Exemplo n.º 1
0
        private void PrepareToBuy()
        {
            var king = King.dict[currentCastle.army.color];

            // Calculate canBuyList
            var tmp = new List <Unit.Name>();

            foreach (var name in allNormalNamesCanBuy)
            {
                if (currentCastle.CanBuy(name))
                {
                    tmp.Add(name);
                }
            }
            castleKingName = king.name;
            if (currentCastle.CanBuy(castleKingName))
            {
                tmp.Add(castleKingName);
            }
            canBuyList = tmp;

            if (!king.gameObject.activeSelf)
            {
                kingButton.gameObject.SetActive(true);
                kingButton.image.sprite = canBuyList.Contains(castleKingName) ? R.asset.prefab.units[castleKingName].spriteRenderer.sprite : king.sleepSprite;
            }
            else
            {
                kingButton.gameObject.SetActive(false);
            }

            // Modify all buttons by current battle conditions
            foreach (var name in allNormalNamesCanBuy)
            {
                buttons[name].image.sprite = canBuyList.Contains(name) ? R.asset.sprite.units[name][currentCastle.army.color] : R.asset.prefab.units[name].sleepSprite;
            }
        }