Exemplo n.º 1
0
 public void LoadCard(CardRewardData cardData, GameLayer layer = 0x13)
 {
     this.m_layer     = layer;
     this.m_CardID    = cardData.CardID;
     this.m_cardFlair = new CardFlair(cardData.Premium);
     DefLoader.Get().LoadFullDef(this.m_CardID, new DefLoader.LoadDefCallback <FullDef>(this.OnFullDefLoaded));
 }
 private void SetHeroPowerInfo(string heroPowerCardID, FullDef def, CardFlair cardFlair)
 {
     if (heroPowerCardID.Equals(this.m_heroPowerID))
     {
         EntityDef entityDef = def.GetEntityDef();
         if (cardFlair.Premium == TAG_PREMIUM.GOLDEN)
         {
             this.m_heroPowerActor.Hide();
             this.m_goldenHeroPowerActor.Show();
             this.m_goldenHeroPowerActor.SetEntityDef(def.GetEntityDef());
             this.m_goldenHeroPowerActor.SetCardDef(def.GetCardDef());
             this.m_goldenHeroPowerActor.SetUnlit();
             this.m_goldenHeroPowerActor.SetCardFlair(cardFlair);
             this.m_goldenHeroPowerActor.UpdateAllComponents();
         }
         else
         {
             this.m_heroPowerActor.Show();
             this.m_goldenHeroPowerActor.Hide();
             this.m_heroPowerActor.SetEntityDef(def.GetEntityDef());
             this.m_heroPowerActor.SetCardDef(def.GetCardDef());
             this.m_heroPowerActor.SetUnlit();
             this.m_heroPowerActor.UpdateAllComponents();
         }
         string name = entityDef.GetName();
         this.m_heroPowerName.Text = name;
         string cardTextInHand = entityDef.GetCardTextInHand();
         this.m_heroPowerDescription.Text = cardTextInHand;
     }
 }
    private void UpdateFrameMaterial()
    {
        Material ghostedFrameMaterial = null;

