private CarpetQuote CreateCarpetQuoteForRoom(Carpet carpet, double width, double length) { var room = new Room(width, length); var carpetQuote = new CarpetQuote(room, carpet); return(carpetQuote); }
void attachCMD(BasePlayer player, string command, string[] args) { if (!permission.UserHasPermission(player.UserIDString, permissionName)) { player.ChatMessage(msg("No Permission", player.UserIDString)); return; } if (users.ContainsKey(player.UserIDString)) { player.ChatMessage(msg("MC End", player.UserIDString)); Effect.server.Run("assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab", player.transform.position); Carpet carpet = users[player.UserIDString].GetComponent <Carpet>(); if (carpet) { carpet.Destroy(); } BaseEntity ent = users[player.UserIDString]; users.Remove(player.UserIDString); ent.Kill(); } else { player.ChatMessage(msg("MC start", player.UserIDString)); Effect.server.Run("assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab", player.transform.position); BaseEntity ent = GameManager.server.CreateEntity("assets/prefabs/deployable/rug/rug.deployed.prefab", player.transform.position); ent.Spawn(); ent.gameObject.AddComponent <Carpet>().player = player; users.Add(player.UserIDString, ent); } }
private void Start() { carController = new CarController(body, wFront, wBack, transform, forceMotor, rotationSpeed); carpet = transform.GetChild(3).transform.GetComponent <Carpet>(); startPosX = transform.position.x; }
public static void Show() { #region 找零问题 { double origAmount = 0.63;//原始总金额 double toChange = origAmount; double remainAmount = 0.0; int[] coins = new int[4];//4种面值 1-5-10-25 MakeChange(origAmount, remainAmount, coins); } #endregion #region 夫曼 { string input; Console.Write("请输入一个字符串: "); input = Console.ReadLine(); TreeList treeList = new TreeList(input); for (int i = 0; i < input.Length; i++) { treeList.AddSign(input[i].ToString()); } treeList.SortTree(); while (treeList.Length() > 1) { treeList.MergeTree(); } TreeList.MakeKey(treeList.RemoveTree(), ""); string newStr = TreeList.Translate(input); string[] signTable = treeList.GetSignTable(); string[] keyTable = treeList.GetKeyTable(); for (int i = 0; i <= signTable.Length - 1; i++) { Console.WriteLine(signTable[i] + ": " + keyTable[i]); } Console.WriteLine("The original string is " + input.Length * 16 + " bits long."); Console.WriteLine("The new string is " + newStr.Length + " bits long."); Console.WriteLine("The coded string looks like this:" + newStr); } #endregion #region MyRegion { Carpet c1 = new Carpet("Frieze", 1.75F, 12); Carpet c2 = new Carpet("Saxony", 1.82F, 9); Carpet c3 = new Carpet("Shag", 1.5F, 13); Carpet c4 = new Carpet("Loop", 1.77F, 10); ArrayList rugs = new ArrayList(); rugs.Add(c1); rugs.Add(c2); rugs.Add(c3); rugs.Add(c4); rugs.Sort(); Knapsack k = new Knapsack(25); k.FillSack(rugs); Console.WriteLine(k.GetItems()); } #endregion }
public static Node <RefNode> BuildRefTree(Carpet rootCarpet, Carpet[] carpets) { var refTreeRoot = new Node <RefNode>(new RefNode() { carpetSO = rootCarpet.carpetSO, parentCount = 0 }); for (int i = 0; i < carpets.Length; i++) { var refNode = new Node <RefNode>( new RefNode() { carpetSO = carpets[i].carpetSO, parentCount = 0, correctCarpet = carpets[i].node } ); carpets[i].refNode = refNode; AddToRefTree(refTreeRoot, refNode); } return(refTreeRoot); }
public static void Main() { Carpet aRug = new Carpet(); aRug.Width = 12; aRug.Length = 14; Console.Write("The {0} X {1} carpet ", aRug.Width, aRug.Length); Console.WriteLine("has an area of {0}", aRug.Area); Console.WriteLine("Our motto is: {0}", Carpet.MOTTO); }
