Exemplo n.º 1
0
        public override int CompareToOffsuitHand(OffsuitHandBase other)
        {
            var otherHighCard = other as HighCard;

            if (otherHighCard == null)
            {
                return(HandRank.CompareTo(other.HandRank));
            }

            if (Card1 != otherHighCard.Card1)
            {
                return(Card1.CompareTo(otherHighCard.Card1));
            }
            if (Card2 != otherHighCard.Card2)
            {
                return(Card2.CompareTo(otherHighCard.Card2));
            }
            if (Card3 != otherHighCard.Card3)
            {
                return(Card3.CompareTo(otherHighCard.Card3));
            }
            if (Card4 != otherHighCard.Card4)
            {
                return(Card4.CompareTo(otherHighCard.Card4));
            }
            return(Card5.CompareTo(otherHighCard.Card5));
        }
Exemplo n.º 2
0
        /****************************************************************************************
         * Method: ShuffleButton_Click()
         * Programmer(s): Jayce Merinchuk, Upma Sharma
         * Date: August 09, 2018
         * Description: disable shuffle button, for loop to choose new cards, while loop to
         * ensure no two cards chosen are the same, displays cards to the screen.
         * Input(s)/Output(s): No inputs, outputs new cards to the screen.
         * *************************************************************************************/
        private void ShuffleButton_Click(object sender, RoutedEventArgs e)
        {
            // Disable the Shuffle Button so it cannot be clicked twice.
            ShuffleButton.IsEnabled = false;

            // Advise the user to choose a card
            WinText.Text = "Choose a card";

            // For loop to choose the cards
            for (int i = 0; i < Cards.Length; i++)
            {
                int CardValue = RandomGenerator.Next(1, 14);
                Cards[i] = CardValue;
            }
            // While loop to ensure no duplicate cards are chosen
            while (Cards[0] == Cards[1] || Cards[0] == Cards[2] || Cards[1] == Cards[2])
            {
                // For loop to choose the cards
                for (int i = 0; i < Cards.Length; i++)
                {
                    int CardValue = RandomGenerator.Next(1, 14);
                    Cards[i] = CardValue;
                }
            }
            // Display the cards
            Card1.DisplayCard(Cards[0]);
            Card2.DisplayCard(Cards[1]);
            Card3.DisplayCard(Cards[2]);
        }
        private void Start_Click(object sender, RoutedEventArgs e)
        {
            StatusMessage.Text = "Choose a card";

            PickCard1.IsEnabled = true;
            PickCard2.IsEnabled = true;
            PickCard3.IsEnabled = true;
            Shuffle.IsEnabled   = true;

            for (int i = 0; i < Cards.Length; i++)
            {
                int CardValue = RandomGenerator.Next(2, 14);
                Cards[i] = CardValue;
            }

            while (Cards[0] == Cards[1] || Cards[0] == Cards[2] || Cards[1] == Cards[2])
            {
                for (int i = 0; i < Cards.Length; i++)
                {
                    int CardValue = RandomGenerator.Next(2, 14);
                    Cards[i] = CardValue;
                }
            }

            Card1.DisplayCard(Cards[0]);
            Card2.DisplayCard(Cards[1]);
            Card3.DisplayCard(Cards[2]);
        }
Exemplo n.º 4
0
    public void MoveState(int index)
    {
        GameObject Card1;
        GameObject Card2;

        if (State == "Inicial")
        {
            baraja[index].GetComponent <Cardscript>().Toggle();
            CardsUp[0] = index;
            State      = "carta_descubierta";
        }
        else if (State == "carta_descubierta" && CardsUp[0] != index)
        {
            baraja[index].GetComponent <Cardscript>().Toggle();

            CardsUp[1] = index;

            Card1 = baraja[CardsUp[0]];
            Card2 = baraja[CardsUp[1]];



            if ((Card1.GetComponent <Cardscript>().Value) == (Card2.GetComponent <Cardscript>().Value))
            {
                Debug.Log("Las cartas son pareja.");
                parejas++;
                Marcador.GetComponent <Text>().text = "Parejas " + parejas;

