Exemplo n.º 1
0
    public override void _Ready()
    {
        GameData.Instance.State = GameData.GameState.Narration;
        if (GameData.Instance.yokai == YokaiId.None)
        {
            Continue();
            return;
        } // Sanity check to avoid the infamous win-crash
        int money = (100 + GameData.Instance.MoneyPercentageBonus) * GameData.Instance.yokai.Data().Reward / 100;

        GameData.Instance.yokai         = YokaiId.None;
        GetNode <Label>(moneyPath).Text = $"+{money}";
        GameData.Instance.Money        += money;

        CardId card = CardData.AllSpecial().Random();

        GetNode <CardVisual>(cardPath).ShowCard(card.Data());
        GetNode <CardVisual>(cardPath).IsDisabled           = true;
        GetNode <RichTextLabel>(descriptionPath).BbcodeText = BB.Format(card.Data().Description);
        GetNode <Button>(addCardbuttonPath).Connect("pressed", this, nameof(AddToDeck), new Godot.Collections.Array()
        {
            card
        });
        GetNode <Button>(continuePath).Connect("pressed", this, nameof(Continue));


        RNG.StartCycle();
        Global.SaveGame();
    }
Exemplo n.º 2
0
    public void Init()
    {
        bubbleText.Text = WELCOME_MESSAGES.Random();
        buyButton.Hide();
        List <CardId> all = CardData.AllSpecial();

        Load(all.PopRandom(), all.PopRandom(), all.PopRandom(), GameData.Instance.LeftInShop.Count == 0 ? FoodId.None : GameData.Instance.LeftInShop.Random());
    }