        if (this.m_ghosted)
        {
            ghostedFrameMaterial = this.m_ghostedFrameMaterial;
        }
        else
        {
            CardFlair cardFlair = base.GetCardFlair();
            if (cardFlair != null)
            {
                if (cardFlair.Premium == TAG_PREMIUM.GOLDEN)
                {
                    ghostedFrameMaterial = this.m_premiumFrameMaterial;
                }
                else
                {
                    ghostedFrameMaterial = this.m_standardFrameMaterial;
                }
            }
        }
        if (ghostedFrameMaterial != null)
        {
            this.m_frame.GetComponent <Renderer>().material = ghostedFrameMaterial;
        }
    }
Exemplo n.º 4
0
 public void Hide(EntityDef entityDef, CardFlair flair)
 {
     if ((this.m_entityDef == entityDef) && this.m_flair.Equals(flair))
     {
         this.Hide();
     }
 }
Exemplo n.º 5
0
 public void Show(CollectionDeck deck, EntityDef entity, CardFlair flair)
 {
     this.m_deck      = deck;
     this.m_entityDef = entity;
     this.m_flair     = flair;
     this.UpdateDeckCount();
     base.gameObject.SetActive(true);
 }
 public ArtStack(string cardID, CardFlair cardFlair, DateTime newestInsertDate, int count, int numSeen)
 {
     this.m_cardID           = cardID;
     this.m_cardFlair        = cardFlair;
     this.m_newestInsertDate = newestInsertDate;
     this.m_count            = count;
     this.m_numSeen          = numSeen;
 }
Exemplo n.º 7
0
 public static TAG_PREMIUM GetPremiumType(CardFlair flair)
 {
     if (flair == null)
     {
         return(TAG_PREMIUM.NORMAL);
     }
     return(flair.Premium);
 }
 public void UpdateCurrentPageCardLocks(bool playSound = false)
 {
     if (CollectionDeckTray.Get().GetCurrentContentType() != CollectionDeckTray.DeckContentTypes.Cards)
     {
         foreach (CollectionCardVisual visual in this.m_collectionCardVisuals)
         {
             if (visual.IsShown())
             {
                 visual.ShowLock(CollectionCardVisual.LockType.NONE);
             }
         }
     }
     else
     {
         CollectionDeck taggedDeck = CollectionManager.Get().GetTaggedDeck(CollectionManager.DeckTag.Editing);
         foreach (CollectionCardVisual visual2 in this.m_collectionCardVisuals)
         {
             if (visual2.GetVisualType() != CollectionManagerDisplay.ViewMode.CARD_BACKS)
             {
                 if (!visual2.IsShown())
                 {
                     visual2.ShowLock(CollectionCardVisual.LockType.NONE);
                 }
                 else
                 {
                     Actor     actor     = visual2.GetActor();
                     string    cardId    = actor.GetEntityDef().GetCardId();
                     CardFlair cardFlair = actor.GetCardFlair();
                     CollectionCardStack.ArtStack collectionArtStack = CollectionManager.Get().GetCollectionArtStack(cardId, cardFlair);
                     if (collectionArtStack.Count <= 0)
                     {
                         visual2.ShowLock(CollectionCardVisual.LockType.NONE);
                     }
                     else
                     {
                         CollectionCardVisual.LockType nONE = CollectionCardVisual.LockType.NONE;
                         if (taggedDeck != null)
                         {
                             if (CollectionDeckValidator.GetDeckViolationCardIdOverflow(taggedDeck, cardId, true) != null)
                             {
                                 nONE = CollectionCardVisual.LockType.MAX_COPIES_IN_DECK;
                             }
                             if (((nONE == CollectionCardVisual.LockType.NONE) && (collectionArtStack.Count > 0)) && (taggedDeck.GetCardCount(cardId, cardFlair) >= collectionArtStack.Count))
                             {
                                 nONE = CollectionCardVisual.LockType.NO_MORE_INSTANCES;
                             }
                         }
                         visual2.ShowLock(nONE, playSound);
                     }
                 }
             }
             else
             {
                 visual2.ShowLock(CollectionCardVisual.LockType.NONE);
             }
         }
     }
 }
 public void UpdateDisplay(FullDef def, CardFlair cardFlair)
 {
     this.m_heroClass = def.GetEntityDef().GetClass();
     this.SetFullDef(def);
     this.SetClassname(GameStrings.GetClassName(this.m_heroClass));
     this.SetClassIcon(this.GetClassIconMaterial(this.m_heroClass));
     this.SetBasicSetProgress(this.m_heroClass);
     this.SetCardFlair(cardFlair);
 }
    public bool AddCard(EntityDef cardEntityDef, CardFlair cardFlair, DeckTrayDeckTileVisual deckTileToRemove, bool playSound, Actor animateFromActor = null)
    {
        if (!base.IsModeActive())
        {
            return(false);
        }
        if (cardEntityDef == null)
        {
            UnityEngine.Debug.LogError("Trying to add card EntityDef that is null.");
            return(false);
        }
        string         cardId     = cardEntityDef.GetCardId();
        CollectionDeck taggedDeck = CollectionManager.Get().GetTaggedDeck(this.m_deckType);

        if (taggedDeck == null)
        {
            return(false);
        }
        if (playSound)
        {
            SoundManager.Get().LoadAndPlay("collection_manager_place_card_in_deck", base.gameObject);
        }
        if (taggedDeck.GetTotalCardCount() == 30)
        {
            if (deckTileToRemove == null)
            {
                UnityEngine.Debug.LogWarning(string.Format("CollectionDeckTray.AddCard(): Cannot add card {0} (flair {1}) without removing one first.", cardEntityDef.GetCardId(), cardFlair));
                return(false);
            }
            string    cardID = deckTileToRemove.GetCardID();
            CardFlair flair  = deckTileToRemove.GetCardFlair();
            if (!taggedDeck.RemoveCard(cardID, flair.Premium, deckTileToRemove.IsOwnedSlot()))
            {
                object[] args = new object[] { cardId, cardFlair, cardID, flair };
                UnityEngine.Debug.LogWarning(string.Format("CollectionDeckTray.AddCard({0},{1}): Tried to remove card {2} with flair {3}, but it failed!", args));
                return(false);
            }
        }
        if (!taggedDeck.AddCard(cardEntityDef, cardFlair.Premium))
        {
            UnityEngine.Debug.LogWarning(string.Format("CollectionDeckTray.AddCard({0},{1}): deck.AddCard failed!", cardId, cardFlair));
            return(false);
        }
        if (taggedDeck.GetTotalOwnedCardCount() == 30)
        {
            DeckHelper.Get().Hide();
        }
        this.UpdateCardList(cardEntityDef, true, animateFromActor);
        CollectionManagerDisplay.Get().UpdateCurrentPageCardLocks(true);
        if ((!Options.Get().GetBool(Option.HAS_ADDED_CARDS_TO_DECK, false) && (taggedDeck.GetTotalCardCount() >= 2)) && (!DeckHelper.Get().IsActive() && (taggedDeck.GetTotalCardCount() < 15)))
        {
            NotificationManager.Get().CreateInnkeeperQuote(GameStrings.Get("VO_INNKEEPER_CM_PAGEFLIP_28"), "VO_INNKEEPER_CM_PAGEFLIP_28", 0f, null);
            Options.Get().SetBool(Option.HAS_ADDED_CARDS_TO_DECK, true);
        }
        return(true);
    }
    public ArtStack GetArtStack(CardFlair cardFlair)
    {
        ArtStack stack;

