public CaseItem SaveCaseItem(CaseItem item) { if (item == null) return item; if (item.CaseId <= 0) return item; SetDefaultTime(item); return CasesData.SaveCaseItems(new List<CaseItem>() { item }).First(); }
// Update is called once per frame void Update() { if (Input.mouseScrollDelta.y != 0) { currentHand = SwapActiveHand(); currentHand.GetComponentInChildren <Text>().text = "*"; } if (Input.GetMouseButtonDown(1)) { mousePosRight = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos2D = new Vector2(mousePosRight.x, mousePosRight.y); RaycastHit2D[] hits = Physics2D.RaycastAll(mousePos2D, Vector2.zero); eventController.OnRightButtonClickEvent.Invoke(hits, mousePos2D); } if (Input.GetMouseButtonDown(0)) { mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y); RaycastHit2D[] hits = Physics2D.RaycastAll(mousePos2D, Vector2.zero); foreach (var hit in hits) { if (hit.collider != null && IsInActionRadius(mousePos, player.position, actioPlayerRadius)) { if (hit.collider.gameObject.tag == "player") { Item item = currentHand.GetComponent <ItemCell>().item; item.itemUseData.use.Use_On_Player(statInit.stats, item); SetDefaultItem(currentHand); } if (hit.collider.gameObject.tag == "door") { Item itemInHand = GetItemInHand(currentHand); // использовать айтем как ключ eventController.OnDoorEvent.Invoke(itemInHand, mousePos, hit.collider, hit.collider.GetComponent <DoorController>().isLocked); itemInHand.itemUseData.use.Use_To_Open(statInit.stats, itemInHand); } if (hit.collider.gameObject.tag == "case") { CaseItem caseItem = hit.collider.GetComponent <CaseItem>(); Transform casePosition = hit.collider.transform; eventController.OnStaticCaseItemEvent.Invoke(caseItem, casePosition); } // ели на полу айтем и в руках не чего нет if (hit.collider.name.Contains(Global.DROPED_ITEM_PREFIX) && IsEmpty(currentHand)) { GameObject itemGo = hit.collider.gameObject; ItemPickUp(itemGo); } } } } }
public override void VisitCaseItem(CaseItem x) { ConsumeToken(Tokens.T_CASE, "case"); VisitElement(x.CaseVal); ConsumeToken(Tokens.T_COLON, ":"); base.VisitCaseItem(x); }
override public void VisitCaseItem(CaseItem x) { _serializer.StartSerialize(typeof(CaseItem).Name, SerializeSpan(x.Span)); _serializer.StartSerialize("CaseVal"); VisitElement(x.CaseVal); _serializer.EndSerialize(); _serializer.StartSerialize("Statements"); VisitSwitchItem(x); _serializer.EndSerialize(); _serializer.EndSerialize(); }
public void ActivateStaticItemPanel(CaseItem caseItem, Transform casePosition) { this.caseItem = caseItem; this.casePosition = casePosition; if (caseItem.isLocked && !OpenWithKey()) { Debug.Log("No item to unlock case"); return; } controller.CloseOpenContainer(staticItemPanel, ref caseIsOpen); controller.ContainerContentInit(caseItem.items, staticItemPanel); }
/// <summary> /// 获取保险组的保险项 /// </summary> /// <param name="caseUid">保险套</param> /// <returns></returns> public IEnumerable <CaseItem> GetInsItems(string caseUid) { CaseItem pi = new CaseItem(); var insItems = _dbContext.Columns(INSCENTER).Where(c => c.IsDefaultCol != 1 && !c.ColProperty.Trim().EqualsWithIgnoreCase("3")) .Select(c => new CaseItem { Fid = c.Fid, ColComment = c.ColComment, ColName = c.ColName, IsSelected = false }).ToList(); var caseItems = _dbContext.QueryWhere <InsItem>("CaseUid=@CaseUid", new Dapper.DynamicParameters(new { CaseUid = caseUid })) .Select(c => c.ColumnUid); if (caseItems.Any()) { foreach (var item in insItems) { if (caseItems.Contains(item.Fid)) { item.IsSelected = true; } } } return(insItems); }
/// <summary> /// Visit switch-case item. /// Case expression and case body. /// </summary> /// <param name="x"></param> virtual public void VisitCaseItem(CaseItem x) { VisitElement(x.CaseVal); VisitSwitchItem(x); }