                //Desactivar las cartas
                baraja[CardsUp[0]].gameObject.SetActive(false);
                baraja[CardsUp[1]].gameObject.SetActive(false);

                State = "Inicial";


                if (parejas == 5)
                {
                    Marcador.GetComponent <Text>().text = "Fin del Juego";
                }
                else
                {
                    Marcador.GetComponent <Text>().text = "Parejas " + parejas;
                }
            }
            //NO ACIERTO
            else
            {
                //baraja[CardsUp[1]].GetComponent<Cardscript>().Toggle();

                baraja[CardsUp[0]].GetComponent <Cardscript>().Toggle();
                baraja[CardsUp[1]].GetComponent <Cardscript>().Toggle();


                State = "Inicial";
                //Dar la vuelta a las cartas.
            }
        }
    }
Exemplo n.º 5
0
        public static bool operator !=(Card Card1, Card Card2)
        {
            if (Card1.IsValid() && Card2.IsValid())
            {
                if (Card1.Mask != Card2.Mask)
                {
                    return(true);
                }
            }

            return(false);
        }
Exemplo n.º 6
0
    public void Open()
    {
        GetComponent <CardManagerScr>().Box1();
        Bground.SetActive(false);
        Bgroundopen.SetActive(true);

        TempCard = new List <Card>();

        for (int i = 0; i < 6; i++)
        {
            TempCard.Add(CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)]);
        }

        //card1 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)];
        card1 = TempCard[0];
        Card1 = Instantiate(cardpref, CardField1, false);
        Card1.GetComponent <CardInfoScr>().ShowCardInfo(card1);
        // GetComponent<SaveScript>().CollectionCardTemp.Add(card1);

        //  Debug.Log(GetComponent<SaveScript>().sv.CollectionCard.Count);

        //card2 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)];
        card2 = TempCard[1];
        Card2 = Instantiate(cardpref, CardField2, false);
        Card2.GetComponent <CardInfoScr>().ShowCardInfo(card2);
        // GetComponent<SaveScript>().CollectionCardTemp.Add(card2);

        //card3 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)];
        card3 = TempCard[2];
        Card3 = Instantiate(cardpref, CardField3, false);
        Card3.GetComponent <CardInfoScr>().ShowCardInfo(card3);
        //  GetComponent<SaveScript>().CollectionCardTemp.Add(card3);

        //card4 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)];
        card4 = TempCard[3];
        Card4 = Instantiate(cardpref, CardField4, false);
        Card4.GetComponent <CardInfoScr>().ShowCardInfo(card4);
        // GetComponent<SaveScript>().CollectionCardTemp.Add(card4);

        //card5 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)];
        card5 = TempCard[4];
        Card5 = Instantiate(cardpref, CardField5, false);
        Card5.GetComponent <CardInfoScr>().ShowCardInfo(card5);
        // GetComponent<SaveScript>().CollectionCardTemp.Add(card5);

        //card6 = CardManager.AllCards[Random.Range(0, CardManager.AllCards.Count)];
        card6 = TempCard[5];
        Card6 = Instantiate(cardpref, CardField6, false);
        Card6.GetComponent <CardInfoScr>().ShowCardInfo(card6);
        // GetComponent<SaveScript>().CollectionCardTemp.Add(card6);

        // GetComponent<SaveScript>().SaveData();
    }
Exemplo n.º 7
0
        private void DisplayCards()
        {
            Card1.DisplayCard(game.PlayerHand[0].CardName);
            Card2.DisplayCard(game.PlayerHand[1].CardName);
            Card3.DisplayCard(game.PlayerHand[2].CardName);
            upFaced.DisplayCard(game.upFacedCard.CardName);


