void OnCollisionEnter(Collision collison) { if (cambiar_carro == false) { Debug.Log("cambiar carro"); GameObject hit = GameObject.Find(modifico_este_color.name + "(Clone)"); //Extraigo el script cambiar carro CarSelect carro = hit.GetComponent <CarSelect>(); if (carro != null) { carro.SelectCar(0); } } else { //GameObject hit = collison.gameObject; Debug.Log("collision"); GameObject hit = GameObject.Find(modifico_este_color.name + "(Clone)"); PaintTuning health = hit.GetComponent <PaintTuning>(); //Health health = hit.GetComponent<Health> (); //Aqui pregunto si ese jugador tiene adjunto el script health nada mas (COMPROBADO) if (health != null) { Debug.Log("entro"); //health.TakeDamage (10); var randomInt = Random.Range(1, 6); health.SetPaint(randomInt); //Le paso 6 que es distinto al otro //Le paso el color y el identificador de GameObject para que modifique este enemigo //string color = "Blue"; //health.pintarObjeto(color); } } Destroy(gameObject); }
void Setup() { CarSelect carSelect = carSelectObject.GetComponent <CarSelect>(); carCordinate = carSelect.currentActiveCar; StartCoroutine(asteroidLoop()); }
public PlayerCustomizer(int playerIndex, InputManager inputManager, CarSelect daddy, CarController car) { m_inputManager = inputManager; m_playerIndex = playerIndex; m_daddy = daddy; m_car = car; m_daddy.CarNames[m_playerIndex].text = m_daddy.carPallettes[currentSkin].name; var color = m_daddy.carPallettes[currentSkin].Body; color.a = 1; m_daddy.CarNames[m_playerIndex].color = color; }
public List <CarSelect> GetCarSelectList() { using (var ctx = new ApplicationDbContext()) { List <CarSelect> carSelectItems = new List <CarSelect>(); List <Car> listOfOwnedCars = ctx .Cars .ToList(); foreach (Car car in listOfOwnedCars) { Member member = ctx.Members.Find(car.MemberID); CarSelect newSelectItem = new CarSelect { CarID = car.CarID, DisplayMember = $"{member.FullName} {car.Make}" }; carSelectItems.Add(newSelectItem); } return(carSelectItems); } }
void Start() { carSelecter = GameObject.Find("CarSelecter"); carSelect = carSelecter.GetComponent <CarSelect>(); }