Exemplo n.º 1
0
    private void OperateTouchCard(MahJongGameAction action)
    {
        mUserCardModel.setTouchCard(action.Cards[0]);
        mUserCardModel.addHandCard(action.Cards[0]);
        mCurrCardItem.Refresh(mUserCardModel.getTouchCard(), mDirection);

        //播放摸牌音效
        MahjongAudioMgr.Instance.PlayMoPai();
    }
Exemplo n.º 2
0
    public void Refresh(SingleSettlementInfo msg)
    {
        Initialize();
        this.mRoundMessage = msg;
        if (mRoundMessage != null)
        {
            SetVisible(true);
            UserInfo temp = null;
            if (GameMgr.Instance.isFromRecord)
            {
                temp = mUIGameModel.GetLiamUser(mRoundMessage.UserID);
            }
            else
            {
                temp = mUIGameModel.GetUser(mRoundMessage.UserID);
            }

            if (temp != null)
            {
                mZhuangIcon.gameObject.SetVisible(temp.IsZhuang);
                mOwnerIcon.gameObject.SetVisible(temp.IsOwner);
                AsyncImageDownload.Instance.SetAsyncImage(temp.HeadUrl, mHeadIcon);
            }
            mLabelName.text = mRoundMessage.Name;
            mLabelDes.text  = mRoundMessage.IsHu ? mRoundMessage.HuFlag : string.Empty;
            mCurrCardItem.Refresh(mRoundMessage.CurCard, DirectionType.bottom);
            mHandCardItem.Refresh(mRoundMessage.HandCards, DirectionType.bottom);
            if (!mRoundMessage.HandCardGroups.IsNullOrEmpty())
            {
                for (int i = 0; i < mRoundMessage.HandCardGroups.Count; i++)
                {
                    mHandCradGroupItems[i].Refresh(mRoundMessage.HandCardGroups[i].Cards, DirectionType.bottom);
                }
            }
            mLabelTotalScore.text = mRoundMessage.Scores.TryGetValue(ScoreConst.TotalScore).ToString();
            mLabelHupai.text      = mRoundMessage.Scores.TryGetValue(ScoreConst.HuScore).ToString();
            mLabelJingPai.text    = mRoundMessage.Scores.TryGetValue(ScoreConst.BaoCardScore).ToString();
            mHuSprite.gameObject.SetVisible(mRoundMessage.IsHu);
            mGunnerSprite.gameObject.SetVisible(mRoundMessage.Flag == 1);
        }
        else
        {
            SetVisible(false);
        }
    }