            Card4.DisplayCard(game.ComputerHand[0].CardName);
            Card5.DisplayCard(game.ComputerHand[1].CardName);
            Card6.DisplayCard(game.ComputerHand[2].CardName);
        }
Exemplo n.º 8
0
 private void DisplayCards()
 {
     Card1.DisplayCard(game.PlayerHand[0].CardName);
     Card2.DisplayCard(game.PlayerHand[1].CardName);
     Card3.DisplayCard(game.PlayerHand[2].CardName);
     Card4.DisplayCard(game.PlayerHand[3].CardName);
     Card5.DisplayCard(game.PlayerHand[4].CardName);
     Card6.DisplayCard(game.PlayerHand[5].CardName);
     Card7.DisplayCard(game.PlayerHand[6].CardName);
     Card8.DisplayCard(game.PlayerHand[7].CardName);
     UpCard.DisplayCard(game.upFacedCard.CardName);
     BackCard.DisplayCard("DC");
 }
Exemplo n.º 9
0
        private void ShowCards()
        {
            Card1.DisplayCards(0);
            Card2.DisplayCards(1);
            Card3.DisplayCards(2);

            compCard1.DisplayCards(3);
            compCard2.DisplayCards(3);
            compCard3.DisplayCards(3);
            compCard1.IsEnabled = false;
            compCard2.IsEnabled = false;
            compCard3.IsEnabled = false;
        }
        private void SetupGame()
        {
            Start.IsEnabled     = true;
            PickCard1.IsEnabled = false;
            PickCard2.IsEnabled = false;
            PickCard3.IsEnabled = false;
            Shuffle.IsEnabled   = false;

            Card1.DisplayCard(1);
            Card2.DisplayCard(1);
            Card3.DisplayCard(1);
            PlayerCard.DisplayCard(1);
            CPUCard.DisplayCard(1);

            StatusMessage.Text = "Press Start!";
        }
        private void PickCard3_Click(object sender, RoutedEventArgs e)
        {
            PickCard1.IsEnabled = false;
            PickCard2.IsEnabled = false;
            PickCard3.IsEnabled = false;
            Shuffle.IsEnabled   = false;

            PlayerCard.DisplayCard(Cards[2]);

            Card1.DisplayCard(14);
            Card2.DisplayCard(14);
            Card3.DisplayCard(14);

            int PlayerIndex = Cards[2];

            GameRules(PlayerIndex);
        }
        public void OnHideShowCardsEventHandler()
        {
            if (HideToggleButtonText == "Hide")
            {
                Card1.SetVisible(false);
                Card2.SetVisible(false);

                HideToggleButtonText = "Show";
            }
            else if (HideToggleButtonText == "Show")
            {
                Card1.SetVisible(true);
                Card2.SetVisible(true);

                HideToggleButtonText = "Hide";
            }

            base.StateHasChanged();
        }
Exemplo n.º 13
0
        /****************************************************************************************
         * Method: SetupGame()
         * Programmer(s): Jayce Merinchuk, Upma Sharma
         * Date: August 09, 2018
         * Description: This method  enables/disables starting buttons, sets up the backs of the
         * cards, and tells the user to press the start button.
         * Input(s)/Output(s): No inputs, outputs a card picture and a message to the screen.
         * *************************************************************************************/
        private void SetupGame()
        {
            // Ensure only the start game button is waiting to be pressed
            StartGameButton.IsEnabled = true;
            PickCard1.IsEnabled       = false;
            PickCard2.IsEnabled       = false;
            PickCard3.IsEnabled       = false;
            ShuffleButton.IsEnabled   = false;

            // Start the game seeing the backs of the cards
            Card1.DisplayCard(14);
            Card2.DisplayCard(14);
            Card3.DisplayCard(14);
            ChosenCard.DisplayCard(14);
            OpponentCard.DisplayCard(14);

            // Notify User to press Start Game Button
            WinText.Text           = "Click The Start Game Button!";
            PlayerScoreText.Text   = $"Player Score: {PlayerScore}";
            OpponentScoreText.Text = $"Opponent Score: {OpponentScore}";
        }
Exemplo n.º 14
0
        /****************************************************************************************
         * Method: Start_Click()
         * Programmer(s): Jayce Merinchuk, Upma Sharma
         * Date: August 09, 2018
         * Description: Display the back of cards, enable buttons, for loop to pick new cards,
         * while loop to ensure no two cards picked were the same, output cards to the screen.
         * Input(s)/Output(s): No inputs, removes text message, enables buttons, outputs new
         * cards to the screen.
         * *************************************************************************************/
        private void Start_Click(object sender, RoutedEventArgs e)
        {
            // Set the text of the start Game Button back to "Start Game" and clear the Card Value text Box
            StartGameButton.Content = "Start Game";
            CardValueText.Text      = "Card Value = ";

