Exemplo n.º 1
0
    private void OnTriggerEnter(Collider agent)
    {
        agentState = agent.GetComponent <CarrierCollisionSensorState>();

        // update agent's state and entire agents' list information
        if (agent.tag == "Carrier")
        {
            collisionSignal = true;
            agents.Add(agent);
            agentsInfo.Add(agentState);
        }
    }
Exemplo n.º 2
0
    private void OnTriggerExit(Collider agent)
    {
        agentState = agent.GetComponent <CarrierCollisionSensorState>();

        if (agent.tag == "Carrier")
        {
            agents.Remove(agent);
            agentsInfo.Remove(agentState);
            collisionSignal = false;
            collisionTime   = 0;
            gameObject.GetComponentInParent <RescuerCarrier>().highPriority = false;
        }
    }
    private void GetUnionList(CarrierCollisionSensorState currentAgent)
    {
        Queue <CarrierCollisionSensorState> tmpQueue = new Queue <CarrierCollisionSensorState>();

        CollisionList = new List <CarrierCollisionSensorState>();

        tmpQueue.Enqueue(currentAgent);

        while (tmpQueue.Count > 0)
        {
            CarrierCollisionSensorState agent = tmpQueue.Dequeue();

            foreach (var item in agent.GetComponent <CarrierSensor>().agentsInfo)
            {
                if (!CollisionList.Contains(item))
                {
                    CollisionList.Add(item);
                    tmpQueue.Enqueue(item);
                }
            }
        }
    }