static void Main() { Carpet aRug = new Carpet(); aRug.Width = 12; aRug.Length = 14; Console.Write("The {0} X {1} carpet ", aRug.Width, aRug.Length); Console.WriteLine("has an area of {0}", aRug.Area); Console.WriteLine("Our motto is: {0}", Carpet.MOTTO); }
public static ObservableCollection <Carpet> Load() { using (SqlConnection connection = new SqlConnection(ApplicationA.CONNECTION_STRING)) { ObservableCollection <Carpet> carpets = new ObservableCollection <Carpet>(); connection.Open(); DataSet dataSet = new DataSet(); SqlCommand command = connection.CreateCommand(); command.CommandText = @"Select * From carpet;"; SqlDataAdapter dataAdapter = new SqlDataAdapter(command); try { dataAdapter.Fill(dataSet, "carpet"); foreach (DataRow row in dataSet.Tables["carpet"].Rows) { int id = (int)row["id"]; double length = (double)row["c_length"]; double width = (double)row["c_width"]; Carpet carpet = new Carpet(id, length, width); carpets.Add(carpet); } } catch (SqlException e) { MessageBox.Show(ApplicationA.DATABASE_ERROR_MESSAGE); ApplicationA.WriteToLog(e.StackTrace); } catch (InvalidOperationException a) { MessageBox.Show(ApplicationA.DATABASE_ERROR_MESSAGE); ApplicationA.WriteToLog(a.StackTrace); } catch (ArgumentException g) { MessageBox.Show(ApplicationA.DATABASE_ERROR_MESSAGE); ApplicationA.WriteToLog(g.StackTrace); } catch (NullReferenceException n) { MessageBox.Show(ApplicationA.DATABASE_ERROR_MESSAGE); MessageBox.Show(n.StackTrace); ApplicationA.WriteToLog(n.StackTrace); } return(carpets); } }
private void Awake() { levelScreen = FindObjectOfType <LevelScreen>(); controller = new Controller(1.85f); wFront = wheelFront.transform.GetComponent <Wheel>(); wBack = wheelBack.transform.GetComponent <Wheel>(); carpet = FindObjectOfType <Carpet>(); }
public void Main() { var sweeper = new Sweepable(); var gallery = new ArtExhibit(); var wallart = new Carpet(sweeper, gallery); foreach (var action in wallart.actions) { action.Action(); } }
void Awake() { if (instance == null) { instance = this; } else { Destroy(transform.gameObject); } DontDestroyOnLoad(transform.gameObject); }
private void Awake() { RolledIn = true; block = GetComponent <CarpetMPBlock>(); carpet = GetComponent <Carpet>(); pitch = block.GetPitch(); anglePerUnit = block.GetAnglePerUnit(); }
private static Scene CreateScene3() { Size resolution = new Size(640, 480); Point3D position = new Point3D(0, 0, 5000); double focus = 1000; SizeF projectionWindow = new SizeF(200, 150); Rotation rotation = new Rotation(-Math.PI * 0.25, 0, -Math.PI / 2.3); PerspectiveCamera camera = new PerspectiveCamera(position, rotation, projectionWindow, resolution, focus); Scene scene = new Scene(); scene.Camera = camera; scene.InfinityColor = Color.Black; Material mS1 = new Material(Color.Green, 0.3, 0.3, 0.6, 0, 5); Material mS2 = new Material(Color.Red, 0.4, 0.4, 0, 0.4, 5); Material mS3 = new Material(Color.Yellow, 0.4, 0.3, 0.5, 0, 5); Material mS4 = new Material(Color.BlueViolet, 0.4, 0.3, 0.4, 0, 5); Material mC1 = new Material(Color.Black, 0.3, 0.3, 0.4, 0, 5); Material mC2 = new Material(Color.White, 0.3, 0.3, 0.4, 0, 5); Carpet carpet = new Carpet(new Point3D(0, 0, 0), new SizeF(5000, 5000), new Size(50, 50), mC1, mC2); double r = 100; double h = 2 * r * 0.866; double x = -h * 0.66 * 0.7; //шары в форме пирамиды Sphere sphere1 = new Sphere(new Point3D(x, x, r), r, mS1); Sphere sphere2 = new Sphere(new Point3D(x + h * 0.7 - r * 0.7, x + h * 0.7 + r * 0.7, r), r, mS2); Sphere sphere3 = new Sphere(new Point3D(x + h * 0.7 + r * 0.7, x + h * 0.7 - r * 0.7, r), r, mS3); Sphere sphere4 = new Sphere(new Point3D(x + h * 0.7 * 0.66, x + h * 0.7 * 0.66, 2.5 * r), r, mS4); scene.AddGraphicsObject(carpet); scene.AddGraphicsObject(sphere1); scene.AddGraphicsObject(sphere2); scene.AddGraphicsObject(sphere3); scene.AddGraphicsObject(sphere4); Light L1 = new Light(new Point3D(0, 0, 2000), Color.White); Light L2 = new Light(new Point3D(0, 2000, 3000), Color.White); Light L3 = new Light(new Point3D(2000, 0, 3000), Color.White); Light L4 = new Light(new Point3D(0, -2000, 3000), Color.White); Light L5 = new Light(new Point3D(-2000, 0, 3000), Color.White); //scene.AddLight(L1); scene.AddLight(L2); scene.AddLight(L3); scene.AddLight(L4); scene.AddLight(L5); return scene; }
