Exemplo n.º 1
0
 //story
 public void AddStoryCampByLabel(object sender, LabelMgr.Args arg)
 {
     if (arg.add == true)
     {
         StaticPoint sp = arg.label as StaticPoint;
         if (sp != null)
         {
             if (sp.campId <= 0)
             {
                 return;
             }
             int campId = sp.campId;
             if (!CampTradeIdData.IsStoryDetectTradeCamp(campId))
             {
                 return;
             }
             Vector3 pos  = sp.position;
             Camp    camp = Camp.GetCamp(campId);
             if (camp == null)
             {
                 return;
             }
             DetectedTown dt = new DetectedTown(pos, camp.Name, campId);
             DTownsDict.Add(dt.PosCenter, dt);
             if (AddDetectedTownListener != null)
             {
                 AddDetectedTownListener(dt.PosCenter);
             }
         }
     }
 }
Exemplo n.º 2
0
    public static void LoadData()
    {
        SqliteDataReader reader = LocalDatabase.Instance.ReadFullTable("trademanager");

        while (reader.Read())
        {
            CampTradeIdData ctid = new CampTradeIdData();
            ctid.id = Convert.ToInt32(reader.GetString(reader.GetOrdinal("id")));
            string[] campIdStrs = reader.GetString(reader.GetOrdinal("campid")).Split(',');
            foreach (string campIdStr in campIdStrs)
            {
                ctid.campId.Add(Convert.ToInt32(campIdStr));
            }
            ctid.mode        = Convert.ToInt32(reader.GetString(reader.GetOrdinal("mode")));
            ctid.tradePostId = Convert.ToInt32(reader.GetString(reader.GetOrdinal("tradepostid")));
            campTradeIdInfo.Add(ctid.id, ctid);
        }
    }
Exemplo n.º 3
0
    //story mission
    public void AddStoryCampByMission(int campId)
    {
        if (campId <= 0 || !CampTradeIdData.IsStoryMissionTradeCamp(campId))
        {
            return;
        }
        Camp camp = Camp.GetCamp(campId);

        if (camp == null)
        {
            return;
        }
        DetectedTown dt = new DetectedTown(camp.Pos, camp.Name, campId);

        DTownsDict.Add(dt.PosCenter, dt);
        if (AddDetectedTownListener != null)
        {
            AddDetectedTownListener(dt.PosCenter);
        }
    }
Exemplo n.º 4
0
    public static void LoadAllData()
    {
        if (s_localDatabase != null)
        {
            return;
        }

#if UNITY_EDITOR
        System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
        sw.Start();
#endif
        s_localDatabase = LoadDb();
        SkillSystem.SkData.LoadData();
        Pathea.Effect.EffectData.LoadData();
        Pathea.Projectile.ProjectileData.LoadData();
        Pathea.RequestRelation.LoadData();
        Pathea.CampData.LoadData();
        Pathea.ThreatData.LoadData();
        Pathea.DamageData.LoadData();
        HumanSoundData.LoadData();
        ItemDropData.LoadData();

        PELocalization.LoadData();

        NaturalResAsset.NaturalRes.LoadData();
        //SkillAsset.EffCastData.LoadData();
        //SkillAsset.EffSkill.LoadData();
        //SkillAsset.MergeSkill.LoadData();
        //AnimData.LoadData();
        //AnimSoundData.LoadData();

        AiAsset.AiData.LoadData();

        SoundAsset.SESoundBuff.LoadData();
        SoundAsset.SESoundStory.LoadData();
        //CharacterData.LoadCharacterData();
        StoryDoodadMap.LoadData();
        StoreRepository.LoadData();
        NpcMissionDataRepository.LoadData();
        //PlayerAttribute.LoadData();
        MissionRepository.LoadData();
        TalkRespository.LoadData();
        //NpcRandomRepository.LoadData();
        ShopRespository.LoadData();
        WareHouseManager.LoadData();
        //HeroTalkRepository.LoadData();
        MutiPlayRandRespository.LoadData();
        PromptRepository.LoadData();

        //MapIconData.LoadDate();
        //MapMaskData.LoadDate();
        CampPatrolData.LoadDate();
        Camp.LoadData();
        RepProcessor.LoadData();

        CloudManager.LoadData();
        //BattleUnitData.LoadData();
        TutorialData.LoadData();
        //RepairMachineManager.LoadData();
        MapMaskData.LoadDate();
        MessageData.LoadData();         //lz-2016.07.13 Add it
        MonsterHandbookData.LoadData(); //lz-2016.07.20 Add it
        StoryRepository.LoadData();
        RMRepository.LoadRandMission();
        MisInitRepository.LoadData();
        CameraRepository.LoadCameraPlot();
        AdRMRepository.LoadData();
        VCConfig.InitConfig();
        Cutscene.LoadData();

//		BuildBrushData.LoadBrush();
        BSPattern.LoadBrush();
        BSVoxelMatMap.Load();
        BSBlockMatMap.Load();
        BlockBuilding.LoadBuilding();
        LifeFormRule.LoadData();
        PlantInfo.LoadData();
        MetalScanData.LoadData();
        BattleConstData.LoadData();
        CustomCharactor.CustomMetaData.LoadData();
        SkillTreeInfo.LoadData();
        VArtifactUtil.LoadData();
        Pathea.ActionRelationData.LoadActionRelation();

        //colony
        CSInfoMgr.LoadData();
        ProcessingObjInfo.LoadData();
        CSTradeInfoData.LoadData();
        CampTradeIdData.LoadData();
        AbnormalTypeTreatData.LoadData();
        CSMedicineSupport.LoadData();
        //RandomItemMgr
        RandomItemDataMgr.LoadData();
        FecesData.LoadData();
        //randomdungeon
        RandomDungeonDataBase.LoadData();
        AbnormalData.LoadData();
        PEAbnormalNoticeData.LoadData();

        RelationInfo.LoadData();
        EquipSetData.LoadData();
        SuitSetData.LoadData();

        CheatData.LoadData();

        Pathea.NpcProtoDb.Load();
        Pathea.MonsterProtoDb.Load();
        Pathea.MonsterRandomDb.Load();
        Pathea.MonsterGroupProtoDb.Load();
        Pathea.RandomNpcDb.Load();
        Pathea.PlayerProtoDb.Load();
        Pathea.TowerProtoDb.Load();
        Pathea.DoodadProtoDb.Load();
        Pathea.AttPlusNPCData.Load();
        Pathea.AttPlusBuffDb.Load();
        Pathea.NpcTypeDb.Load();
        Pathea.NpcRandomTalkDb.Load();
        Pathea.NpcThinkDb.LoadData();
        Pathea.NpcEatDb.LoadData();
        Pathea.NpcRobotDb.Load();
        Pathea.NPCScheduleData.Load();
        Pathea.NpcVoiceDb.LoadData();
        InGameAidData.LoadData(); //lz-2016.08.21 add it
        MountsSkillDb.LoadData();

#if UNITY_EDITOR
        sw.Stop();
        Debug.Log("Database Loaded : " + sw.ElapsedMilliseconds);
        sw.Reset();
#else
        Debug.Log("Database Loaded");
#endif
    }