element == CellInfo.X) || Dia1.All(Element => Element == CellInfo.O))
            {
                WinText            = Dia1[0] == CellInfo.X ? "Player 1 Wins!" : "Player 2 Wins!";
                Button1.Background = Button5.Background = Button9.Background = Brushes.LightGreen;
                GameEnded          = true;
            }
            if (Dia2.All(Element => Element == CellInfo.X) || Dia2.All(Element => Element == CellInfo.O))
            {
                WinText            = Dia2[0] == CellInfo.X ? "Player 1 Wins!" : "Player 2 Wins!";
                Button3.Background = Button5.Background = Button7.Background = Brushes.LightGreen;
                GameEnded          = true;
            }

            if (TurnsPlayed == 9)
            {
                GameEnded = true;
                if (WinText == "")
                {
                    WinText = "Tie Game!";
                }
            }

            if (GameEnded)
            {
                MessageBox.Show(WinText);
                StartGame();
            }
        }