internal override void Emit(SwitchStmt node, CodeGenerator codeGenerator) { Statistics.AST.AddNode("SwitchStmt"); ILEmitter il = codeGenerator.IL; // Note: // SwitchStmt is now implemented in the most general (and unefficient) way. The whole switch // is understood as a series of if-elseif-else statements. Label exit_label = il.DefineLabel(); bool fall_through = false; Label fall_through_label = il.DefineLabel(); Label last_default_label = il.DefineLabel(); DefaultItem last_default = GetLastDefaultItem(node); LocalBuilder branch_to_lastdefault = null; if (last_default != null) { branch_to_lastdefault = il.DeclareLocal(Types.Bool[0]); il.LdcI4(0); il.Stloc(branch_to_lastdefault); } codeGenerator.BranchingStack.BeginLoop(exit_label, exit_label, codeGenerator.ExceptionBlockNestingLevel); // marks a sequence point containing the discriminator evaluation: codeGenerator.MarkSequencePoint(node.SwitchValue.Span); // Evaluate condition value and store the result into local variable codeGenerator.EmitBoxing(node.SwitchValue.Emit(codeGenerator)); LocalBuilder condition_value = il.DeclareLocal(Types.Object[0]); il.Stloc(condition_value); foreach (SwitchItem item in node.SwitchItems) { item.MarkSequencePoint(codeGenerator); // switch item is either CaseItem ("case xxx:") or DefaultItem ("default") item: CaseItem case_item = item as CaseItem; if (case_item != null) { Label false_label = il.DefineLabel(); // PhpComparer.Default.CompareEq(<switch expr. value>,<case value>); /*changed to static method*/ //il.Emit(OpCodes.Ldsfld, Fields.PhpComparer_Default); codeGenerator.EmitCompareEq( cg => { cg.IL.Ldloc(condition_value); return(PhpTypeCode.Object); }, cg => case_item.CaseVal.Emit(cg)); // IF (!STACK) GOTO false_label; il.Emit(OpCodes.Brfalse, false_label); if (fall_through == true) { il.MarkLabel(fall_through_label, true); fall_through = false; } case_item.EmitStatements(codeGenerator); if (fall_through == false) { fall_through_label = il.DefineLabel(); fall_through = true; } il.Emit(OpCodes.Br, fall_through_label); il.MarkLabel(false_label, true); } else { DefaultItem default_item = (DefaultItem)item; // Only the last default branch defined in source code is used. // So skip default while testing "case" items at runtime. Label false_label = il.DefineLabel(); il.Emit(OpCodes.Br, false_label); if (default_item == last_default) { il.MarkLabel(last_default_label, false); } if (fall_through == true) { il.MarkLabel(fall_through_label, true); fall_through = false; } default_item.EmitStatements(codeGenerator); if (fall_through == false) { fall_through_label = il.DefineLabel(); fall_through = true; } il.Emit(OpCodes.Br, fall_through_label); il.MarkLabel(false_label, true); } } // If no case branch matched, branch to last default case if any is defined if (last_default != null) { // marks a sequence point containing the condition evaluation or skip of the default case: codeGenerator.MarkSequencePoint(last_default.Span); Debug.Assert(branch_to_lastdefault != null); Label temp = il.DefineLabel(); // IF (!branch_to_lastdefault) THEN il.Ldloc(branch_to_lastdefault); il.LdcI4(0); il.Emit(OpCodes.Bne_Un, temp); if (true) { // branch_to_lastdefault = TRUE; il.LdcI4(1); il.Stloc(branch_to_lastdefault); // GOTO last_default_label; il.Emit(OpCodes.Br, last_default_label); } il.MarkLabel(temp, true); // END IF; il.ForgetLabel(last_default_label); } if (fall_through == true) { il.MarkLabel(fall_through_label, true); } il.MarkLabel(exit_label); codeGenerator.BranchingStack.EndLoop(); il.ForgetLabel(exit_label); }