public static void Main() { Carpet aRug = new Carpet(); aRug.Width - 12; aRug.Length = 14; Carpet bRug = new Carpet(24, 10); Display { aRug }; Display(bRug); }
public void FillContent(Carpet carpet) { Carpet = carpet; RectTransform rt = this.GetComponent <RectTransform>(); rt.sizeDelta = new Vector2(rt.sizeDelta.x, 278); ContentText.text = carpet.serial_number; if (carpet.avatar != null) { TextureURL = HostConfig.MainHostUrl + carpet.avatar; } //TextureURL = HostConfig.HostUrl + "images/abc.png"; StartCoroutine(DownloadImage(TextureURL)); Debug.Log(TextureURL); }
public override async Task <ActionResult> HandleAsync([FromBody] CreateCarpetRequest request, CancellationToken cancellationToken = default) { var Carpet = new Carpet { Id = request.Id, Name = request.Name, Description = request.Description, Length = request.Length, Width = request.Width, Brand = request.Brand, Style = request.Style, SquareYardPrice = request.SquareYardPrice }; await _repo.AddAsync(Carpet); await _repo.SaveAsync(); return(Ok(Carpet)); }
public static Node <Carpet> CreateRootNode() { Carpet rootCarpet = new Carpet() { carpetSO = new CarpetSO() { Order = -1 }, parents = new List <ParentNode>() }; rootCarpet.carpetSO.Polygon.Add(new Vector2(float.MinValue, float.MinValue)); rootCarpet.carpetSO.Polygon.Add(new Vector2(float.MinValue, float.MaxValue)); rootCarpet.carpetSO.Polygon.Add(new Vector2(float.MaxValue, float.MaxValue)); rootCarpet.carpetSO.Polygon.Add(new Vector2(float.MaxValue, float.MinValue)); rootCarpet.node = new Node <Carpet>(rootCarpet); return(rootCarpet.node); }
//Makes a regular room public static Block[,] Room(Random rng, Orientation[] orientations, Orientation enterance) { Block[,] blocks = Walls(); //Gets the pattern used for the floor int[,] pattern = RoomPattern(rng); for (int x = 0; x < 19; ++x) { for (int y = 0; y < 11; ++y) { if (pattern[x, y] == 1) { blocks[1 + x, 1 + y] = new Carpet(new Vector2(1 + x, 1 + y)); } else { blocks[1 + x, 1 + y] = new Ground(new Vector2(1 + x, 1 + y)); } } } return(blocks); }
public static Block[,] Entrance(Random rng, Orientation[] orientations) { //Creates the object and all the walls with doors Block[,] blocks = Walls(); //Making all the floor blocks randomising if they are regular floor or carpet for (int x = 1; x < 20; ++x) { for (int y = 1; y < 12; ++y) { if (rng.Next(0, 2) != 1) { blocks[x, y] = new Ground(new Vector2(x, y)); } else { blocks[x, y] = new Carpet(new Vector2(x, y)); } } } blocks[10, 6] = new Staircase(new Vector2(10, 6), true); return(blocks); }
private void HandleBeforeRollIn(Carpet carpet) { }
public static void Display(Carpet car) { Console.Write("The {0} x {1} carpet ", car.Width, car.Length); Console.WriteLine("has an area of {0}", car.Area); Console.WriteLine("Our Motto is: {0}", Carpet.MOTTO) : }