        if (this.m_artStacks.TryGetValue(cardFlair, out stack))
        {
            return(stack);
        }
        return(new ArtStack(this.CardID, cardFlair, new DateTime(), 0, 0));
    }
Exemplo n.º 12
0
    public override bool Equals(object obj)
    {
        if (!(obj is CardFlair))
        {
            return(false);
        }
        CardFlair flair = obj as CardFlair;

        return(this.Premium == flair.Premium);
    }
    public Actor GetActor(EntityDef entityDef, CardFlair cardFlair)
    {
        Actor    actor;
        ActorKey key = this.MakeActorKey(entityDef, cardFlair);

        if (!this.m_actorMap.TryGetValue(key, out actor))
        {
            Debug.LogError(string.Format("HandActorCache.GetActor() - FAILED to get actor with cardType={0} premiumType={1}", entityDef.GetCardType(), CardFlair.GetPremiumType(cardFlair)));
            return(null);
        }
        return(actor);
    }
 public bool GetShownCardInfo(out EntityDef entityDef, out CardFlair cardFlair)
 {
     if (this.m_currentBigActor == null)
     {
         entityDef = null;
         cardFlair = null;
         return(false);
     }
     entityDef = this.m_currentBigActor.GetEntityDef();
     cardFlair = this.m_currentBigActor.GetCardFlair();
     return((entityDef != null) && (cardFlair != null));
 }
    public ArtStack AddCards(CardFlair cardFlair, DateTime newestInsertDate, int count, int numSeen)
    {
        ArtStack artStack;

        if (this.ContainsArtStack(cardFlair))
        {
            artStack = this.GetArtStack(cardFlair);
            artStack.AddCards(newestInsertDate, count, numSeen);
            return(artStack);
        }
        artStack = new ArtStack(this.CardID, cardFlair, newestInsertDate, count, numSeen);
        this.m_artStacks.Add(cardFlair, artStack);
        return(artStack);
    }
Exemplo n.º 16
0
 public bool ChangeActor(Actor actor, CollectionManagerDisplay.ViewMode vtype)
 {
     if (!this.m_actorCacheInit)
     {
         this.m_actorCacheInit = true;
         this.m_actorCache.AddActorLoadedListener(new HandActorCache.ActorLoadedCallback(this.OnCardActorLoaded));
         this.m_actorCache.Initialize();
     }
     if (!this.m_actorCache.IsInitializing())
     {
         this.m_visualType = vtype;
         if (this.m_visualType != CollectionManagerDisplay.ViewMode.CARD_BACKS)
         {
             EntityDef entityDef = actor.GetEntityDef();
             CardFlair cardFlair = actor.GetCardFlair();
             bool      flag      = entityDef != this.m_entityDef;
             bool      flag2     = !cardFlair.Equals(this.m_cardFlair);
             if (flag || flag2)
             {
                 this.m_entityDef = entityDef;
                 this.m_cardFlair = cardFlair;
                 this.m_cardActor = this.m_actorCache.GetActor(entityDef, cardFlair);
                 if (this.m_cardActor == null)
                 {
                     return(false);
                 }
                 if (flag)
                 {
                     CollectionCardCache.Get().LoadCardDef(this.m_entityDef.GetCardId(), new CollectionCardCache.LoadCardDefCallback(this.OnCardDefLoaded), new CardPortraitQuality(1, this.m_cardFlair.Premium), null);
                 }
                 else
                 {
                     this.InitDeckTileActor();
                     this.InitCardActor();
                 }
             }
             return(true);
         }
         if (actor != null)
         {
             this.m_entityDef       = null;
             this.m_cardFlair       = null;
             this.m_currentCardBack = actor.GetComponentInChildren <CardBack>();
             this.m_cardActor       = this.m_cardBackActor;
             this.m_cardBackActor.SetCardbackUpdateIgnore(true);
             return(true);
         }
     }
     return(false);
 }
 public CollectionCardVisual GetCardVisual(string cardID, CardFlair cardFlair)
 {
     foreach (CollectionCardVisual visual in this.m_collectionCardVisuals)
     {
         if (visual.IsShown())
         {
             Actor actor = visual.GetActor();
             if (actor.GetEntityDef().GetCardId().Equals(cardID) && actor.GetCardFlair().Equals(cardFlair))
             {
                 return(visual);
             }
         }
     }
     return(null);
 }
Exemplo n.º 18
0
    public static RDM_Deck ConvertCollectionDeckToRDMDeck(CollectionDeck deck)
    {
        RDM_Deck deck2 = new RDM_Deck(DefLoader.Get().GetEntityDef(deck.HeroCardID));

