Exemplo n.º 1
0
 static void CapacitySyncSuccess(ref CapacitySyncMsg msg, MyNetworkClient sender)
 {
     MyCharacter owner;
     MyEntities.TryGetEntityById(msg.EntityId, out owner);
     if (owner != null)
     {
         MyBattery.Friend.OnSyncCapacitySuccess(owner.SuitBattery, msg.RemainingCapacity);
     }
 }
Exemplo n.º 2
0
        public void SendCapacitySync(MyCharacter owner, float remainingCapacity)
        {
            var msg = new CapacitySyncMsg();

            msg.EntityId          = owner.EntityId;
            msg.RemainingCapacity = remainingCapacity;

            Sync.Layer.SendMessageToAll(ref msg, MyTransportMessageEnum.Success);
        }
Exemplo n.º 3
0
        public void SendCapacitySync(MyCharacter owner, float remainingCapacity)
        {
            var msg = new CapacitySyncMsg();

            msg.EntityId = owner.EntityId;
            msg.RemainingCapacity = remainingCapacity;

            Sync.Layer.SendMessageToAll(ref msg, MyTransportMessageEnum.Success);
        }
Exemplo n.º 4
0
        static void CapacitySyncSuccess(ref CapacitySyncMsg msg, MyNetworkClient sender)
        {
            MyCharacter owner;

            MyEntities.TryGetEntityById(msg.EntityId, out owner);
            if (owner != null)
            {
                MyBattery.Friend.OnSyncCapacitySuccess(owner.SuitBattery, msg.RemainingCapacity);
            }
        }