Exemplo n.º 1
0
 void OnCollisionEnter(Collision collison)
 {
     if (cambiar_carro == false)
     {
         Debug.Log("cambiar carro");
         GameObject hit = GameObject.Find(modifico_este_color.name + "(Clone)");
         //Extraigo el script cambiar carro
         CarSelect carro = hit.GetComponent <CarSelect>();
         if (carro != null)
         {
             carro.SelectCar(0);
         }
     }
     else
     {
         //GameObject hit = collison.gameObject;
         Debug.Log("collision");
         GameObject  hit    = GameObject.Find(modifico_este_color.name + "(Clone)");
         PaintTuning health = hit.GetComponent <PaintTuning>();
         //Health health = hit.GetComponent<Health> ();
         //Aqui pregunto si ese jugador tiene adjunto el script health nada mas (COMPROBADO)
         if (health != null)
         {
             Debug.Log("entro");
             //health.TakeDamage (10);
             var randomInt = Random.Range(1, 6);
             health.SetPaint(randomInt); //Le paso 6 que es distinto al otro
             //Le paso el color y el identificador de GameObject para que modifique este enemigo
             //string color = "Blue";
             //health.pintarObjeto(color);
         }
     }
     Destroy(gameObject);
 }
Exemplo n.º 2
0
    void Setup()
    {
        CarSelect carSelect = carSelectObject.GetComponent <CarSelect>();

        carCordinate = carSelect.currentActiveCar;
        StartCoroutine(asteroidLoop());
    }
Exemplo n.º 3
0
        public PlayerCustomizer(int playerIndex, InputManager inputManager, CarSelect daddy, CarController car)
        {
            m_inputManager = inputManager;
            m_playerIndex  = playerIndex;
            m_daddy        = daddy;
            m_car          = car;
            m_daddy.CarNames[m_playerIndex].text = m_daddy.carPallettes[currentSkin].name;
            var color = m_daddy.carPallettes[currentSkin].Body;

            color.a = 1;
            m_daddy.CarNames[m_playerIndex].color = color;
        }
Exemplo n.º 4
0
        public List <CarSelect> GetCarSelectList()
        {
            using (var ctx = new ApplicationDbContext())
            {
                List <CarSelect> carSelectItems  = new List <CarSelect>();
                List <Car>       listOfOwnedCars =
                    ctx
                    .Cars
                    .ToList();

                foreach (Car car in listOfOwnedCars)
                {
                    Member member = ctx.Members.Find(car.MemberID);

                    CarSelect newSelectItem = new CarSelect
                    {
                        CarID         = car.CarID,
                        DisplayMember = $"{member.FullName} {car.Make}"
                    };
                    carSelectItems.Add(newSelectItem);
                }
                return(carSelectItems);
            }
        }
Exemplo n.º 5
0
 void Start()
 {
     carSelecter = GameObject.Find("CarSelecter");
     carSelect   = carSelecter.GetComponent <CarSelect>();
 }