void RespawnCar() { if (!GM.OnPause) { PlayerCar.gameObject.SetActive(true); PlayerStat.Respawn(); } }
public void RessurectPlayer() { Carstat.Respawn(); //floorSpawner.ResetPattern(); GameOverUI.DiseableGameOverUI(); }
void RespawnCar() { if (!GM.OnPause) { PlayerCar.gameObject.SetActive(true); PlayerStat.Respawn(); } }
public void RessurectPlayer() { Carstat.Respawn(); //floorSpawner.ResetPattern(); GameOverUI.DiseableGameOverUI(); }