public IEnumerator ValidateWord(string word, int potionCount) { if (!History[History.Count - 1].IsWordFound(word)) // first check if word has already been created { bool valid = DictionaryManager.Instance.ValidWord(word); if (valid) { Debug.Log("valid"); //TODO: animate word moving up into sky /* Play the validWord sound effect */ AudioManager.Instance.PlayEffect(AudioManager.SoundEffects.ValidWord); /* Add the found word to the history */ History[History.Count - 1].AddFoundWord(word); StartCoroutine(AddWordToBook(word)); // add extra time for creating long words and using blends if (word.Length >= 4) { AddTime(word.Length + word.Length - potionCount); } cauldron.InstantUpdateSprite(); yield return(new WaitForSeconds(0.75f)); cauldron.Clear(); } else { Debug.Log("not valid"); //TODO: animate cauldron exploding /* Play the invalidWord sound effect */ AudioManager.Instance.PlayEffect(AudioManager.SoundEffects.InvalidWord); yield return(null); cauldron.Clear(); } } else { Debug.Log("already made"); //TODO: animate cauldron exploding /* Play the reusedWord sound effect */ AudioManager.Instance.PlayEffect(AudioManager.SoundEffects.ReusedWord); yield return(null); cauldron.Clear(); } }
public void ParsePotion() { Dictionary <Reagent.ReagentType, int> reagents = Cauldron.Reagents; /*String debug = ""; * foreach (KeyValuePair<Reagent.ReagentType, int> rea in reagents) * { * debug += rea.Value + " : "; * } * Debug.Log("Regent input = " + debug);*/ /* * T͉o̖͔̬̲͙̲ ̬̱͇̘͔̗in̲̦͇̫͚̼v̡͍̜o̧̲̥͈͕k͝e̹̞͎ ̩̩̦͇̹͠ͅt̠̣̟̘̟̣͉h̛̹̹̻͓̺̞̖e͓̭̣͍͙̰̻͠ ̺̯̲ͅͅḥ̬͖̩̫̣i͕͈v̷͓̬̝̬e̙̲͝-m̷͍̹̠̣̯͕̣i̷̳͎̼̰͓ͅn̘̱̟̪͡d̯̬͚ ̻͖̫̥r̡e̶̩̮̦̥̰̙ͅp̱r̦͍̪̪͢ẹ̟̟͎̻̭̲s̱̕e̷̺̝̘͉̭͈ͅn̼͈͎t̶̝i̺̲̰͕͍̫n̸̮͈g͇̙̱̝̠͇͘ ̟̬̹̻͉c̬͉̰̖͖̩̩h̠̺̲a̼̬o̺͕̳ș.͕̺̩͔͠ * ̛̥̪̜I̥͟n̷̼̻̼v̭̀o̷̱̩̟̯̼k̷͈i̭͢n̟̩̟͙g̞̖̭͕̘ ͞ͅt͈͈́ͅh̟̩e̸̟͎̝ͅ f̷̞͖̲̺e͇͇e̶̤l̟̭̪̕i̘̜̫̘̞̣̯ņg̟̝ ̺͕o̻͇̪͚͇̬f͎̮̟̝̗ ͏͈̜͉͍̮c̥̮̜̥̙̘̞ha͍̣͔̥̺ͅo̖̮̭̣̥ṣ̳͙̲͈̘͜.̥͚̟͜ * W̴̠̞̯i͈͈̫t̵̺͙͚̙̝h̘̩͍̣ ̫̺͙̣̪ͅo̺u͚̭̘̰̟t̢͇͓͈͖̹ ̨ǫ͈̻͇r̦d͔̜̝̲̺̩e̸͓̝̠̼͖̬r̥͙̯.̘̠͓̣̗̥ͅ * ̟̺̣T̴̰͖͍̙͚ͅh̼̟̙e̪̥̼̤͎̯͝ ̢̺͖̘̭̲̻N̰̪̰e̢̯̬͚̣̩͍ẕ̰̬̲p̶͍̙̤̰̠͉ͅe̫̮̰̲r͏̫d̜i̵͇͇a̶̜͓̤͍̬͇͔ṇ̶̮͚̹̗̳ ̶̟h̝͈̳͈̣ͅi̢͕v̦͇͈̫̮̺ͅe͢-̳͇̝̭m͙̩͚̰̘i̪̺̜̭n̯̣ḍ̩̱̦̘ ̴̗o̭̭͔̹̳̹̳f̝̘̪̼̬͔̱ ̱c̲͈h͡a̘o̮̲̖̗̬̜s̥̖͕̜.̨̬̫̪̼̭̰͍ ̳Ẓ̪̥a͓̗l͙̯̩̻̮g͕͓͓͘ò̬̳͍̦ͅ.̪͇ * ̜̺͉̳́H̬͠e̟ ͔͔̹̩̲̣͖w̸̬h̙̖̣o͔̠ ̤W̱̟̘̲͢ạḭ͝t̥̬̠̼̞̺̳ṣ̱͖̩̱̼ ͇̖͔̲͢B̡̤ͅe̺h̪̖̜͍͇̞͔͢i͓̝̞͉͉̙̤n̸̲̫̝̣̦͉̱d͟ ̠̗̮̘T̰͔͎̦̳̤͙́h̯͈̯̯̩̘ḛ̠̞̝ ̷͎͖̬W̼̤̫a͖̠͢l̰̠͘l͚̹̻͓.̰͕͉̞͈̪ * ̹͙̠̭͇Z̞͙A̗͈͈̠̦L̷G̤͔O!̻́ */ if (reagents[Reagent.ReagentType.Urn] > 10) { ZALGO(); Cauldron.Clear(); return; } int[] effectSchema = CalcEffectSchema(reagents); String mes = CalcMessage(effectSchema); Message(mes); Cauldron.Clear(); if (_objective != null) { _objective.CheckObjective(effectSchema); } }