Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        spellNb = animator.GetInteger("Spell");
        //update the spell
        switch (spellNb)
        {
        case 0:
            cooldown = 10;
            manaCost = 25;
            break;

        case 1:
            cooldown = 10;
            manaCost = 20;
            break;

        case 2:
            cooldown = 3;
            manaCost = 25;
            break;

        case 3:
            cooldown = 10;
            manaCost = 40;
            break;

        case 4:
            cooldown = 20;
            manaCost = 70;
            break;
        }

        if (Input.GetKeyDown(KeyCode.R) && image.fillAmount <= 0 && player.mana >= manaCost && animator.GetBool("CanAttack"))
        {
            animator.SetBool("isSpell", true);
            image.fillAmount = 1;
            _castSpell.WhatSpell(spellNb, manaCost);
        }
        else
        {
            animator.SetBool("isSpell", false);
        }

        image.fillAmount -= Time.deltaTime * 1 / (cooldown * player.attackCooldown);
    }