Exemplo n.º 1
0
 public BaseCannonFire(Transform[] barrelTransforms, CannonProperties properties)
 {
     this.barrelTransforms  = barrelTransforms;
     this.cannonProjectiles = new List <GameObject> ();
     this.CannonProperties  = properties;
     Debug.LogFormat("Barrel position:{0}", barrelTransforms[0].position);
 }
Exemplo n.º 2
0
    void UpgradeWeapon()
    {
        money -= nextUpgradeCost();
        cannonLevel++;
        CannonProperties newCannonProperties = Cannons.getCannonProperties(cannonLevel);

        if (cannonObj.GetComponent <Cannon>().GetCannonProperties().cannonType != newCannonProperties.cannonType)
        {
            InitCannon();
        }
        else
        {
            cannonObj.GetComponent <Cannon>().SetCannonProperties(newCannonProperties);
        }

        switch (newCannonProperties.cannonType)
        {
        case 1:
            upgradeButton.GetComponent <Image>().sprite = cannonSprites[0];
            break;

        case 2:
            upgradeButton.GetComponent <Image>().sprite = cannonSprites[1];
            break;

        case 3:
            upgradeButton.GetComponent <Image>().sprite = cannonSprites[2];
            break;
        }
    }
Exemplo n.º 3
0
 public void  SetCannonProperties(CannonProperties p)
 {
     this.cannonProperties = p;
     if (this.fireHandler != null)
     {
         this.fireHandler.CannonProperties = p;
     }
     if (this.movementHandler != null)
     {
         this.movementHandler.CannonProperties = p;
     }
 }
Exemplo n.º 4
0
    void InitCannon()
    {
        CannonProperties cannonProperties = Cannons.getCannonProperties(cannonLevel);

        if (cannonObj != null)
        {
            GameObject newcannonObj = (GameObject)GameObject.Instantiate(Resources.Load(string.Format("Prefabs/{0}", Cannons.getPrefabName(cannonProperties.cannonType))));

            newcannonObj.GetComponent <Cannon>().SetCannonProperties(cannonProperties);

            initiateStylishCannonSwitch(cannonObj.GetComponent <Cannon>().transform, newcannonObj.transform);
            cannonObj.GetComponent <Cannon>().Kill();
            cannonObj = newcannonObj;
        }
        else
        {
            cannonObj = (GameObject)GameObject.Instantiate(Resources.Load(string.Format("Prefabs/{0}", Cannons.getPrefabName(cannonProperties.cannonType))));
            cannonObj.GetComponent <Cannon>().SetCannonProperties(cannonProperties);
        }
    }
Exemplo n.º 5
0
 public BaseCannonMovement(Transform[] barrelTransforms, Vector3 pivot, CannonProperties properties)
 {
     this.barrelTransforms = barrelTransforms;
     this.CannonProperties = properties;
     originalY             = barrelTransforms [0].localPosition.y;
 }