// Use this for initialization void Start() { myo = GameObject.Find("Myo"); carSpawnerNorth = spawner_north.GetComponent <CarSpawner> (); carSpawnerSouth = spawner_south.GetComponent <CarSpawner> (); carDestroy = destroyer.GetComponent <CarDestroy> (); increment = totalCars + 1; pedStop = new Stopwatch(); pedStop.Start(); experimentStop.Start(); fileWriter = GetComponent <DataFileWriter> (); StartCoroutine(Experiment()); }
private void Awake() { rb = GetComponent <Rigidbody>(); collider = GetComponent <Collider>(); carDestroyScript = GetComponent <CarDestroy>(); }