Exemplo n.º 1
0
    public void ShowCampaigns(int index, Vector3 position)
    {
        HideCampaigns();
        int count = selectedCampaignSet.campaignDefinitions.Count;

        Add(_campaigns = new Layout("CampaignLayout", 4, count + 1, 0.25f, 0.1f, count + 1, container));
        _campaigns.SetPosition(position + (Vector3.left * (campaignSets.width - 0.5f)) + (Vector3.back * ((_campaigns.height * 0.5f) - 0.5f)));

        _campaigns.Add(new List <RenameableDeletableButton>(
                           RenameableDeletableButton.GetButtons(count,
                                                                (int capturedIndex) => new RenameableDeletableButton(GetCampaign(capturedIndex).name, 4, 1, container,
                                                                                                                     fontSize: 20,
                                                                                                                     DeleteStay: (Button button) =>
        {
            if (Input.GetMouseButtonUp(0))
            {
                selectedCampaignSet.Remove(GetCampaign(index));
                ShowCampaigns(index, position);
                ShowCampaignSets();
            }
        },
                                                                                                                     EndInput: (Field field) =>
        {
            GetCampaign(capturedIndex).name = field.label.text;
            field.SetColor(Color.white);
        },
                                                                                                                     Enter: (Button button) => button.SetColor(Color.green),
                                                                                                                     Stay: (Button button) =>
        {
            if (Input.GetMouseButtonDown(0))
            {
                selectedCampaign = GetCampaign(capturedIndex);

                HideCampaigns();
                HideCampaignSets();

                ShowCampaignMap();
                ShowCampaignSets();
                ShowCampaignEditor();
            }
        },
                                                                                                                     Exit: (Button button) => button.SetColor(Color.white)))));

        _campaigns.Add(new Button("New Campaign", 4, 1, container, "NewCampaign",
                                  fontSize: 20,
                                  Enter: (Button button) => button.SetColor(Color.green),
                                  Stay: (Button button) =>
        {
            if (Input.GetMouseButtonDown(0))
            {
                ScriptableObjects.Add(CampaignDefinition.Default(), selectedCampaignSet);
                ShowCampaigns(index, position);
            }
        },
                                  Exit: (Button button) => button.SetColor(Color.white)), true);
    }
Exemplo n.º 2
0
    public IEnumerator SessionHandler(Session session, CampaignDefinition selectedCampaign, int selectedCampaignIndex)
    {
        if (!Definitions.initialized)
        {
            Definitions.Initialize(Assets.Get(Assets.ObjectDataSets.Default));
        }

        session.Hide();

        while (!session.player.progress.HasCampaignProgress(selectedCampaignIndex))
        {
            session.player.progress.AddCampaignProgress();
        }

        MissionDefinition missionDefinition = session.player.progress.IsNewGame(selectedCampaignIndex) ? selectedCampaign.GetMissionDefinition(selectedCampaign.firstMissionIndex) : null;
        int missionIndex = selectedCampaign.firstMissionIndex;

        if (missionDefinition == null)
        {
            Vector3     offset         = Camera.main.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, Camera.main.transform.position.y)) + (Vector3.left * selectedCampaign.width * 0.5f) + (Vector3.forward * selectedCampaign.height * 0.5f);
            CampaignMap campaignMap    = new CampaignMap(selectedCampaign.width, selectedCampaign.height, selectedCampaign.columns, selectedCampaign.rows, offset);
            Layout      campaignLayout = new Layout("Campaign", gameObject);

            for (int i = 0; campaignMap.tileMap.count > i; i++)
            {
                int iIndex = i;

                if (selectedCampaign.Has(i) && session.player.progress.HasCompleted(selectedCampaignIndex, i))
                {
                    Button button = new Button(selectedCampaign.GetMissionDefinition(i).name, campaignMap.tileMap.tileWidth - 1, campaignMap.tileMap.tileHeight * 0.5f, gameObject, "CampaignMap" + i,
                                               fontSize: 20,
                                               Enter: (Button b) => b.SetColor(Color.green),
                                               Stay: (Button b) =>
                    {
                        if (Input.GetMouseButtonDown(0))
                        {
                            missionIndex      = iIndex;
                            missionDefinition = selectedCampaign.GetMissionDefinition(iIndex);
                        }
                    },
                                               Exit: (Button b) => b.SetColor(Color.cyan));

                    campaignLayout.Add(button);
                    button.SetColor(Color.cyan);
                    button.SetPosition(campaignMap.tileMap.PositionOf(i));

                    for (int j = 0; selectedCampaign.connections.Count > j; j++)
                    {
                        int jIndex = j;
                        if (selectedCampaign.connections[j].fromIndex == i)
                        {
                            if (!session.player.progress.HasCompleted(selectedCampaignIndex, selectedCampaign.connections[j].toIndex))
                            {
                                Button butt = new Button(selectedCampaign.GetMissionDefinition(selectedCampaign.connections[j].toIndex).name, campaignMap.tileMap.tileWidth - 1, campaignMap.tileMap.tileHeight * 0.5f, gameObject, "CampaignMap" + selectedCampaign.connections[j].toIndex,
                                                         fontSize: 20,
                                                         Enter: (Button b) => b.SetColor(Color.green),
                                                         Stay: (Button b) =>
                                {
                                    if (Input.GetMouseButtonDown(0))
                                    {
                                        missionIndex      = selectedCampaign.connections[jIndex].toIndex;
                                        missionDefinition = selectedCampaign.GetMissionDefinition(selectedCampaign.connections[jIndex].toIndex);
                                    }
                                },
                                                         Exit: (Button b) => b.SetColor(Color.white));

