Exemplo n.º 1
0
    public override void _PhysicsProcess(float delta)
    {
        if (Input.IsActionPressed("left_click"))
        {
            onProjectileShoot((PackedScene)GD.Load("res://projectiles/RifileBullet.tscn"), GetGlobalMousePosition(), Vector2.Right, null, new Team(), null);
        }


        // Update the timeout counter
        CurrentTime += delta;
        if (CurrentTime < GameStates.updateDelta)
        {
            return;
        }

        // "Reset" the time counting
        CurrentTime -= GameStates.updateDelta;

        int index = 0;

        // And update the game state
        foreach (Agent agent in SpawnBots.Values)
        {
            // Locate the bot node
            Agent enemyNode = (Agent)TeamMapAIs[(int)agent.GetCurrentTeam()].GetUnit(agent.Name);

            CapturableBase capturableBase = (CapturableBase)(CapaturableBaseManager.GetBases()[_spawnBotTargetBase[agent.GetUnitName()]]);

            Vector2 randomPosition = capturableBase.GetRandomPositionWithinCaptureRadius();

            enemyNode.MoveToward(randomPosition - enemyNode.GlobalPosition, delta);
            //enemyNode.MoveAndSlide((SpawnBots[AgentPrefix + ((index + 1) % SpawnBots.Count)].GlobalPosition - enemyNode.GlobalPosition) * 0.1f);
            enemyNode.LookAt(SpawnBots[AgentPrefix + ((index + 1) % SpawnBots.Count)].GlobalPosition);

            // Always fire
            enemyNode.Fire(Weapon.WeaponOrder.Right, 1);
            enemyNode.Fire(Weapon.WeaponOrder.Left, 1);
            index++;
        }
    }
Exemplo n.º 2
0
 public void SetNextBase(CapturableBase capturableBase)
 {
     _nextBasePosition = capturableBase.GetRandomPositionWithinCaptureRadius();
 }