public void Notify_CaravanFormed(Caravan caravan)
 {
     if (this.shouldPassStoryState)
     {
         this.shouldPassStoryState = false;
         this.map.StoryState.CopyTo(caravan.StoryState);
     }
     if (this.nextTile != -1 && this.nextTile != caravan.Tile && caravan.CanReach(this.nextTile))
     {
         caravan.pather.StartPath(this.nextTile, null, true, true);
         caravan.pather.nextTileCostLeft = caravan.pather.nextTileCostTotal * this.nextTileCostLeftPct;
         caravan.pather.Paused           = this.paused;
         caravan.tweener.ResetTweenedPosToRoot();
     }
     if (this.HasDestinationTile && this.destinationTile != caravan.Tile)
     {
         caravan.pather.StartPath(this.destinationTile, this.arrivalAction, true, true);
         this.destinationTile = -1;
         this.arrivalAction   = null;
     }
 }
Exemplo n.º 2
0
 public void Notify_CaravanFormed(Caravan caravan)
 {
     if (shouldPassStoryState)
     {
         shouldPassStoryState = false;
         map.StoryState.CopyTo(caravan.StoryState);
     }
     if (nextTile != -1 && nextTile != caravan.Tile && caravan.CanReach(nextTile))
     {
         caravan.pather.StartPath(nextTile, null, repathImmediately: true);
         caravan.pather.nextTileCostLeft = caravan.pather.nextTileCostTotal * nextTileCostLeftPct;
         caravan.pather.Paused           = paused;
         caravan.tweener.ResetTweenedPosToRoot();
     }
     if (HasDestinationTile && destinationTile != caravan.Tile)
     {
         caravan.pather.StartPath(destinationTile, arrivalAction, repathImmediately: true);
         destinationTile = -1;
         arrivalAction   = null;
     }
 }
Exemplo n.º 3
0
        public WorldPath FindOceanPath(int startTile, int destTile, Caravan caravan, Func <float, bool> terminator = null)
        {
            if (startTile < 0)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid start tile ",
                    startTile,
                    ", caravan= ",
                    caravan
                }), false);
                return(WorldPath.NotFound);
            }
            if (destTile < 0)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid dest tile ",
                    destTile,
                    ", caravan= ",
                    caravan
                }), false);
                return(WorldPath.NotFound);
            }
            if (caravan != null)
            {
                if (!caravan.CanReach(destTile))
                {
                    return(WorldPath.NotFound);
                }
            }
            else if (!Find.WorldReachability.CanReach(startTile, destTile))
            {
                return(WorldPath.NotFound);
            }
            World      world = Find.World;
            WorldGrid  grid  = world.grid;
            List <int> tileIDToNeighbors_offsets = grid.tileIDToNeighbors_offsets;
            List <int> tileIDToNeighbors_values  = grid.tileIDToNeighbors_values;
            Vector3    normalized = grid.GetTileCenter(destTile).normalized;

            float[] movementDifficulty = world.pathGrid.movementDifficulty;
            int     num  = 0;
            int     num2 = (caravan != null) ? caravan.TicksPerMove : 3300;
            int     num3 = CalculateHeuristicStrength(startTile, destTile);

            statusOpenValue   += 2;
            statusClosedValue += 2;
            if (statusClosedValue >= 65435)
            {
                ResetStatuses();
            }
            calcGrid[startTile].knownCost     = 0;
            calcGrid[startTile].heuristicCost = 0;
            calcGrid[startTile].costNodeCost  = 0;
            calcGrid[startTile].parentTile    = startTile;
            calcGrid[startTile].status        = statusOpenValue;
            openList.Clear();
            openList.Push(new CostNode(startTile, 0));
            while (openList.Count > 0)
            {
                CostNode costNode = openList.Pop();
                if (costNode.cost == calcGrid[costNode.tile].costNodeCost)
                {
                    int tile = costNode.tile;
                    if (calcGrid[tile].status != statusClosedValue)
                    {
                        if (tile == destTile)
                        {
                            return(FinalizedPath(tile));
                        }
                        if (num > 500000)
                        {
                            Log.Warning(string.Concat(new object[]
                            {
                                caravan,
                                " pathing from ",
                                startTile,
                                " to ",
                                destTile,
                                " hit search limit of ",
                                500000,
                                " tiles."
                            }), false);
                            return(WorldPath.NotFound);
                        }
                        int num4 = (tile + 1 < tileIDToNeighbors_offsets.Count) ? tileIDToNeighbors_offsets[tile + 1] : tileIDToNeighbors_values.Count;
                        for (int i = tileIDToNeighbors_offsets[tile]; i < num4; i++)
                        {
                            int num5 = tileIDToNeighbors_values[i];
                            if (calcGrid[num5].status != statusClosedValue && !HelperMethods.ImpassableModified(world, num5, startTile, destTile, caravan))
                            {
                                int    num6   = (int)((float)num2 * movementDifficulty[num5] * grid.GetRoadMovementDifficultyMultiplier(tile, num5, null)) + calcGrid[tile].knownCost;
                                ushort status = calcGrid[num5].status;
                                if ((status != statusClosedValue && status != statusOpenValue) || calcGrid[num5].knownCost > num6)
                                {
                                    Vector3 tileCenter = grid.GetTileCenter(num5);
                                    if (status != statusClosedValue && status != statusOpenValue)
                                    {
                                        float num7 = grid.ApproxDistanceInTiles(GenMath.SphericalDistance(tileCenter.normalized, normalized));
                                        calcGrid[num5].heuristicCost = Mathf.RoundToInt((float)num2 * num7 * (float)num3 * 0.5f);
                                    }
                                    int num8 = num6 + calcGrid[num5].heuristicCost;
                                    calcGrid[num5].parentTile   = tile;
                                    calcGrid[num5].knownCost    = num6;
                                    calcGrid[num5].status       = statusOpenValue;
                                    calcGrid[num5].costNodeCost = num8;
                                    openList.Push(new CostNode(num5, num8));
                                }
                            }
                        }
                        num++;
                        calcGrid[tile].status = statusClosedValue;
                        if (terminator != null && terminator((float)calcGrid[tile].costNodeCost))
                        {
                            return(WorldPath.NotFound);
                        }
                    }
                }
            }
            Log.Warning(string.Concat(new object[]
            {
                caravan,
                " pathing from ",
                startTile,
                " to ",
                destTile,
                " ran out of tiles to process."
            }), false);
            return(WorldPath.NotFound);
        }