Exemplo n.º 1
0
 public void Construct(CardData_CostBased data)
 {
     cardImage   = data.cardImage;
     cardName    = data.cardName;
     cardTypes   = data.cardTypes;
     costTypes   = data.costTypes;
     costAmounts = data.costAmounts;
 }
Exemplo n.º 2
0
    private void CreateCostly()
    {
        CardData_CostBased temp = CreateInstance <CardData_CostBased>();

        temp.Construct(cardName, cardImage, cardTypes, manaTypes, amounts);

        gO = temp;
    }
Exemplo n.º 3
0
    private void DisplayCostBasedData(CardData_CostBased card)
    {
        if (display.costImages.Count < liveData.currentCost.Count || display.costTexts.Count < liveData.currentCost.Count)
        {
            Debug.LogError("Insufficent containers for cost data on card");
        }
        else
        {
            for (int i = 0; i < liveData.currentCost.Count; i++)
            {
                display.costImages[i].gameObject.SetActive(true);
                display.costImages[i].sprite = liveData.currentCost.FirstValues[i].manaDepictionSprite;

                display.costTexts[i].gameObject.SetActive(true);
                display.costTexts[i].text = liveData.currentCost.SecondValues[i].ToString();
            }
        }
    }
Exemplo n.º 4
0
    public void AssignCard(CardData data)
    {
        if (data is CardData_Commander commanderData)
        {
            CardData_Commander commander = ScriptableObject.CreateInstance <CardData_Commander>();
            commander.Construct(commanderData);

            var liveData = gameObject.AddComponent <LiveData_Commander>();
            liveData.card = commander;
        }
        else if (data is CardData_CostBased costlyData)
        {
            CardData_CostBased costly = ScriptableObject.CreateInstance <CardData_CostBased>();
            costly.Construct(costlyData);
        }

        if (data is CardData_Unit unitData)
        {
            CardData_Unit unit = ScriptableObject.CreateInstance <CardData_Unit>();
            unit.Construct(unitData);
        }
    }