        foreach (CollectionDeckSlot slot in deck.GetSlots())
        {
            EntityDef entityDef = DefLoader.Get().GetEntityDef(slot.CardID);
            CardFlair cardFlair = new CardFlair(slot.Premium);
            for (int i = 0; i < slot.Count; i++)
            {
                RDMDeckEntry item = new RDMDeckEntry(entityDef, cardFlair);
                deck2.deckList.Add(item);
            }
        }
        return(deck2);
    }
Exemplo n.º 19
0
    public RDM_Deck CreateRDMFromDeckString(string deckString)
    {
        RDM_Deck deck = new RDM_Deck();

        char[] separator = new char[] { '\n' };
        foreach (string str in deckString.Split(separator))
        {
            string str2 = str.Trim();
            if (!str2.StartsWith("#"))
            {
                try
                {
                    char[] chArray2 = new char[] { ';' };
                    foreach (string str3 in str2.Split(chArray2))
                    {
                        try
                        {
                            int      num3;
                            char[]   chArray3  = new char[] { ',' };
                            string[] strArray4 = str3.Split(chArray3);
                            if ((int.TryParse(strArray4[0], out num3) && (num3 >= 0)) && (num3 <= 10))
                            {
                                string    cardId    = strArray4[1];
                                EntityDef entityDef = DefLoader.Get().GetEntityDef(cardId);
                                if (entityDef != null)
                                {
                                    CardFlair cardFlair = new CardFlair(TAG_PREMIUM.NORMAL);
                                    for (int i = 0; i < num3; i++)
                                    {
                                        RDMDeckEntry item = new RDMDeckEntry(entityDef, cardFlair);
                                        deck.deckList.Add(item);
                                    }
                                }
                            }
                        }
                        catch
                        {
                        }
                    }
                }
                catch
                {
                }
            }
        }
        return(deck);
    }
    public ArtStack RemoveCards(CardFlair cardFlair, int count)
    {
        ArtStack artStack = this.GetArtStack(cardFlair);

        if (artStack == null)
        {
            Debug.LogWarning(string.Format("CollectionCardStack.RemoveCards() - cannot remove {0} copies of {1} with card flair {2} - art stack does not exist.", count, this.CardID, cardFlair));
            return(artStack);
        }
        artStack.RemoveCards(count);
        if (artStack.Count == 0)
        {
            this.m_artStacks.Remove(cardFlair);
            artStack = new ArtStack(this.CardID, cardFlair, new DateTime(), 0, 0);
        }
        return(artStack);
    }
Exemplo n.º 21
0
 public void AttachBoosterCard(NetCache.BoosterCard boosterCard)
 {
     if ((this.m_boosterCard != null) || (boosterCard != null))
     {
         this.m_boosterCard = boosterCard;
         this.m_cardFlair   = new CardFlair(this.m_boosterCard.Def.Premium);
         this.Destroy();
         if (this.m_boosterCard == null)
         {
             this.BecomeReady();
         }
         else
         {
             DefLoader.Get().LoadFullDef(this.m_boosterCard.Def.Name, new DefLoader.LoadDefCallback <FullDef>(this.OnFullDefLoaded));
         }
     }
 }
Exemplo n.º 22
0
 public void CopyFrom(CollectionDeck otherDeck)
 {
     this.ID                 = otherDeck.ID;
     this.Type               = otherDeck.Type;
     this.m_name             = otherDeck.m_name;
     this.HeroCardID         = otherDeck.HeroCardID;
     this.HeroCardFlair      = otherDeck.HeroCardFlair;
     this.HeroOverridden     = otherDeck.HeroOverridden;
     this.CardBackID         = otherDeck.CardBackID;
     this.CardBackOverridden = otherDeck.CardBackOverridden;
     this.IsTourneyValid     = otherDeck.IsTourneyValid;
     this.SeasonId           = otherDeck.SeasonId;
     this.m_slots.Clear();
     for (int i = 0; i < otherDeck.GetSlotCount(); i++)
     {
         CollectionDeckSlot slotByIndex = otherDeck.GetSlotByIndex(i);
         CollectionDeckSlot item        = new CollectionDeckSlot();
         item.CopyFrom(slotByIndex);
         this.m_slots.Add(item);
     }
 }
    private List <string> GetPostDisenchantInvalidDeckNames()
    {
        Actor     shownActor = CraftingManager.Get().GetShownActor();
        string    cardId     = shownActor.GetEntityDef().GetCardId();
        CardFlair cardFlair  = shownActor.GetCardFlair();

