private IEnumerator DelayPassDay() { yield return(new WaitForSeconds(0.21f)); if (_msgDict.ContainsKey(PassDays)) { if (_msgDict[PassDays].Count > _msgIndex) { CardContainer.ShowMsgCard(_msgDict[PassDays][_msgIndex]); _msgIndex++; yield break; } } if (!_isShowCard) { _isShowCard = true; CardContainer.ShowNextCard(); yield break; } NewDayText.text = EndDays.Value.ToString(); NewDayAnim.gameObject.SetActive(true); NewDayAnim.Play("NewDay" + Random.Range(0, 2)); yield return(new WaitForSeconds(0.3f / AnimSpeed)); EndDay(); if (IsGameOver) { yield break; } yield return(new WaitForSeconds(0.18f / AnimSpeed)); if (PassDays > 0 && PassDays % StageAddInterval == 0) { Stage++; CardContainer.Shuffle(Stage); } NewDay(); yield return(new WaitForSeconds(1f)); NewDayAnim.gameObject.SetActive(false); }
public void RestartGame() { Debug.Log("RestartGame"); PlayBgm(MainBgm); Stage = 1; PassDays = 0; _msgIndex = 0; GameOverPanel.Hide(); StopAllCoroutines(); IsGameOver = false; EventManager.TriggerEvent(GameEvent.RestartGame); foreach (var property in AllProperty) { property.ResetValue(); } CardContainer.Shuffle(Stage); NewDay(true); }