/// <summary> /// Determines if a new carpet can be placed at the given point. If a carpet cannot fit because /// of Z-index clashes, the Z-index is modified until the carpet can fit. /// </summary> public bool CanFit(ref Point3D p) { if (Map == null || Map == Map.Internal || Deleted || Carpet == null || Carpet.Deleted) { return(false); } MultiComponentList mcl = MultiData.GetComponents(Carpet.ItemID); int topZ = p.Z; for (int x = 0; x < mcl.Width; x++) { for (int y = 0; y < mcl.Height; y++) { int tx = (p.X + mcl.Min.X + x); int ty = (p.Y + mcl.Min.Y + y); LandTile landTile = Map.Tiles.GetLandTile(tx, ty); StaticTile[] statics = Map.Tiles.GetStaticTiles(tx, ty, true); topZ = Math.Max(topZ, Map.GetAverageZ(tx, ty)); for (int i = 0; i < statics.Length; i++) { StaticTile t = statics[i]; if (t.Z > p.Z && (p.Z + 12) > t.Z) //if it's above, and our top would hit its bottom { return(false); } else if (t.Z < p.Z && (t.Z + t.Height) > p.Z) //if it's below, and its top would hit our bottom { return(false); } } object obj = Map.GetTopSurface(p); if (obj is LandTile) { LandTile t = (LandTile)obj; if (t.Z > p.Z) { return(false); } } else if (obj is StaticTile) { StaticTile t = (StaticTile)obj; if (t.Z > p.Z) { return(false); } } else if (obj is Item) { Item i = obj as Item; if (i.GetWorldTop().Z > p.Z) { return(false); } } if (mcl.Tiles[x][y].Length == 0 || Carpet.Contains(tx, ty)) { continue; } if (!Map.CanFit(tx, ty, Z, 12, false, true, false)) { return(false); } } } IPooledEnumerable eable = Map.GetItemsInBounds(new Rectangle2D((p.X + mcl.Min.X), (p.Y + mcl.Min.Y), mcl.Width, mcl.Height)); foreach (Item i in eable) { if (i.ItemID >= 0x4000 || i.Z < p.Z || !i.Visible) { continue; } int x = (i.X - p.X + mcl.Min.X); int y = (i.Y - p.Y + mcl.Min.Y); if (x >= 0 && x < mcl.Width && y >= 0 && y < mcl.Height && mcl.Tiles[x][y].Length == 0) { continue; } else if (Carpet.Contains(i)) { continue; } eable.Free(); return(false); } eable.Free(); p.Z = topZ + 1; return(true); }
private void HandleBeforeRollOut(Carpet carpet) { AddToTree(carpet); carpet.SetY(carpet.GetHeight()); }
private void RemoveFromTree(Carpet current) { current.Unset(); }
private void AddToTree(Carpet carpet) { CurrentTree.obj.AddToTree(carpet.node); }
public async Task AddAsync(Carpet carpet) { await _context.AddAsync(carpet); }
public void GenerateTree(LevelSO levelSO) { int n = levelSO.carpetSOs.Count; Carpets = new Carpet[n]; CarpetRollers = new CarpetRoller[n]; for (int i = 0; i < n; i++) { Carpets[i] = Instantiate(carpetPrefab, transform).GetComponent <Carpet>().Init(levelSO.carpetSOs[i]); Carpets[i].carpetRoller.RollStateChanged += HandleCarpetRollStateChanged; Carpets[i].carpetRoller.BeforeRollIn += HandleBeforeRollIn; Carpets[i].carpetRoller.BeforeRollOut += HandleBeforeRollOut; Carpets[i].InGameIndex = -1; Carpets[i].carpetMeshCreator.MeshRebuiltCallback += Carpets[i].carpetRoller.HandleCarpetMeshRebuilt; Carpets[i].carpetMeshCreator.RebuildMesh(); CarpetRollers[i] = Carpets[i].carpetRoller; } RolledOutCounter = 0; var rootCarpet = Carpet.CreateRootNode(); SolutionTree = Carpet.BuildRefTree(rootCarpet.obj, Carpets); CurrentTree = rootCarpet; float left = float.MaxValue, right = float.MinValue, top = float.MinValue, bottom = float.MaxValue; for (int i = 0; i < n; i++) { var c = Carpets[i]; c.SetY(c.GetCorrectHeight()); if (c.carpetMeshCreator.Bounds.x < left) { left = c.carpetMeshCreator.Bounds.x; } if (c.carpetMeshCreator.Bounds.y > right) { right = c.carpetMeshCreator.Bounds.y; } if (c.carpetMeshCreator.Bounds.z > top) { top = c.carpetMeshCreator.Bounds.z; } if (c.carpetMeshCreator.Bounds.w < bottom) { bottom = c.carpetMeshCreator.Bounds.w; } } Bounds = new Bounds() { center = new Vector3((left + right) / 2, 0, (top + bottom) / 2), size = new Vector3((right - left), 0, (top - bottom)) }; //Carpet.DisplayRefTree(SolutionTree); CarpetTreeController.Reset(); Vector3 origin = /*new Vector3(levelSO.Position.x, 0, levelSO.Position.y)- */ -Bounds.center; transform.localPosition = origin + new Vector3(0, transform.localPosition.y, 0); }
public void UpdateCarpet(Carpet carpet) { _context.Entry(carpet).State = EntityState.Modified; }