                                campaignLayout.Add(butt);
                                butt.SetPosition(campaignMap.tileMap.PositionOf(selectedCampaign.connections[jIndex].toIndex));
                            }
                        }
                    }
                }
            }

            while (missionDefinition == null)
            {
                campaignLayout.Update();
                yield return(null);
            }

            campaignLayout.Hide();
            campaignLayout.Destroy();
        }

        GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad);

        quad.transform.rotation   = Quaternion.Euler(90, 0, 0);
        quad.transform.position   = Camera.main.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, Camera.main.transform.position.y));
        quad.transform.localScale = new Vector3(12, 4, 1);

        TextMesh textMesh = new GameObject("StartText").AddComponent <TextMesh>();

        textMesh.transform.localRotation = quad.transform.rotation;
        textMesh.transform.SetPositionAndRotation(quad.transform.position + Vector3.up, quad.transform.rotation);
        textMesh.fontSize      = 200;
        textMesh.color         = Color.black;
        textMesh.characterSize = 0.15f;
        textMesh.anchor        = TextAnchor.MiddleCenter;
        textMesh.alignment     = TextAlignment.Center;
        textMesh.text          = "START";

        float wait = Time.time + 3;

        while (wait > Time.time)
        {
            yield return(null);
        }

        quad.SetActive(false);
        textMesh.gameObject.SetActive(false);

        StageDefinition stageDefinition = missionDefinition.stageDefinition;

        session.SetConveyor(new Conveyor(
                                speed: 7,
                                width: 4,
                                height: 15 + (1 * (stageDefinition.laneCount - 1)),
                                itemInterval: 1,
                                itemLimit: 8,
                                itemWidthPadding: 1,
                                itemSpacing: 0.1f));

        session.SetStage(new Stage(stageDefinition, session.player, session.conveyor));

        Level level = new Level(missionDefinition.duration);

        for (int i = 0; missionDefinition.waveDefinitions.Count > i; i++)
        {
            Wave wave = new Wave(missionDefinition.waveTimes[i] * missionDefinition.duration, session.stage);
            level.Add(wave);

            for (int j = 0; missionDefinition.waveDefinitions[i].waveEvents.Count > j; j++)
            {
                switch ((WaveEvent.Type)missionDefinition.waveDefinitions[i].waveEvents[j].type)
                {
                case WaveEvent.Type.SpawnEnemy:
                    wave.Add(new SpawnEnemyEvent(Definitions.Enemy(Definitions.Enemies.Mini), missionDefinition.waveDefinitions[i].waveEvents[j]));
                    break;
                }
            }
        }

        session.SetLevel(level);
        session.Show();

        int heroCount = session.player.inventory.heroes.Count;
        int start     = heroCount == 1
            ? 2
            : heroCount == 2
                ? 1
                : 0;

        int stride = start == 2
            ? 0
            : 2;

        for (int i = 0; session.player.inventory.heroes.Count > i; i++)
        {
            session.stage.AddHero(session.stage.LaneBy(start + (stride * i)), Definitions.Hero(Definitions.Heroes.Default));
        }

        while (1 > session.level.progress || session.stage.enemies > 0 || session.stage.items > 0)
        {
            session.Update(1 > session.level.progress || session.stage.enemies > 0);
            yield return(null);
        }

        quad.SetActive(true);
        textMesh.gameObject.SetActive(true);
        session.stage.DestroyLanes();
        session.level.HideProgress();
        session.coinCounter.Hide();

        if (session.heldItem != null)
        {
            session.heldItem.conveyorItem.Destroy();
            session.heldItem.Destroy();
        }

        session.Destroy();

        textMesh.text = "STOP";
        wait          = Time.time + 3;

        while (wait > Time.time)
        {
            yield return(null);
        }

        quad.SetActive(false);
        textMesh.gameObject.SetActive(false);
        Destroy(textMesh.gameObject);
        Destroy(quad);

        //boss warning?
        //boss battle?

        //end of level fanfare

        if (!session.player.progress.HasCompleted(selectedCampaignIndex, missionIndex))
        {
            session.player.progress.AddCompleted(selectedCampaignIndex, missionIndex);
        }

        Shop shop = new Shop();

        shop.Show(session.player);

        while (!Input.GetMouseButtonDown(1))
        {
            shop.Update();
            yield return(null);
        }

        shop.Hide();

        PlayerPrefs.SetString(session.player.name, JsonUtility.ToJson(session.player));
        PlayerPrefs.Save();

        StartSession(session.player, selectedCampaign, selectedCampaignIndex);
    }
Exemplo n.º 3
0
 void StartSession(Player player, CampaignDefinition selectedCampaign, int selectedCampaignIndex) => StartCoroutine(SessionHandler(new Session(player), selectedCampaign, selectedCampaignIndex));
Exemplo n.º 4
0
 public void SetSelectedCampaign(CampaignDefinition selectedCampaign) => this.selectedCampaign = selectedCampaign;