public void UnlockRelatedDoor()
 {
     status = CardReaderStatus.unlocked;
     statuslight.GetComponent <MeshRenderer>().material    = lightMaterialUnlocked;
     relatedDoor.GetComponent <Rigidbody>().freezeRotation = false;
 }
 // Use this for initialization
 void Start()
 {
     status   = CardReaderStatus.locked;
     lockflag = false;
 }