public CcBreakByInputModifierAutoAttachmentSystem(Environment environment) : base(aspect)
        {
            this.environment = environment;

            creationPromise = new Promise();
            ResourcePreload resourcePreload = new ResourcePreload();

            resourcePreload.LoadModifierInteractionConfig()
            .Then(interactions => {
                modifierInteractionCollection = interactions;
                return(resourcePreload.LoadCcBreakByInputEventConfig());
            })
            .Then(config => {
                ccBreakEventConfig = config;
                modifierConfig     = config.ConfigObj;
                creationPromise.Resolve();
            });
        }
Exemplo n.º 2
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        public CcBreakByInputModifier(ModifierInfo info, Entity casterEntity, Entity targetEntity,
                                      Modifier parentModifier, CcBreakByInputModifierEventConfig eventConfig,
                                      Environment environment,
                                      CollectionOfInteractions modifierInteractionCollection) : base(info, casterEntity, targetEntity, environment, modifierInteractionCollection)
        {
            this.info           = (CcBreakByInputInfo)info;
            this.parentModifier = parentModifier;
            this.eventConfig    = eventConfig;
            this.environment    = environment;
            this.modifierInteractionCollection = modifierInteractionCollection;

            mainLifetimes.Add(new ParentModifierLifetime(parentModifier));
            smComponent = targetEntity.GetComponent <HeroStateMachineComponent>();
            if (smComponent == null)
            {
                smComponent = targetEntity.GetComponent <MonsterStateMachineComponent>();
            }
            userInput = (DefaultUserInput)smComponent.UserInput;
            EquippedSkills equippedSkills = targetEntity.GetComponent <EquippedSkillsComponent>().EquippedSkills;

            skillId = equippedSkills.PassiveRecovery2.SkillId;

            character = targetEntity.GetComponent <SkillComponent>().Character;
        }