void PlayerMats_DecksChanged(object sender, CardMatsChangedEventArgs e)
		{
			_Player_PileChanged(e.CardMat, new PileChangedEventArgs(PileChangedEventArgs.Operation.Reset));
		}
 void PlayerMats_DecksChanged(object sender, CardMatsChangedEventArgs e)
 {
     _Player_PileChanged(e.CardMat, new PileChangedEventArgs(PileChangedEventArgs.Operation.Reset));
 }