void Start() { // my_rigidbody = this.GetComponent<Rigidbody2D>(); m_CatAudio = GetComponent <CatAudio>(); m_RigidBody = GetComponent <Rigidbody2D>(); headTransform = transform.Find("Animation/bone_1/bone_2/bone_3/bone_4"); }
void Start() { animator = GetComponentInChildren <Animator>(); m_foodCollector = GetComponent <FoodCollector>(); m_BoxCollider2D = GetComponent <BoxCollider2D>(); m_RigidBody = GetComponent <Rigidbody2D>(); m_SpriteRenderer = GetComponent <SpriteRenderer>(); m_CatAudio = GetComponent <CatAudio>(); sr = GetComponentInChildren <SpriteRenderer>(); stockController = GetComponent <StockController>(); current_state = PlayerState.FALL; // TODO: In merge, replace variable in prefab, instead of doing this junk m_RigidBody.gravityScale = 2; //Check Cinemachine if (GameObject.Find("CM vcam1") != null) { vcam = GameObject.Find("CM vcam1").GetComponent <CinemachineVirtualCamera>(); } if (GameObject.Find("TargetGroup1") != null) { vgroup = GameObject.Find("TargetGroup1").GetComponent <CinemachineTargetGroup>(); } //StartCoroutine(DoDeath()); }