Exemplo n.º 1
0
    IEnumerator DealersTurn()
    {
        // Dealer AI
        if (dealer.ChanceHandValue() < 5)
        {
            winnerText.text = "Dealer has decided to swap!";
            yield return(new WaitForSeconds(1f));

            SwapCard();
            yield return(new WaitForSeconds(1f));
        }
        else
        {
            winnerText.text = "Dealer has decided not to swap.";
            yield return(new WaitForSeconds(1f));
        }

        // Show the both hands
        CoverHand();

        // Update hand scores.
        if (player.ChanceHandValue() == 30)
        {
            playerHandScore.text = "CHANCE";
        }
        else
        {
            playerHandScore.text = player.ChanceHandValue().ToString();
        }
        if (dealer.ChanceHandValue() == 30)
        {
            dealerHandScore.text = "CHANCE";
        }
        else
        {
            dealerHandScore.text = dealer.ChanceHandValue().ToString();
        }

        // Compare hand values, update round score/text.

        if (dealer.ChanceHandValue() > player.ChanceHandValue())
        {
            winnerText.text = "You lose the round.";
            roundWonByDealer++;
            dealerScore.text = roundWonByDealer.ToString();
        }
        else if (player.ChanceHandValue() > dealer.ChanceHandValue())
        {
            winnerText.text = "You win the round.";
            roundWonByPlayer++;
            playerScore.text = roundWonByPlayer.ToString();
        }
        else
        {
            winnerText.text = "Round Draw";
        }

        // Reactivate Next Round button.
        nextRoundButton.interactable = true;
    }
Exemplo n.º 2
0
    // Swap random card between opponent and player hand
    public void SwapCard()
    {
        // Grey out Swap Card button
        swapCardButton.interactable = false;

        // Pick random cards from both hands to be swapped.
        int randomPlayer = Random.Range(0, 3);
        int randomDealer = Random.Range(0, 3);

        // Swap cards.
        int tempCard = player.Draw(randomPlayer);

        player.InsertCard(randomPlayer, dealer.Draw(randomDealer));
        dealer.InsertCard(randomDealer, tempCard);

        // Update hand score.
        if (player.ChanceHandValue() == 30)
        {
            playerHandScore.text = "CHANCE";
        }
        else
        {
            playerHandScore.text = player.ChanceHandValue().ToString();
        }

        dealerHandScore.text = "";
        FindObjectOfType <AudioManager>().Play("cardSlide6");
    }