Exemplo n.º 1
0
    public void SetHighCard(GameData gameState)
    {
        if (highCard != null)
        {
            GameObject.Destroy(highCard.gameObject);
            highCard = null;
            HighCardPlayerName.text = string.Empty;
        }

        PlayerData turnLeader = gameState.TurnLeader;

        if (turnLeader != null)
        {
            highCard = CardView.CreateFromModel(turnLeader.CurrentRoundCard, HighCardContainer);
            HighCardPlayerName.text = turnLeader.PlayerName;
        }

        if (lastCard != null)
        {
            GameObject.Destroy(lastCard.gameObject);
            lastCard = null;
        }

        PlayerData lastPlayer = gameState.LastPlayer;

        if (lastPlayer != null)
        {
            lastCard = CardView.CreateFromModel(lastPlayer.CurrentRoundCard, LastPlayedCardContainer);
        }
    }
Exemplo n.º 2
0
    private void SetTrumpCard(GameData gameState)
    {
        if (trumpCard != null)
        {
            GameObject.Destroy(trumpCard.gameObject);
            trumpCard = null;
        }

        Debug.Log("Trump card set to " + gameState.CurrentTrumpCard.ToString());
        trumpCard = CardView.CreateFromModel(gameState.CurrentTrumpCard, TrumpCardContainer);
    }
Exemplo n.º 3
0
    public void SetPlayerHand(List <Card> hand, bool allowAutoPlay, Card autoPlayCard, GameData gameState, PlayerData localPlayer)
    {
        for (int i = 0, count = playerHand.Count; i < count; ++i)
        {
            GameObject.Destroy(playerHand[i].gameObject);
        }
        playerHand.Clear();

        for (int i = 0, count = hand.Count; i < count; ++i)
        {
            Card card = hand[i];
            bool allowAutoPlayCard = allowAutoPlay && gameState.IsCardValid(card, localPlayer, true);
            playerHand.Add(CardView.CreateFromModel(card, YourHandContainer, true, allowAutoPlayCard, autoPlayCard));
        }
    }