Exemplo n.º 1
0
    IEnumerator DealSolitaireCoroutine()
    {
        GameObject[,] playGrid = new GameObject[7, 7];
        GameObject lastAdded = null;

        for (int i = 0; i < bottomOrigin.Length; i++)
        {
            for (int j = bottomOrigin.Length - 1; j >= i; j--)
            {
                yield return(new WaitForSeconds(0.10f));

                Vector3     newPosition = new Vector3(bottomOrigin[j].position.x, (bottomOrigin[j].position.y - (YOffset * i)), -(ZOffset * i));
                PlayingCard cardData    = Deck.DealTopCard();
                lastAdded = CreateCardAtPosition(cardData, newPosition);
                lastAdded.GetComponent <StateController>().ChangeState(DealtFaceDownState);
                playGrid[i, j] = lastAdded;
                if (i == 0)
                {
                    lastAdded.transform.SetParent(bottomOrigin[j]);
                }
                else
                {
                    lastAdded.transform.SetParent(playGrid[i - 1, j].transform);
                }
            }
            CardGameObject lastAddedGameObject = lastAdded.GetComponent <CardGameObject>();
            lastAddedGameObject.TurnFaceUp();
            lastAddedGameObject.Activate();
        }
        DealFinished();
    }
Exemplo n.º 2
0
    private void CreateCardObjects(List <PlayingCard> tuple)
    {
        Transform      parentObject     = this.transform;
        CardGameObject newestCardObject = null;

        for (int i = 0; i < tuple.Count; i++)
        {
            //if (newestCardObject != null)
            //    newestCardObject.enabled = false;

            Vector3    newPosition = this.transform.position + baseOffset + new Vector3(xOffset * i, 0, -(zOffset * i));
            GameObject newCard     = Solitaire.GameManager.CreateCardAtPosition(tuple[i], newPosition);
            newCard.transform.SetParent(parentObject);
            parentObject     = newCard.transform;
            newestCardObject = newCard.GetComponent <CardGameObject>();
            newestCardObject.TurnFaceUp();
            dealtCards.Add(newCard);
        }
        newestCardObject.Activate();
    }