        CollectionCardStack.ArtStack collectionArtStack = CollectionManager.Get().GetCollectionArtStack(cardId, cardFlair);
        int num = Mathf.Max(0, collectionArtStack.Count - 1);
        SortedDictionary <long, CollectionDeck> decks = CollectionManager.Get().GetDecks();
        List <string> list = new List <string>();

        foreach (CollectionDeck deck in decks.Values)
        {
            if (deck.GetCardCount(cardId, cardFlair) > num)
            {
                list.Add(deck.Name);
                Log.Rachelle.Print(string.Format("Disenchanting will invalidate deck '{0}'", deck.Name), new object[0]);
            }
        }
        return(list);
    }
 private void OnActorLoaded(string name, GameObject go, object callbackData)
 {
     if (go == null)
     {
         UnityEngine.Debug.LogWarning(string.Format("DeckHelper.OnActorLoaded() - FAILED to load actor \"{0}\"", name));
     }
     else
     {
         Actor component = go.GetComponent <Actor>();
         if (component == null)
         {
             UnityEngine.Debug.LogWarning(string.Format("DeckHelper.OnActorLoaded() - ERROR actor \"{0}\" has no Actor component", name));
         }
         else
         {
             component.transform.parent = base.transform;
             SceneUtils.SetLayer(component, base.gameObject.layer);
             ActorLoadCallback callback  = (ActorLoadCallback)callbackData;
             RDMDeckEntry      choice    = callback.choice;
             EntityDef         entityDef = choice.EntityDef;
             CardDef           cardDef   = callback.cardDef;
             CardFlair         cardFlair = choice.Flair;
             component.SetEntityDef(entityDef);
             component.SetCardDef(cardDef);
             component.SetCardFlair(cardFlair);
             component.UpdateAllComponents();
             component.gameObject.name = cardDef.name + "_actor";
             component.GetCollider().gameObject.AddComponent <DeckHelperVisual>().SetActor(component);
             this.m_actors.Add(component);
             if (this.HaveActorsForAllChoices())
             {
                 this.PositionAndShowChoices();
             }
             else
             {
                 component.Hide();
             }
         }
     }
 }
    public bool AcquireActor(EntityDef entityDef, CardFlair flair, AcquireActorCallback callback, object callbackData)
    {
        if (entityDef == null)
        {
            Debug.LogError("Cannot acquire actor; entityDef is null!");
            return(false);
        }
        bool     owned = CollectionManager.Get().IsCardInCollection(entityDef.GetCardId(), flair);
        ActorKey key   = this.MakeActorKey(entityDef, flair, owned);
        string   heroSkinOrHandActor = ActorNames.GetHeroSkinOrHandActor(entityDef.GetCardType(), flair.Premium);
        ActorLoadCallbackData data   = new ActorLoadCallbackData {
            m_key          = key,
            m_owned        = owned,
            m_entityDef    = entityDef,
            m_cardFlair    = flair,
            m_callback     = callback,
            m_callbackData = callbackData
        };