void Update() { if (!actionWindow.isOpen && !dialogWindow.isOpen) { if (Input.mouseScrollDelta.y != 0) { currentHand = SwapActiveHand(); SetHandColor(); //currentHand.GetComponentInChildren<Text>().text = "*"; } if (Input.GetMouseButtonDown(1)) { eventController.OnMouseClickEvent.Invoke(); mousePosRight = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos2D = new Vector2(mousePosRight.x, mousePosRight.y); RaycastHit2D[] hits = Physics2D.RaycastAll(mousePos2D, Vector2.zero); foreach (var hit in hits) { if (hit.collider.gameObject.tag == "table" && hit.collider.GetComponent <TableController>().isCraftTable) { bool removeTool = craftController.Craft_Table(hits, GetItemInHand(currentHand), CraftType.Cooking, CraftTable.Table); if (removeTool) { SetDefaultItem(currentHand); } return; } if (hit.collider.gameObject.tag == "microwave") { MicrowaveController microwave = hit.collider.GetComponent <MicrowaveController>(); craftController.Craft_Microwave(microwave, GetItemInHand(currentHand), CraftType.Cooking, CraftTable.Microwave); eventController.OnEnvChangeShapeEvent.Invoke(); return; } if (hit.collider.gameObject.tag == "oven") { MicrowaveController microwave = hit.collider.GetComponent <MicrowaveController>(); craftController.Craft_Microwave(microwave, GetItemInHand(currentHand), CraftType.Cooking, CraftTable.Oven); eventController.OnEnvChangeShapeEvent.Invoke(); return; } if (hit.collider.gameObject.tag == "printer") { PrinterController printerController = hit.collider.GetComponent <PrinterController>(); printerController.OnPrinterClick(); } if (hit.collider.gameObject.tag == "pc") { PCController pcController = hit.collider.GetComponent <PCController>(); pcController.OnPc_Disck(currentHand); } if (hit.collider.gameObject.tag == "tv") { TVController tvController = hit.collider.GetComponent <TVController>(); tvController.NextChanel(); } if (hit.collider.gameObject.name.Contains(Global.ITEM_SWITCH_PREFIX)) { ItemSwitchController itemSwitchController = hit.collider.GetComponent <ItemSwitchController>(); itemSwitchController.SwitchItem(GetItemInHand(currentHand), currentHand); } /* */ /* QUESTS */ /* */ if (hit.collider.gameObject.name.Contains("bus_spawn")) { Debug.Log("bus"); BusController bus = hit.collider.GetComponent <BusController>(); bus.GiveTicket(currentHand); return; } } eventController.OnRightButtonClickEvent.Invoke(hits, mousePos2D); } if (Input.GetMouseButtonDown(0)) { eventController.OnMouseClickEvent.Invoke(); mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y); RaycastHit2D[] hits = Physics2D.RaycastAll(mousePos2D, Vector2.zero); if (IsInActionRadius(mousePos, player.position, actioPlayerRadius)) { Item itemInHand = GetItemInHand(currentHand); itemInHand.itemUseData.use.Use_On_Env(hits, mousePos, currentHand, GetAnotherHand()); } foreach (var hit in hits) { if (hit.collider != null && IsInActionRadius(mousePos, player.position, actioPlayerRadius)) { // ели на полу айтем и в руках не чего нет if (hit.collider.name.Contains(Global.DROPED_ITEM_PREFIX) && IsEmpty(currentHand)) { GameObject itemGo = hit.collider.gameObject; ItemPickUp(itemGo); return; // приоритет что бы не взять айтем и не положить его потом на стол если он был уже на столе } if (hit.collider.gameObject.tag == "player") { Item item = currentHand.GetComponent <ItemCell>().item; item.itemUseData.use.Use_On_Player(statInit.stats, item); if (item.isDestroyOnPlayerUse) { SetDefaultItem(currentHand); } else { if (item.afterOnPlayerUseItem != null) { Item afterUseItemClone = Instantiate(item.afterOnPlayerUseItem); DressCell(currentHand, afterUseItemClone); } } } if (hit.collider.gameObject.tag == "tapWater") { TabWaterController tabWaterController = hit.collider.GetComponent <TabWaterController>(); Button btn_itemInHand = IsEmpty(currentHand) ? null : currentHand; tabWaterController.OnWaterTap_Click(btn_itemInHand); } if (hit.collider.gameObject.tag == "envObj") { BaseActionWindowConntroller baseAction = hit.collider.GetComponent <BaseActionWindowConntroller>(); baseAction.Open(hit.collider.gameObject); } if (hit.collider.gameObject.tag == "pc") { PCController pcController = hit.collider.GetComponent <PCController>(); Item itemInHand = IsEmpty(currentHand) ? null : GetItemInHand(currentHand); pcController.OnPc_ClicK(itemInHand, mousePos); } if (hit.collider.gameObject.tag == "tv") { TVController tVController = hit.collider.GetComponent <TVController>(); tVController.OnTvClick(); } if (hit.collider.gameObject.tag == "microwave" || hit.collider.gameObject.tag == "oven") { Item itemInHand = IsEmpty(currentHand) ? null : GetItemInHand(currentHand); MicrowaveController microwaveController = hit.collider.GetComponent <MicrowaveController>(); MicrowaveController.MicrowaveStatus status = microwaveController.OnMicrowaveClick(itemInHand, mousePos); if (status == MicrowaveController.MicrowaveStatus.PutItem) { SetDefaultItem(currentHand); } else if (status == MicrowaveController.MicrowaveStatus.TakeItem) { DressCell(currentHand, microwaveController.itemInside); microwaveController.itemInside = null; } eventController.OnEnvChangeShapeEvent.Invoke(); } if (hit.collider.gameObject.tag == "door") { Item itemInHand = GetItemInHand(currentHand); // использовать айтем как ключ //eventController.OnDoorEvent.Invoke(itemInHand, mousePos, hit.collider, hit.collider.GetComponent<DoorController>().isLocked); hit.collider.GetComponent <DoorController>().OnDoorClick(itemInHand, mousePos, hit.collider, hit.collider.GetComponent <DoorController>().isLocked); itemInHand.itemUseData.use.Use_To_Open(statInit.stats, itemInHand); } if (hit.collider.gameObject.tag == "case" || hit.collider.gameObject.tag == "printer") { CaseItem caseItem = hit.collider.GetComponent <CaseItem>(); Transform casePosition = hit.collider.transform; // важно соблюдать очередность, сначало открывается сундук потом панэль hit.collider.GetComponent <CaseController>().OnCaseCloseOpen(casePosition.position); eventController.OnStaticCaseItemEvent.Invoke(caseItem, casePosition); eventController.OnEnvChangeShapeEvent.Invoke(); } if (hit.collider.gameObject.tag == "table") { hit.collider.GetComponent <TableController>().OnTableClick(hit.transform.position, IsEmpty(currentHand) ? null : GetItemInHand(currentHand)); } /* */ /* QUESTS */ /* */ if (hit.collider.gameObject.name.Contains("bus_spawn")) { Debug.Log("bus"); BusController bus = hit.collider.GetComponent <BusController>(); bus.Activate(); return; } } } } } }
public CaseItem SaveCaseItem(CaseItem item) { return CasesManager.SaveCaseItem(item); }
private void SetDefaultTime(CaseItem item) { if (item != null && item.CreateDate == DateTime.MinValue) item.CreateDate = DateTime.Now; }
public CaseItem SaveCaseItem(CaseItem item) { return(CasesManager.SaveCaseItem(item)); }
void Update() { if (dialogWindow.isOpen == false) { if (Input.mouseScrollDelta.y != 0 || Input.GetKeyDown(KeyCode.Space)) //switch hands { currentHand = SwapActiveHand(); SetHandColor(); } else if (Input.GetKeyDown(KeyCode.Q)) { actionPanel.OnDropClick(); } //else if (Input.GetKeyDown(KeyCode.Q)) //switch to left hand //{ // currentHand = left_hand_btn; // SetHandColor(); //} //else if (Input.GetKeyDown(KeyCode.E)) //switch to right hand //{ // currentHand = right_hand_btn; // SetHandColor(); //} else if (Input.GetKeyDown(KeyCode.Tab)) // open bag { if (isBagOpen == true) { CloseOpenContainer(bag_panel, ref isBagOpen); return; } if (IsEmpty(bag_btn) == true) { return; } Item bag = bag_btn.GetComponent <ItemCell>().item; CloseOpenContainer(bag_panel, ref isBagOpen); if (isBagOpen == true) { isBagOpenWithTab = true; ContainerContentInit(bag.innerItems, bag_panel); } } if (Input.GetMouseButtonDown(1)) { eventController.OnMouseClickEvent.Invoke(); mousePosRight = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mousePos2D = new Vector2(mousePosRight.x, mousePosRight.y); RaycastHit2D[] hits = Physics2D.RaycastAll(mousePos2D, Vector2.zero); foreach (var hit in hits) { if (hit.collider.name.Contains(Global.DROPED_ITEM_PREFIX) && IsInActionRadius(hit.transform.position, player.position, actioPlayerRadius)) { Item itemInWorld = hit.collider.GetComponent <ItemCell>().item; if (itemInWorld.itemSubstitution.IsUsable(GetItemInHand(currentHand))) { itemInWorld.itemSubstitution.Substitute(hit.collider.gameObject); return; } } if (hit.collider.tag == "substitudeItem") { Item itemToDrop = hit.collider.GetComponent <SubstitudeCell>().item; actionPanel.SpawnItem(hit.transform.position, itemToDrop); Destroy(hit.collider.gameObject); return; } if (hit.collider.gameObject.tag == "table" && hit.collider.GetComponent <TableController>().isCraftTable) { bool removeTool = craftController.Craft_Table(hits, GetItemInHand(currentHand), CraftType.Cooking, CraftTable.Table); if (removeTool) { SetDefaultItem(currentHand); } return; } if (hit.collider.gameObject.tag == "microwave") { MicrowaveController microwave = hit.collider.GetComponent <MicrowaveController>(); craftController.Craft_Microwave(microwave, GetItemInHand(currentHand), CraftType.Cooking, CraftTable.Microwave); eventController.OnEnvChangeShapeEvent.Invoke(); return; } if (hit.collider.gameObject.tag == "oven") { MicrowaveController microwave = hit.collider.GetComponent <MicrowaveController>(); craftController.Craft_Microwave(microwave, GetItemInHand(currentHand), CraftType.Cooking, CraftTable.Oven); eventController.OnEnvChangeShapeEvent.Invoke(); return; } if (hit.collider.gameObject.tag == "printer") { PrinterController printerController = hit.collider.GetComponent <PrinterController>(); printerController.OnPrinterClick(); } if (hit.collider.gameObject.tag == "pc") { PCController pcController = hit.collider.GetComponent <PCController>(); pcController.OnPc_Disck(currentHand); } if (hit.collider.gameObject.tag == "tv") { TVController tvController = hit.collider.GetComponent <TVController>(); tvController.NextChanel(); } if (hit.collider.gameObject.name.Contains(Global.ITEM_SWITCH_PREFIX)) { ISwitchItem switchItem = hit.collider.GetComponent <ISwitchItem>(); switchItem.SwitchItem(GetItemInHand(currentHand), currentHand); //ItemSwitchController itemSwitchController = hit.collider.GetComponent<ItemSwitchController>(); //itemSwitchController.SwitchItem(GetItemInHand(currentHand), currentHand); } /* */ /* QUESTS */ /* */ if (hit.collider.gameObject.name.Contains("bus_spawn")) { Debug.Log("bus"); BusController bus = hit.collider.GetComponent <BusController>(); bus.GiveTicket(currentHand); return; } } eventController.OnRightButtonClickEvent.Invoke(hits, mousePos2D); } if (Input.GetMouseButtonDown(0) || ((isOptMouseInput = Input.GetKeyDown(KeyCode.E)) && terminalController.isOpen == false)) { eventController.OnMouseClickEvent.Invoke(); // не детектить нажатие пробела вовремя работы в терминале //isOptMouseInput = !terminalController.isOpen; if (isOptMouseInput == false) { mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); } else { mousePos = player.position + (playerMovement.GetTurnSide() / 2); } Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y); RaycastHit2D[] hits = Physics2D.RaycastAll(mousePos2D, Vector2.zero); //isSpacePressed = false; if (IsInActionRadius(mousePos, player.position, actioPlayerRadius)) { Item itemInHand = GetItemInHand(currentHand); itemInHand.itemUseData.use.Use_On_Env(hits, mousePos, currentHand, GetAnotherHand()); } foreach (var hit in hits) { if (hit.collider != null && IsInActionRadius(mousePos, player.position, actioPlayerRadius)) { // ели на полу айтем и в руках не чего нет if (hit.collider.name.Contains(Global.DROPED_ITEM_PREFIX) && IsEmpty(currentHand)) { GameObject itemGo = hit.collider.gameObject; ItemPickUp(itemGo); return; // приоритет что бы не взять айтем и не положить его потом на стол если он был уже на столе } /* клик по игроку */ if (hit.collider.gameObject.tag == "playerAction") { Item item = currentHand.GetComponent <ItemCell>().item; eventController.OnUseOnPlayerEvent.Invoke(item); item.itemUseData.use.Use_On_Player(null, item); if (item.isDestroyOnPlayerUse) { SetDefaultItem(currentHand); } else { if (item.afterOnPlayerUseItem != null) { Item afterUseItemClone = Instantiate(item.afterOnPlayerUseItem); DressCell(currentHand, afterUseItemClone); } } } if (hit.collider.tag == "substitudeItem") { BaseConection baseConection = hit.collider.GetComponent <BaseConection>(); if (baseConection != null) { PCController pcController = baseConection.FindPcInRadius(); if (pcController != null) { baseConection.ProcessConection(pcController); } return; } } if (hit.collider.gameObject.tag == "tapWater") { TabWaterController tabWaterController = hit.collider.GetComponent <TabWaterController>(); Button btn_itemInHand = IsEmpty(currentHand) ? null : currentHand; tabWaterController.OnWaterTap_Click(btn_itemInHand); } if (hit.collider.gameObject.tag == "envObj") { BaseActionWindowConntroller baseAction = hit.collider.GetComponent <BaseActionWindowConntroller>(); baseAction.Open(hit.collider.gameObject); } if (hit.collider.gameObject.tag == "pc") { PCController pcController = hit.collider.GetComponent <PCController>(); Item itemInHand = IsEmpty(currentHand) ? null : GetItemInHand(currentHand); pcController.OnPc_ClicK(itemInHand); } if (hit.collider.gameObject.tag == "tv") { TVController tVController = hit.collider.GetComponent <TVController>(); tVController.OnTvClick(); } if (hit.collider.gameObject.tag == "microwave" || hit.collider.gameObject.tag == "oven") { Item itemInHand = IsEmpty(currentHand) ? null : GetItemInHand(currentHand); MicrowaveController microwaveController = hit.collider.GetComponent <MicrowaveController>(); MicrowaveController.MicrowaveStatus status = microwaveController.OnMicrowaveClick(itemInHand, mousePos); if (status == MicrowaveController.MicrowaveStatus.PutItem) { SetDefaultItem(currentHand); } else if (status == MicrowaveController.MicrowaveStatus.TakeItem) { DressCell(currentHand, microwaveController.itemInside); microwaveController.itemInside = null; } eventController.OnEnvChangeShapeEvent.Invoke(); } if (hit.collider.gameObject.tag == "door") { Item itemInHand = GetItemInHand(currentHand); // использовать айтем как ключ //eventController.OnDoorEvent.Invoke(itemInHand, mousePos, hit.collider, hit.collider.GetComponent<DoorController>().isLocked); hit.collider.GetComponent <DoorController>().OnDoorClick(itemInHand, mousePos, hit.collider, hit.collider.GetComponent <DoorController>().isLocked); itemInHand.itemUseData.use.Use_To_Open(null, itemInHand); } if (hit.collider.gameObject.tag == "case" || hit.collider.gameObject.tag == "printer") { CaseItem caseItem = hit.collider.GetComponent <CaseItem>(); Transform casePosition = hit.collider.transform; // важно соблюдать очередность, сначало открывается сундук потом панэль hit.collider.GetComponent <CaseController>().OnCaseCloseOpen(casePosition.position); eventController.OnStaticCaseItemEvent.Invoke(caseItem, casePosition); eventController.OnEnvChangeShapeEvent.Invoke(); } if (hit.collider.gameObject.tag == "table") { hit.collider.GetComponent <TableController>().OnTableClick(hit.transform.position, IsEmpty(currentHand) ? null : GetItemInHand(currentHand)); } /* */ /* QUESTS */ /* */ if (hit.collider.gameObject.name.Contains("bus_spawn")) { Debug.Log("bus"); BusController bus = hit.collider.GetComponent <BusController>(); bus.Activate(); return; } } } } } }
public ActionResult SaveItem(CaseItem item) { bool result = CasesService.SaveCaseItem(item) != null; return(Json(result.ToString().ToLower())); }
void Start() { caseItem = GetComponent <CaseItem>(); }
/// <summary> /// Visits CaseItem, and forwards visitor for all statements. /// </summary> /// <param name="x">CaseItem</param> public override void VisitCaseItem(CaseItem x) { VisitStatementList(x.Statements); }
public ActionResult SaveItem(CaseItem item) { bool result = CasesService.SaveCaseItem(item) != null; return Json(result.ToString().ToLower()); }