public void OnUseCard_AfterApplyDmg(PFTable.Card useCard, APFCharacterController targetCtrl)
    {
        if (useCard != null)
        {
            if (useCard.statusKeepTurnCount > 0)
            {
                if (useCard.atkRate != 0)
                {
                    CardEffect.PowerRate attackRate = Create_CardEffect_PowerRate(useCard.atkRate, useCard.statusKeepTurnCount);
                    CardEffectList_AttackRate.Add(attackRate);
                }

                if (useCard.atkRateTarget != 0)
                {
                    CardEffect.PowerRate attackRate = Create_CardEffect_PowerRate(useCard.atkRateTarget, useCard.statusKeepTurnCount);
                    targetCtrl.CardEffectList_AttackRate.Add(attackRate);
                }

                if (useCard.defRate != 0)
                {
                    CardEffect.PowerRate defenceRate = Create_CardEffect_PowerRate(useCard.defRate, useCard.statusKeepTurnCount);
                    CardEffectList_DefenceRate.Add(defenceRate);
                }

                if (useCard.defRateTarget != 0)
                {
                    CardEffect.PowerRate defenceRate = Create_CardEffect_PowerRate(useCard.defRateTarget, useCard.statusKeepTurnCount);
                    targetCtrl.CardEffectList_DefenceRate.Add(defenceRate);
                }
            }
        }
    }
    static private CardEffect.PowerRate Create_CardEffect_PowerRate(float rate, int keepTurnCount)
    {
        CardEffect.PowerRate attackRate = new CardEffect.PowerRate();

        attackRate.Rate          = rate;
        attackRate.KeepTurnCount = keepTurnCount;

        return(attackRate);
    }
    static private void Update_Remove_CardEffect(List <CardEffect.PowerRate> effectList)
    {
        for (int i = effectList.Count - 1; i >= 0; --i)
        {
            CardEffect.PowerRate cardEffect_powerRate = effectList[i];

            if (cardEffect_powerRate.KeepTurnCount == PFConst.KeepGoing_StatusKeepTurnCount)
            {
                //"계속유지"
            }
            else
            {
                --cardEffect_powerRate.KeepTurnCount;
            }

            if (cardEffect_powerRate.KeepTurnCount == 0)
            {
                effectList.RemoveAt(i);
            }
        }
    }