            // Start the game seeing the backs of the cards
            ChosenCard.DisplayCard(14);
            OpponentCard.DisplayCard(14);

            // Advise the user to choose a card
            WinText.Text = "Choose a card";

            // Enable the game buttons
            PickCard1.IsEnabled     = true;
            PickCard2.IsEnabled     = true;
            PickCard3.IsEnabled     = true;
            ShuffleButton.IsEnabled = true;

            // For loop to choose the cards
            for (int i = 0; i < Cards.Length; i++)
            {
                int CardValue = RandomGenerator.Next(1, 14);
                Cards[i] = CardValue;
            }
            // While loop to ensure no duplicate cards are chosen
            while (Cards[0] == Cards[1] || Cards[0] == Cards[2] || Cards[1] == Cards[2])
            {
                // For loop to choose the cards
                for (int i = 0; i < Cards.Length; i++)
                {
                    int CardValue = RandomGenerator.Next(1, 14);
                    Cards[i] = CardValue;
                }
            }
            // Display Cards
            Card1.DisplayCard(Cards[0]);
            Card2.DisplayCard(Cards[1]);
            Card3.DisplayCard(Cards[2]);
        }
Exemplo n.º 15
0
        /****************************************************************************************
         * Method: PickCard3Button_Click()
         * Programmer(s): Jayce Merinchuk, Upma Sharma
         * Date: August 09, 2018
         * Description: Disables buttons, puts chosen card in box, changes 3 cards to display
         * the back of the card, runs the ApplyGameRules() method.
         * Input(s)/Output(s): Input - button is clicked, Output: Back of cards displayed, chosen
         * card is placed in ChosenCard Box.
         * *************************************************************************************/
        private void PickCard3Button_Click(object sender, RoutedEventArgs e)
        {
            // Disable other buttons once a card has been chosen
            PickCard1.IsEnabled     = false;
            PickCard2.IsEnabled     = false;
            PickCard3.IsEnabled     = false;
            ShuffleButton.IsEnabled = false;

            // Put chosen card in the Chosen Card box
            ChosenCard.DisplayCard(Cards[2]);

            // Show the back of cards in the 3 upper boxes
            Card1.DisplayCard(14);
            Card2.DisplayCard(14);
            Card3.DisplayCard(14);

            // Player Index Chosen
            int PlayerIndex = Cards[2];

            // Run the rules of the game
            ApplyGameRules(PlayerIndex);
        }
Exemplo n.º 16
0
        public bool IsValid()
        {
            if (Street < 1 || Street > 3)
            {
                return(false);
            }

            if (Street == 1)
            {
                return(Card1.IsValid() && Card2.IsValid() && Card3.IsValid());
            }

            if (Street == 2)
            {
                return(Card1.IsValid() && Card2.IsValid() && Card3.IsValid() && Card4.IsValid());
            }

            if (Street == 3)
            {
                return(Card1.IsValid() && Card2.IsValid() && Card3.IsValid() && Card4.IsValid() && Card5.IsValid());
            }

            return(false);
        }
Exemplo n.º 17
0
 public void AddCardInCardComparison(Card2 card2)
 {
     cardComparison.Add(card2);
 }
Exemplo n.º 18
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 private void DisplayCards()
 {
     Card1.DisplayCard($"{game.PlayerCards[0]}C");
     Card2.DisplayCard($"{game.PlayerCards[1]}C");
     Card3.DisplayCard($"{game.PlayerCards[2]}C");
 }
Exemplo n.º 19
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 public bool IsValid()
 {
     return(Card1.IsValid() && Card2.IsValid());
 }
Exemplo n.º 20
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 private void DisplayCards()
 {
     Card1.DisplayCard(game.PlayerCards[0]);
     Card2.DisplayCard(game.PlayerCards[1]);
     Card3.DisplayCard(game.PlayerCards[2]);
 }