public void PresentContent() { dcRenderView.ClearRenderTarget(); lock (dcRenderView) { if (CanvasRect != null) { CanvasRect.SetRefTexture(CanvasCase.RenderTarget[0], 0); CanvasRect.Render(); } dcRenderView.Present(); } }
public void PresentContent() { dcRenderView.ClearRenderTarget(); lock (dcRenderView) { if (CanvasRect != null) { CanvasRect.SetRefTexture(CanvasCase.RenderTarget[0], 0); CanvasRect.Render(); } dcRenderView.Present(); } }