Exemplo n.º 1
0
        private void Clearbtn_Click(object sender, EventArgs e)
        {
            CardID.Clear();
            Alias.Text = "0";
            CardFormats.SelectedIndex     = -1;
            SetCodeLst.SelectedIndex      = -1;
            OtherSetCodeLst.SelectedIndex = -1;
            Level.SelectedIndex           = -1;
            Race.SelectedIndex            = -1;
            CardAttribute.SelectedIndex   = -1;
            ATK.Text = "0";
            DEF.Text = "0";
            CardName.Clear();
            CardDescription.Clear();
            EffectList.Items.Clear();

            for (int i = 0; i < CardTypeList.Items.Count; i++)
            {
                CardTypeList.SetItemCheckState(i, CheckState.Unchecked);
            }
            for (int i = 0; i < CategoryList.Items.Count; i++)
            {
                CategoryList.SetItemCheckState(i, CheckState.Unchecked);
            }
            m_loadedCard  = 0;
            CardImg.Image = Resources.unknown;
            m_loadedImage = "";
        }
Exemplo n.º 2
0
        private void Clearbtn_Click(object sender, EventArgs e)
        {
            CardID.Clear();
            Alias.Text = "0";
            CardFormats.SelectedIndex   = -1;
            SetCodeOne.SelectedIndex    = -1;
            SetCodeTwo.SelectedIndex    = -1;
            SetCodeThree.SelectedIndex  = -1;
            SetCodeFour.SelectedIndex   = -1;
            Level.SelectedIndex         = -1;
            RScale.SelectedIndex        = 0;
            LScale.SelectedIndex        = 0;
            Race.SelectedIndex          = -1;
            CardAttribute.SelectedIndex = -1;
            ATK.Text = "0";
            DEF.Text = "0";
            CardName.Clear();
            CardDescription.Clear();
            EffectList.Items.Clear();


            for (int i = 0; i < CardTypeList.Items.Count; i++)
            {
                CardTypeList.SetItemCheckState(i, CheckState.Unchecked);
            }
            for (int i = 0; i < CategoryList.Items.Count; i++)
            {
                CategoryList.SetItemCheckState(i, CheckState.Unchecked);
            }

            foreach (CheckBox chkBox in linkMarkers.Values)
            {
                chkBox.Checked = false;
            }

            linkMarkerPanel.Enabled = false;

            m_loadedCard  = 0;
            CardImg.Image = Resources.unknown;
        }
Exemplo n.º 3
0
        private void SetCardTypes(IEnumerable <CardType> types)
        {
            foreach (var cardtype in types)
            {
                switch (cardtype)
                {
                case CardType.Monster:
                    CardTypeList.SetItemCheckState(0, CheckState.Checked);
                    break;

                case CardType.Spell:
                    CardTypeList.SetItemCheckState(1, CheckState.Checked);
                    break;

                case CardType.Trap:
                    CardTypeList.SetItemCheckState(2, CheckState.Checked);
                    break;

                case CardType.Normal:
                    CardTypeList.SetItemCheckState(3, CheckState.Checked);
                    break;

                case CardType.Effect:
                    CardTypeList.SetItemCheckState(4, CheckState.Checked);
                    break;

                case CardType.Fusion:
                    CardTypeList.SetItemCheckState(5, CheckState.Checked);
                    break;

                case CardType.Ritual:
                    CardTypeList.SetItemCheckState(6, CheckState.Checked);
                    break;

                case CardType.TrapMonster:
                    CardTypeList.SetItemCheckState(7, CheckState.Checked);
                    break;

                case CardType.Spirit:
                    CardTypeList.SetItemCheckState(8, CheckState.Checked);
                    break;

                case CardType.Union:
                    CardTypeList.SetItemCheckState(9, CheckState.Checked);
                    break;

                case CardType.Gemini:
                    CardTypeList.SetItemCheckState(10, CheckState.Checked);
                    break;

                case CardType.Tuner:
                    CardTypeList.SetItemCheckState(11, CheckState.Checked);
                    break;

                case CardType.Synchro:
                    CardTypeList.SetItemCheckState(12, CheckState.Checked);
                    break;

                case CardType.Token:
                    CardTypeList.SetItemCheckState(13, CheckState.Checked);
                    break;

                case CardType.QuickPlay:
                    CardTypeList.SetItemCheckState(14, CheckState.Checked);
                    break;

                case CardType.Continuous:
                    CardTypeList.SetItemCheckState(15, CheckState.Checked);
                    break;

                case CardType.Equip:
                    CardTypeList.SetItemCheckState(16, CheckState.Checked);
                    break;

                case CardType.Field:
                    CardTypeList.SetItemCheckState(17, CheckState.Checked);
                    break;

                case CardType.Counter:
                    CardTypeList.SetItemCheckState(18, CheckState.Checked);
                    break;

                case CardType.Flip:
                    CardTypeList.SetItemCheckState(19, CheckState.Checked);
                    break;

                case CardType.Toon:
                    CardTypeList.SetItemCheckState(20, CheckState.Checked);
                    break;

                case CardType.Xyz:
                    CardTypeList.SetItemCheckState(21, CheckState.Checked);
                    break;
                }
            }
        }