Exemplo n.º 1
0
    IEnumerator GenerateRoutin()
    {
        yield return(null);

        GameObject floorRoot = new GameObject("FloorRoot");

        for (int i = 0; i < Row; i++)
        {
            for (int j = 0; j < Column; j++)
            {
                yield return(new WaitForSeconds(waitTime));

                CurrentPosition = new Vector3(j, 0, i);
                var floor = Instantiate(_floorUnitPrefab, CurrentPosition, Quaternion.identity);
                if (i == CenterX && j == CenterY)
                {
                    CardBehaviour cardBehaviour = floor.GetComponentInChildren <CardBehaviour>();
                    cardBehaviour.MakeCenter();
                }
                floor.transform.parent = floorRoot.transform;
            }
        }
    }