Exemplo n.º 1
0
        /// <summary>
        /// If we have chosen a target we add the card to the target.
        /// Otherwise we kill the card and add it back to the player's hand
        /// </summary>
        public override void Die()
        {
            base.Die();

            if (ShipChosen)
            {
                // We have clicked on the target we were hovering over so we are good to go
                // Add the card to the ship we have selected
                DebugUtils.AssertNotNull(Target);
                (CardToChooseTargetFor.Parent as CardObjectPair).AddToCardShipPair(Target);
            }
            else
            {
                // The command has ended, but we have not chosen a ship
                // Therefore we must send the card back to our hand and refund the resources
                BattleScreen.ActivePlayer.AddCardToHand(CardToChooseTargetFor);
                BattleScreen.ActivePlayer.AlterResources(CardToChooseTargetFor, ChargeType.kRefund);

                CardToChooseTargetFor.Die();
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// A function which returns whether the card we are looking to use can be used on the current target
 /// </summary>
 /// <param name="cardToChooseTargetFor"></param>
 /// <param name="currentTarget"></param>
 /// <returns></returns>
 private bool ValidIfCanUseOn(CardShipPair currentTarget)
 {
     return(CardToChooseTargetFor.CanUseOn(currentTarget));
 }