protected override void OnSceneGUISelected()
    {
        if (aiBehaviour)
        {
            CanSeeCondition condition = node as CanSeeCondition;

            if (aiBehaviour.TryGetExposedObject(condition.fieldOfViewParameter, out FieldOfView fov))
            {
                FieldOfViewInspector.DrawFieldOfView(fov.transform, condition.viewRadius, condition.viewAngle, condition.visibleTargetsList);
            }
        }
    }
    public override void OnInspectorGUI()
    {
        DrawDefaultNode();

        EditorGUILayout.Space();

        CanSeeCondition condition = node as CanSeeCondition;

        if (condition)
        {
            showVisibleTargets = EditorGUILayout.Foldout(showVisibleTargets, $"Visible Targets ({condition.visibleTargetsList.Count})");
            if (showVisibleTargets)
            {
                for (int i = 0; i < condition.visibleTargetsList.Count; i++)
                {
                    EditorGUILayout.LabelField(condition.visibleTargetsList[i].name);
                }
            }
        }
    }