        AssetLoader.Get().LoadActor(heroSkinOrHandActor, new AssetLoader.GameObjectCallback(this.OnActorLoaded), data, false);
        return(true);
    }
 public void SetDeck(CollectionDeck deck)
 {
     if (deck == null)
     {
         UnityEngine.Debug.LogWarning(string.Format("CollectionDeckInfo.SetDeckID(): deck is null", new object[0]));
     }
     else
     {
         this.UpdateManaCurve(deck);
         string heroPowerCardIdFromHero = GameUtils.GetHeroPowerCardIdFromHero(deck.HeroCardID);
         if (string.IsNullOrEmpty(heroPowerCardIdFromHero))
         {
             UnityEngine.Debug.LogWarning("CollectionDeckInfo.UpdateInfo(): invalid hero power ID");
             this.m_heroPowerID = string.Empty;
         }
         else if (!heroPowerCardIdFromHero.Equals(this.m_heroPowerID))
         {
             this.m_heroPowerID = heroPowerCardIdFromHero;
             string    vanillaHeroCardIDFromClass = CollectionManager.Get().GetVanillaHeroCardIDFromClass(deck.GetClass());
             CardFlair bestHeroFlairOwned         = CollectionManager.Get().GetBestHeroFlairOwned(vanillaHeroCardIDFromClass);
             DefLoader.Get().LoadFullDef(this.m_heroPowerID, new DefLoader.LoadDefCallback <FullDef>(this.OnHeroPowerFullDefLoaded), (bestHeroFlairOwned == null) ? new CardFlair(TAG_PREMIUM.NORMAL) : bestHeroFlairOwned);
         }
     }
 }
 private ActorKey MakeActorKey(EntityDef entityDef, CardFlair flair, bool owned)
 {
     return(this.MakeActorKey(entityDef.GetCardType(), CardFlair.GetPremiumType(flair), owned));
 }
 public void SetCardFlair(CardFlair cardFlair)
 {
     this.m_cardFlair = cardFlair;
     this.UpdatePortrait();
 }
Exemplo n.º 29
0
 public void Show(EntityDef entityDef, CardFlair flair, CardDef cardDef, Vector3 sourcePosition, bool ghosted, float delay = 0)
 {
Exemplo n.º 30
0
 public void Show()
 {
     this.m_shown = true;
     base.SetEnabled(true);
     base.GetComponent <Collider>().enabled = true;
     if (this.m_actor != null)
     {
         bool show = false;
         if (this.m_visualType == CollectionManagerDisplay.ViewMode.CARDS)
         {
             string    cardId    = this.m_actor.GetEntityDef().GetCardId();
             CardFlair cardFlair = this.m_actor.GetCardFlair();
             show = CollectionManagerDisplay.Get().ShouldShowNewCardGlow(cardId, cardFlair);
             if (!show)
             {
                 CollectionManager.Get().MarkAllInstancesAsSeen(cardId, cardFlair);
             }
         }
         else if ((this.m_visualType != CollectionManagerDisplay.ViewMode.HERO_SKINS) && (this.m_visualType == CollectionManagerDisplay.ViewMode.CARD_BACKS))
         {
         }
         this.ShowNewItemCallout(show);
         this.m_actor.Show();
         ActorStateType stateType = !show ? ActorStateType.CARD_IDLE : ActorStateType.CARD_RECENTLY_ACQUIRED;
         this.m_actor.SetActorState(stateType);
         Renderer[] componentsInChildren = this.m_actor.gameObject.GetComponentsInChildren <Renderer>();
         if (componentsInChildren != null)
         {
             foreach (Renderer renderer in componentsInChildren)
             {
                 renderer.shadowCastingMode = ShadowCastingMode.Off;
             }
         }
         EntityDef entityDef = this.m_actor.GetEntityDef();
         if (entityDef != null)
         {
             string     tag  = "FakeShadow";
             string     str3 = "FakeShadowUnique";
             GameObject obj2 = SceneUtils.FindChildByTag(this.m_actor.gameObject, tag);
             GameObject obj3 = SceneUtils.FindChildByTag(this.m_actor.gameObject, str3);
             if (CollectionManager.Get().IsCardInCollection(entityDef.GetCardId(), this.m_actor.GetCardFlair()))
             {
                 if (entityDef.IsElite())
                 {
                     if (obj2 != null)
                     {
                         obj2.GetComponent <Renderer>().enabled = false;
                     }
                     if (obj3 != null)
                     {
                         obj3.GetComponent <Renderer>().enabled = true;
                     }
                 }
                 else
                 {
                     if (obj2 != null)
                     {
                         obj2.GetComponent <Renderer>().enabled = true;
                     }
                     if (obj3 != null)
                     {
                         obj3.GetComponent <Renderer>().enabled = false;
                     }
                 }
             }
             else
             {
                 if (obj2 != null)
                 {
                     obj2.GetComponent <Renderer>().enabled = false;
                 }
                 if (obj3 != null)
                 {
                     obj3.GetComponent <Renderer>().enabled = false;
                 }
             }
         }
     }
 }